working on per-PoolThread context loading and global context loading
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@@ -26,6 +26,8 @@
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Collections;
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using StgSharp.HighPerformance.Memory;
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using StgSharp.Internal.Intrinsic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -41,45 +43,31 @@ namespace StgSharp.Mathematics.Numeric
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private static CapacityFixedStack<MatrixParallelThread> _threads;
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private static readonly
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#if NET10_0_OR_GREATER
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Lock
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#else
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object
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#endif
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_lock = new();
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private static SlabAllocator<IntrinsicContext> contextAllocator;
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// private static ThreadPriority _AfterWork = ThreadPriority.Lowest;
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public static bool SupportParallel { get; } = Environment.ProcessorCount > 6;
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public static bool IsParallelSupported { get; } = Environment.ProcessorCount > 6;
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public static bool IsParallelMeaningful => Environment.ProcessorCount > 6 && IsInitialized;
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private static bool IsInitialized { get; set; } = false;
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private static Queue<IntPtr> LeaderTask { get; set; }
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public static void EndParallel()
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{
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Monitor.Exit(_lock);
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}
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internal static void Init()
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{
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if (IsInitialized) {
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return;
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}
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MatrixParallelFactory.Init();
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if (!SupportParallel)
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if (!IsParallelSupported)
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{
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IsInitialized = true;
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return;
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}
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MatrixParallelFactory.Init();
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contextAllocator = SlabAllocator<IntrinsicContext>.Create(4, SlabBufferLayout.Chunked, false);
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int count = Environment.ProcessorCount - 4;
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_threads = new(count);
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for (int i = 0; i < count; i++)
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{
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MatrixParallelThread thread = new MatrixParallelThread();
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MatrixParallelThread thread = new MatrixParallelThread(i);
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_threads.Push(thread);
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}
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_awaitingLeaderHandle = new AwaitingQueue();
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@@ -62,6 +62,7 @@ namespace StgSharp.Mathematics.Numeric
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public enum MatrixIndexStyle : short
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{
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SPECIAL = 0,
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BUFFER_INDEX = 1,
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}
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@@ -31,7 +31,7 @@ using System.Runtime.CompilerServices;
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namespace StgSharp.Mathematics.Numeric
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{
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internal static class MatrixComputeModel
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public partial class MatrixParallelThread
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{
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internal static unsafe void BufferComputeBinary(
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@@ -26,6 +26,7 @@
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Internal;
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using StgSharp.Internal.Intrinsic;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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@@ -46,34 +47,30 @@ namespace StgSharp.Mathematics.Numeric
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private readonly ManualResetEventSlim _resetEvent;
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private readonly Thread _managedThread;
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public MatrixParallelThread()
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internal MatrixParallelThread(
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int poolId
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)
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{
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_resetEvent = new ManualResetEventSlim(false);
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_managedThread = new Thread(MatrixParallelWorker);
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_managedThread = new Thread(MatrixParallelWorkLoad);
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_managedThread.Start();
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PoolId = poolId;
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}
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// ~MatrixComputeThread()
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// {
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// Dispose(disposing: false);
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// }
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public int PoolId { get; init; }
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public ThreadPriority AfterWork { get; set; }
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internal ManualResetEventSlim? LeaderEvent { get; set; }
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[DllImport(
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dllName:Native.LibName,
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EntryPoint = "sn_set_thread_affinity",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern void SetThreadAffinity(
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ulong affinityMask
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);
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#region wrap belong
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internal IntrinsicContext* Intrinsic { get; set; }
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internal MatrixParallelWrap BindedWrap { get; set; }
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internal RoleType Role { get; set; }
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internal SIMDID Simd { get; set; }
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public void Dispose()
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{
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Dispose(disposing:true);
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@@ -146,6 +143,14 @@ namespace StgSharp.Mathematics.Numeric
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current.Priority = BindedWrap.AfterWork;
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}
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[DllImport(
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dllName:Native.LibName,
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EntryPoint = "sn_set_thread_affinity",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern void SetThreadAffinity(
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int coreId
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);
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protected virtual void Dispose(
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bool disposing
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)
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@@ -162,17 +167,19 @@ namespace StgSharp.Mathematics.Numeric
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}
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}
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private unsafe void MatrixParallelWorker()
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private unsafe void MatrixParallelWorkLoad()
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{
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// Bind OS-thread affinity once when the worker starts running
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SetThreadAffinity(PoolId);
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Thread.Sleep(0);
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while (true)
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{
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// Thread self = Thread.CurrentThread;
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AfterWork = BindedWrap.AfterWork;
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_managedThread.Priority = ThreadPriority.Highest;
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_resetEvent.Wait();
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_resetEvent.Reset();
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AfterWork = BindedWrap.AfterWork;
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_managedThread.Priority = ThreadPriority.Highest;
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switch (Role)
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{
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case RoleType.Worker://worker
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@@ -183,7 +190,9 @@ namespace StgSharp.Mathematics.Numeric
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// Console.WriteLine($"worker {Environment.CurrentManagedThreadId} end");
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break;
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case RoleType.Leader://leader, error because leader should be at outer thread but not here
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case RoleType.SingleExternal:
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// TODO 将外部线程绑定到当前线程上,并执行任务包
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break;
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default:
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break;
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@@ -192,16 +201,14 @@ namespace StgSharp.Mathematics.Numeric
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}
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}
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public RoleType Role { get; internal set; }
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public enum RoleType : int
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internal enum RoleType : int
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{
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Worker = 0,
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Leader = 2,
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Leader = 1,
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SingleExternal = 2,
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}
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#endregion
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}
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}
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@@ -10,6 +10,11 @@
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<Configurations>Debug;Release;PerformanceDebug</Configurations>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Numeric\MatrixParallelHandle.cs.old" />
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<None Remove="Numeric\MatrixParallelWrap.cs.old" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\StgSharp.Common\StgSharp.Common.csproj" />
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</ItemGroup>
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