daily update on 20241129 by nitload youmu, frameworkDialogue added
This commit is contained in:
@@ -0,0 +1,121 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Randomizer
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{
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[StructLayout(LayoutKind.Explicit, Pack = 16)]
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public unsafe struct M128 //: IMemoryType
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{
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[FieldOffset(0)] internal Vector4 vec;
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internal M128(Vector4 v)
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{
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vec = v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Read<T>(int index) where T : struct
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{
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fixed (Vector4* p = &vec)
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{
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return *(((T*)p) + index);
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}
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}
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public override string ToString()
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{
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return string.Empty;
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}
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public string ToString(int sample)
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{
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string str = string.Empty;
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for (int i = 15; i >= 0; i--)
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{
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str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
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}
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return str;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write<T>(int index, T value) where T : struct
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#if NET8_0_OR_GREATER
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, INumber
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#endif
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{
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fixed (Vector4* p = &vec)
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{
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*(((T*)p) + index) = value;
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}
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}
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#if NET5_0_OR_GREATER
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<byte>(M128 m)
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{
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return Vector128.As<float, byte>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<sbyte>(M128 m)
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{
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return Vector128.As<float, sbyte>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<short>(M128 m)
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{
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return Vector128.As<float, short>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<ushort>(M128 m)
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{
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return Vector128.As<float, ushort>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<int>(M128 m)
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{
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return Vector128.As<float, int>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<uint>(M128 m)
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{
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return Vector128.As<float, uint>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<long>(M128 m)
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{
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return Vector128.As<float, long>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<ulong>(M128 m)
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{
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return Vector128.As<float, ulong>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<float>(M128 m)
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{
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return Vector128.As<float, float>(m.vec.AsVector128());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator Vector128<double>(M128 m)
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{
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return Vector128.As<float, double>(m.vec.AsVector128());
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}
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#endif
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}
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}
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@@ -0,0 +1,138 @@
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using System;
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using System.IO;
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using System.Net.Http.Headers;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Security.Cryptography;
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using System.Text;
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using System.Transactions;
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using System.Xml;
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using System.Xml.Serialization;
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namespace Randomizer
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{
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public class RandomGenerator
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{
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private readonly byte[] originKey;
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private byte[] currentKey;
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private int cycleCount;
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private SHA512 hash;
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public RandomGenerator(object source)
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{
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try
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{
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XmlSerializer s = new XmlSerializer(source.GetType());
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using (StringWriter sw = new StringWriter())
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{
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s.Serialize(sw, source);
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string data = sw.ToString();
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originKey = Encoding.UTF8.GetBytes(data);
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}
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}
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catch (Exception)
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{
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throw;
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}
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hash = SHA512.Create();
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originKey = hash.ComputeHash(originKey);
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currentKey = originKey;
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cycleCount = 0;
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}
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public int TotalGeneratedRandom
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{
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get => cycleCount;
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}
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public unsafe int GenRandomInt()
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{
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M128 source = PrivateRand();
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cycleCount++;
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/*
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float d0 = MathF.Sin(1 / source.Read<float>(0));
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float d1 = MathF.Sin(1 / source.Read<float>(1));
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float d2 = MathF.Sin(1 / source.Read<float>(2));
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float d3 = MathF.Sin(1 / source.Read<float>(3));
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source.Write<short>(0, *( short*)&d3);
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source.Write<short>(2, *((short*)&d2+1));
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source.Write<short>(4, *( short*)&d1);
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source.Write<short>(6, *((short*)&d0+1));
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/**/
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return source.Read<int>(cycleCount % 4);
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}
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public float GenRandomSingle()
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{
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cycleCount++;
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while (true)
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{
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M128 source = PrivateRand();
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uint
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temp0 = source.Read<uint>(0),
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temp1 = source.Read<uint>(2);
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if (temp0 * temp1 != 0)
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{
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float ret = (temp0 % temp1) * 1.0f / temp1;
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if (ret < 0.335f)
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{
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ret = ret * (ret * -0.7811934f + 1.4489113f);
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}
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else
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{
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ret = ret * (ret * -0.1158368f + 1.0580600f) + 0.0590584f;
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}
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if (ret > 1)
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{
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continue;
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}
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return ret;
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}
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}
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}
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private unsafe M128 PrivateRand()
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{
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currentKey = hash.ComputeHash(currentKey);
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M128 ret;
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fixed (byte* bptr = currentKey)
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{
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switch ((cycleCount % 16) / 4)
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{
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case 0:
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ret= *((M128*)bptr + 0);break;
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case 1:
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ret= *((M128*)bptr + 1);break;
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case 2:
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ret= *((M128*)bptr + 2);break;
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case 3:
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ret= *((M128*)bptr + 3);break;
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default:
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throw new InvalidOperationException();
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}
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}
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//Console.WriteLine(ret.ToString(16));
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return ret;
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}
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public void Reset()
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{
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currentKey = originKey;
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cycleCount = 0;
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}
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}
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}
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@@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,24 @@
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{
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"runtimeTarget": {
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"name": ".NETStandard,Version=v2.1/",
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"signature": ""
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||||
},
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"compilationOptions": {},
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"targets": {
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".NETStandard,Version=v2.1": {},
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".NETStandard,Version=v2.1/": {
|
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"Randomizer/1.0.0": {
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"runtime": {
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||||
"Randomizer.dll": {}
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||||
}
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}
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}
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},
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"libraries": {
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||||
"Randomizer/1.0.0": {
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||||
"type": "project",
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"serviceable": false,
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"sha512": ""
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}
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}
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}
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+4
@@ -0,0 +1,4 @@
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
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@@ -0,0 +1,23 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Randomizer")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a3506c96a3f6c7df608c22594ca2eaec41efa511")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("Randomizer")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("Randomizer")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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||||
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// 由 MSBuild WriteCodeFragment 类生成。
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+10
@@ -0,0 +1,10 @@
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\bin\Debug\netstandard2.1\Randomizer.deps.json
|
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\bin\Debug\netstandard2.1\Randomizer.dll
|
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\bin\Debug\netstandard2.1\Randomizer.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.GeneratedMSBuildEditorConfig.editorconfig
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.AssemblyInfoInputs.cache
|
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.AssemblyInfo.cs
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.csproj.CoreCompileInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.sourcelink.json
|
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.dll
|
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\Randomizer\Randomizer\obj\Debug\netstandard2.1\Randomizer.pdb
|
||||
@@ -0,0 +1 @@
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||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/a3506c96a3f6c7df608c22594ca2eaec41efa511/*"}}
|
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@@ -0,0 +1,73 @@
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||||
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"restore": {
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||||
"targetAlias": "netstandard2.1",
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||||
"imports": [
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||||
"net461",
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||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"netstandard2.1"
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],
|
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"C:\\Program Files\\dotnet\\library-packs": {},
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"https://api.nuget.org/v3/index.json": {}
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},
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"frameworks": {
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"netstandard2.1": {
|
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"targetAlias": "netstandard2.1",
|
||||
"projectReferences": {}
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}
|
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},
|
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"warningProperties": {
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"warnAsError": [
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"NU1605"
|
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]
|
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},
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"restoreAuditProperties": {
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"enableAudit": "true",
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"auditLevel": "low",
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"auditMode": "direct"
|
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}
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},
|
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"frameworks": {
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"netstandard2.1": {
|
||||
"targetAlias": "netstandard2.1",
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"NETStandard.Library": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.202\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user