daily update on 20241129 by nitload youmu, frameworkDialogue added

This commit is contained in:
Nitload
2024-11-29 05:47:53 +08:00
parent 6e2f93b053
commit 7c8d462ca5
2190 changed files with 49578 additions and 72052 deletions
@@ -0,0 +1,6 @@
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#version 430 core
in vec3 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
fragColor = texture(tex, texCoord.xy);
//fragColor = vec4(0.099f,0.226f,0.335f,0.0f);
}
@@ -0,0 +1,13 @@
#version 330 core
layout(location = 0)in vec3 coord;
layout(location = 1)in vec3 tCoord;
out vec3 texCoord;
void main()
{
gl_Position = vec4(coord.xyz,1.0f);
texCoord = tCoord;
}
@@ -0,0 +1,17 @@
#version 330 core
in vec2 TexCoord;
out vec4 FragColor;
uniform vec4 color;
uniform sampler2D ourTexture;
uniform sampler2D ourTexture2;
void main()
{
vec4 tex1 = texture(ourTexture, TexCoord);
vec4 tex2 = texture(ourTexture2,TexCoord);
FragColor = mix(tex1 * vec4( color.xyz, 1.0), tex2, 0.2) /* *vec4( TexColor,1.0) /**/;
}
@@ -0,0 +1,22 @@
#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aTextCoord;
out vec2 TexCoord;
uniform mat4x4 camera;
void main()
{
TexCoord = aTextCoord;
vec4 temp = vec4(aPos.xyz,1.0);
gl_Position = /**/ camera * /**/ temp;
}
//struct
@@ -0,0 +1,12 @@
#version 460 core
uniform float time;
out vec3 fragColor;
void main()
{
fragColor = vec3( 0.5f,0.336f,mod( (0.9961f + time),1.0f) );
}
@@ -0,0 +1,36 @@
#version 460 core
layout(location = 0) in vec3 singleCoord;
layout(location = 1) in vec3 locations;
layout(location = 2) in float rotation;
layout(location = 3) in float scale;
uniform mat4x4 Camera;
void main()
{
/**/
mat4x4 scalingMat = mat4x4
(
scale,0,0,0,
0,scale,0,0,
0,0,scale,0,
0,0,0,1
);
/**/
/**/
mat4x4 rotationMat = mat4x4
(
cos(rotation),-sin(rotation),0,0,
sin(rotation),cos(rotation),0,0,
0,0,1,0,
0,0,0,1
);
/**/
gl_Position = Camera * ( rotationMat * scalingMat * vec4( singleCoord.xyz , 1) + vec4( locations.xyz , 0));
}
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@@ -0,0 +1,9 @@
{
"runtimeOptions": {
"tfm": "net6.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "6.0.0"
}
}
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@@ -0,0 +1,13 @@
#version 430 core
in vec3 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
void main()
{
fragColor = texture(tex, texCoord.xy);
//fragColor = vec4(0.099f,0.226f,0.335f,0.0f);
}
@@ -0,0 +1,13 @@
#version 330 core
layout(location = 0)in vec3 coord;
layout(location = 1)in vec3 tCoord;
out vec3 texCoord;
void main()
{
gl_Position = vec4(coord.xyz,1.0f);
texCoord = tCoord;
}
@@ -0,0 +1,17 @@
#version 330 core
in vec2 TexCoord;
out vec4 FragColor;
uniform vec4 color;
uniform sampler2D ourTexture;
uniform sampler2D ourTexture2;
void main()
{
vec4 tex1 = texture(ourTexture, TexCoord);
vec4 tex2 = texture(ourTexture2,TexCoord);
FragColor = mix(tex1 * vec4( color.xyz, 1.0), tex2, 0.2) /* *vec4( TexColor,1.0) /**/;
}
@@ -0,0 +1,22 @@
#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aTextCoord;
out vec2 TexCoord;
uniform mat4x4 camera;
void main()
{
TexCoord = aTextCoord;
vec4 temp = vec4(aPos.xyz,1.0);
gl_Position = /**/ camera * /**/ temp;
}
//struct
@@ -0,0 +1,12 @@
#version 460 core
uniform float time;
out vec3 fragColor;
void main()
{
fragColor = vec3( 0.5f,0.336f,mod( (0.9961f + time),1.0f) );
}
@@ -0,0 +1,36 @@
#version 460 core
layout(location = 0) in vec3 singleCoord;
layout(location = 1) in vec3 locations;
layout(location = 2) in float rotation;
layout(location = 3) in float scale;
uniform mat4x4 Camera;
void main()
{
/**/
mat4x4 scalingMat = mat4x4
(
scale,0,0,0,
0,scale,0,0,
0,0,scale,0,
0,0,0,1
);
/**/
/**/
mat4x4 rotationMat = mat4x4
(
cos(rotation),-sin(rotation),0,0,
sin(rotation),cos(rotation),0,0,
0,0,1,0,
0,0,0,1
);
/**/
gl_Position = Camera * ( rotationMat * scalingMat * vec4( singleCoord.xyz , 1) + vec4( locations.xyz , 0));
}
@@ -0,0 +1,310 @@
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@@ -0,0 +1,12 @@
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}
File diff suppressed because one or more lines are too long
+10
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@@ -0,0 +1,10 @@
namespace Touhou_OEM
{
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, World!");
}
}
}
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+35
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@@ -0,0 +1,35 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.26100.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<SupportedOSPlatformVersion>7.0</SupportedOSPlatformVersion>
<StartupObject>Touhou_OEM.Program</StartupObject>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Compile Remove="beforebuild.bat" />
</ItemGroup>
<ItemGroup>
<None Remove="Output" />
<None Remove="beforebuild.bat"/>
<None Remove="StgSharpC.bsc" />
<None Remove="StgSharpC.dll" />
<None Remove="StgSharpC.exp" />
<None Remove="StgSharpC.lib" />
<None Remove="StgSharpC.pdb" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="StgSharp" Version="1.0.0" />
</ItemGroup>
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command="call beforebuild.bat" />
</Target>
</Project>
+134
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@@ -0,0 +1,134 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35219.272
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Touhou_OEM", "Touhou_OEM.csproj", "{CE02858B-037B-499F-9F0D-3C5D22A28E88}"
ProjectSection(ProjectDependencies) = postProject
{20CBFF26-6746-402E-992C-7B643E9423EB} = {20CBFF26-6746-402E-992C-7B643E9423EB}
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5} = {9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StgSharpDebug", "..\内核源代码\StgSharpDebug\StgSharpDebug.csproj", "{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}"
ProjectSection(ProjectDependencies) = postProject
{20CBFF26-6746-402E-992C-7B643E9423EB} = {20CBFF26-6746-402E-992C-7B643E9423EB}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StgSharpC", "..\内核源代码\StgSharpC\StgSharpC.vcxproj", "{20CBFF26-6746-402E-992C-7B643E9423EB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Benchmark|Any CPU = Benchmark|Any CPU
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Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
RealDebug|Any CPU = RealDebug|Any CPU
RealDebug|x64 = RealDebug|x64
RealDebug|x86 = RealDebug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
Toollist|Any CPU = Toollist|Any CPU
Toollist|x64 = Toollist|x64
Toollist|x86 = Toollist|x86
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{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Benchmark|x86.ActiveCfg = Benchmark|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Benchmark|x86.Build.0 = Benchmark|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Debug|Any CPU.ActiveCfg = Debug|x64
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Debug|Any CPU.Build.0 = Debug|x64
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{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Debug|x86.ActiveCfg = Debug|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.Debug|x86.Build.0 = Debug|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.RealDebug|Any CPU.ActiveCfg = RealDebug|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.RealDebug|Any CPU.Build.0 = RealDebug|Any CPU
{9ABB498E-EE2F-453A-B85B-F30C1A66B9D5}.RealDebug|x64.ActiveCfg = RealDebug|x64
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {07F00899-015E-4F80-A5C0-1CA9225F9A8D}
EndGlobalSection
EndGlobal
+13
View File
@@ -0,0 +1,13 @@
@echo off
set CurrentDir=%cd%
set SolutionDir=D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码
set LocalNuget=D:\Programmer\NugetLocal
cd /d "%SolutionDir%"
devenv StgSharpDevelop.sln /build "Release|x64" /Project StgSharp
nuget pack StgSharp.nuspec -OutputDirectory "%LocalNuget%"
cd /d "%CurrentDir%"
nuget restore
@@ -0,0 +1,62 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v8.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v8.0": {
"Touhou_OEM/1.0.0": {
"dependencies": {
"StgSharp": "1.0.0",
"runtimepack.Microsoft.Windows.SDK.NET.Ref": "10.0.26100.34"
},
"runtime": {
"Touhou_OEM.dll": {}
}
},
"runtimepack.Microsoft.Windows.SDK.NET.Ref/10.0.26100.34": {
"runtime": {
"Microsoft.Windows.SDK.NET.dll": {
"assemblyVersion": "10.0.26100.34",
"fileVersion": "10.0.26100.34"
},
"WinRT.Runtime.dll": {
"assemblyVersion": "2.0.0.0",
"fileVersion": "2.0.8.46841"
}
}
},
"StgSharp/1.0.0": {
"runtime": {
"lib/netstandard2.1/StgSharp.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
},
"lib/netstandard2.1/StgSharpC.dll": {
"fileVersion": "0.0.0.0"
}
}
}
}
},
"libraries": {
"Touhou_OEM/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
},
"runtimepack.Microsoft.Windows.SDK.NET.Ref/10.0.26100.34": {
"type": "runtimepack",
"serviceable": false,
"sha512": ""
},
"StgSharp/1.0.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-9sW3qu3RX+8TjZD/J5UTrMoT36fDm40HNKUHWry7vMlXr/O6PAmnTD5x7uoonP1NnQZv8SDfFuIE+E2QLhHFLQ==",
"path": "stgsharp/1.0.0",
"hashPath": "stgsharp.1.0.0.nupkg.sha512"
}
}
}
@@ -0,0 +1,12 @@
{
"runtimeOptions": {
"tfm": "net8.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
"configProperties": {
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
}
}
}
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
@@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+6e2f93b053825680d03e27c9acae8ded6bd00dc4")]
[assembly: System.Reflection.AssemblyProductAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyTitleAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows10.0.26100.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
2e01baebea00887a36ef7e164db7d7a0db8dd4fa701af2b773cd839bddaea18e
@@ -0,0 +1,13 @@
is_global = true
build_property.TargetFramework = net8.0-windows10.0.26100.0
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Touhou_OEM
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
@@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
@@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+6e2f93b053825680d03e27c9acae8ded6bd00dc4")]
[assembly: System.Reflection.AssemblyProductAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyTitleAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows10.0.26100.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
981cbacf17e52be040272235296316c654c747f68535055829b62fa9694ac22b
@@ -0,0 +1,13 @@
is_global = true
build_property.TargetFramework = net8.0-windows10.0.26100.0
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Touhou_OEM
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
@@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -0,0 +1,89 @@
{
"format": 1,
"restore": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\游戏源代码\\Touhou_OEM.csproj": {}
},
"projects": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\游戏源代码\\Touhou_OEM.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\游戏源代码\\Touhou_OEM.csproj",
"projectName": "Touhou_OEM",
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\游戏源代码\\Touhou_OEM.csproj",
"packagesPath": "C:\\Users\\Youmu\\.nuget\\packages\\",
"outputPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\游戏源代码\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\Youmu\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net8.0-windows10.0.26100.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"C:\\Program Files\\dotnet\\library-packs": {},
"D:\\Programmer\\NugetLocal": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net8.0-windows10.0.26100": {
"targetAlias": "net8.0-windows10.0.26100.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
}
},
"frameworks": {
"net8.0-windows10.0.26100": {
"targetAlias": "net8.0-windows10.0.26100.0",
"dependencies": {
"StgSharp": {
"target": "Package",
"version": "[1.0.0, )"
}
},
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"downloadDependencies": [
{
"name": "Microsoft.Windows.SDK.NET.Ref",
"version": "[10.0.26100.34, 10.0.26100.34]"
}
],
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
},
"Microsoft.Windows.SDK.NET.Ref": {
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},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.400/PortableRuntimeIdentifierGraph.json"
}
}
}
}
}
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Youmu\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.11.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Youmu\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
</Project>
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
+127
View File
@@ -0,0 +1,127 @@
{
"version": 3,
"targets": {
"net8.0-windows10.0.26100": {
"StgSharp/1.0.0": {
"type": "package",
"compile": {
"lib/netstandard2.1/StgSharp.dll": {
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+11
View File
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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
@@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+6e2f93b053825680d03e27c9acae8ded6bd00dc4")]
[assembly: System.Reflection.AssemblyProductAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyTitleAttribute("Touhou_OEM")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows10.0.26100.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
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2e01baebea00887a36ef7e164db7d7a0db8dd4fa701af2b773cd839bddaea18e
@@ -0,0 +1,13 @@
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build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Touhou_OEM
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
@@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -0,0 +1 @@
33bc7a3706c17ff6b9d4591756e09a00cd966587f7a4d3c0b3971c95ab4d6995
@@ -0,0 +1,21 @@
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\StgSharpC.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\Microsoft.Windows.SDK.NET.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\bin\x64\Debug\net8.0-windows10.0.26100.0\WinRT.Runtime.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.GeneratedMSBuildEditorConfig.editorconfig
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.AssemblyInfoInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.AssemblyInfo.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.sourcelink.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.csproj.Up2Date
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\refint\Touhou_OEM.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\Touhou_OEM.genruntimeconfig.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\obj\x64\Debug\net8.0-windows10.0.26100.0\ref\Touhou_OEM.dll
@@ -0,0 +1 @@
c0e8f9270d7becc3fbb9244109727328cf7f8281388bb8a05f3682d72d913450
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@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]

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