daily update on 20240613 by nitload youmu[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[C[4
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@@ -76,7 +76,7 @@ namespace StgSharp
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protected override sealed void Init()
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{
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SetSizeLimit(800, 800, 800, 800);
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//SetSizeLimit(800, 800, 800, 800);
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FrameSizeCallback =
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(IntPtr id, uint width, uint height) => glFunc.Viewport(0, 0, width, height);
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@@ -219,6 +219,7 @@ namespace StgSharp
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SwapBuffers();
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}
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/*
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protected override void ProcessInput()
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{
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float movement = 0.005f;
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@@ -255,6 +256,6 @@ namespace StgSharp
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NativeCamera.Yaw(new Radius(movement));
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}
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}
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/**/
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}
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}
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