working on per-PoolThread context loading and global context loading
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@@ -26,6 +26,8 @@
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Collections;
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using StgSharp.HighPerformance.Memory;
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using StgSharp.Internal.Intrinsic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -41,45 +43,31 @@ namespace StgSharp.Mathematics.Numeric
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private static CapacityFixedStack<MatrixParallelThread> _threads;
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private static readonly
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#if NET10_0_OR_GREATER
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Lock
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#else
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object
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#endif
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_lock = new();
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private static SlabAllocator<IntrinsicContext> contextAllocator;
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// private static ThreadPriority _AfterWork = ThreadPriority.Lowest;
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public static bool SupportParallel { get; } = Environment.ProcessorCount > 6;
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public static bool IsParallelSupported { get; } = Environment.ProcessorCount > 6;
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public static bool IsParallelMeaningful => Environment.ProcessorCount > 6 && IsInitialized;
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private static bool IsInitialized { get; set; } = false;
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private static Queue<IntPtr> LeaderTask { get; set; }
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public static void EndParallel()
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{
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Monitor.Exit(_lock);
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}
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internal static void Init()
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{
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if (IsInitialized) {
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return;
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}
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MatrixParallelFactory.Init();
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if (!SupportParallel)
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if (!IsParallelSupported)
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{
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IsInitialized = true;
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return;
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}
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MatrixParallelFactory.Init();
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contextAllocator = SlabAllocator<IntrinsicContext>.Create(4, SlabBufferLayout.Chunked, false);
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int count = Environment.ProcessorCount - 4;
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_threads = new(count);
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for (int i = 0; i < count; i++)
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{
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MatrixParallelThread thread = new MatrixParallelThread();
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MatrixParallelThread thread = new MatrixParallelThread(i);
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_threads.Push(thread);
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}
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_awaitingLeaderHandle = new AwaitingQueue();
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