daily update on 20241129 by nitload youmu, frameworkDialogue added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ViewBase.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Math;
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using StgSharp.MVVM.ViewModel;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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namespace StgSharp.MVVM.View
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{
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/// <summary>
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/// ViewBase is the base type for all view types, providing context binding and control element
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/// binding. A complete view should contain one complete <see cref="ViewDesigner{T}" />, <see
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/// cref="ViewRender{TView}" />, and <see cref="ViewResponder" />, which provide layout
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/// descriptions of control elements, user responses, and rendering implementations in the view.
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/// Data between instances of <see cref="ViewDesigner{T}" />, <see cref="ViewRender{TView}" />,
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/// and <see cref="ViewResponder{T}" /> is shared through <see cref="ViewBase" />.
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/// </summary>
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public abstract unsafe partial class ViewBase
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{
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private (int x, int y, int z) unitCubeSize;
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private GetDataBindingEntryDelegate getDataBindingEntry;
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private int usedFrame;
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private IViewDesigner<ViewBase> _design;
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private IViewRender<ViewBase> _render;
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private IViewResponder<ViewBase> _responder;
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private TimeSpanProvider time;
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private ViewPort context;
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private delegate bool GetDataBindingEntryDelegate(
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string name,
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out DataBindingEntry entry );
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public DataBindingEntry this[ string name ]
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{
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get
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{
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if( getDataBindingEntry( name, out DataBindingEntry entry ) ) {
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return entry;
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}
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if( TryGetObjectReference( name, out entry ) ) {
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return entry;
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}
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throw new KeyNotFoundException();
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}
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}
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public (int x, int y, int z) UnitCubeSize
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{
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get => unitCubeSize;
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}
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public bool Activated
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{
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get;
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internal set;
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}
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public int Height
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{
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get => context.Height;
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}
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public int Width
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{
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get => context.Width;
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}
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public IntPtr Monitor => context.Monitor;
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public IntPtr ViewHandle => context.ViewPortID;
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public IViewDesigner<ViewBase> Designer
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{
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get => _design;
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protected set => _design = value;
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}
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public string ContextName => context.Name;
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public string SelfName
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{
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get;
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set;
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}
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public ViewPort Port
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{
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get => context;
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}
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internal TimeSpanProvider TimeProvider
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{
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get => time;
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}
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protected internal IViewRender<ViewBase> Render
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{
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get => _render;
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set => _render = value;
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}
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protected IViewResponder<ViewBase> Responder
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{
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get => _responder;
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set => _responder = value;
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}
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public abstract void CustomizedInitialize(
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[NotNull]ViewModelBase viewModelBinding );
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/// <summary>
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/// Get the status of a certain key on the keyboard.
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/// </summary>
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/// <param name="key"></param>
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/// <returns><see cref="KeyStatus" /> representing if a key is pressed or released. </returns>
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public KeyStatus GetKeyStatus( KeyboardKey key )
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{
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return InternalIO.glfwGetKey( context.ViewPortID, ( int )key );
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}
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public void InternalInitialize(
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string name,
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(int, int, int) cubeSize,
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[NotNull]ViewModelBase viewModelBinding )
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{
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SelfName = name;
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unitCubeSize = cubeSize;
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getDataBindingEntry = viewModelBinding.TryGetObjectReference;
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context = viewModelBinding.ViewPortBinding;
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time = viewModelBinding.frameTimeProvider;
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CustomizedInitialize( viewModelBinding );
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}
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public abstract bool TryGetObjectReference(
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string name,
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out DataBindingEntry entry );
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public void Use()
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{
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if( usedFrame == 0 ) {
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if( !ValidateInitialization() ) {
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throw new InvalidOperationException(
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"This view is not correctly initialized before rendering." );
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}
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}
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Show();
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usedFrame++;
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}
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public bool ValidateInitialization()
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{
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return ( _design != null ) && ( _render != null ) && ( getDataBindingEntry != null ) && ( _responder != null ) && _design.ValidateInitializing(
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) && _responder.ValidateInitializing() && _render.ValidateInitializing(
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);
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}
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protected internal abstract void Show();
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}
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}
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