daily update on 20241129 by nitload youmu, frameworkDialogue added

This commit is contained in:
Nitload
2024-11-29 05:47:53 +08:00
parent 6e2f93b053
commit 7c8d462ca5
2190 changed files with 49578 additions and 72052 deletions
@@ -0,0 +1,54 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="frameworkSyncContext.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public class FrameworkSyncContext : SynchronizationContext
{
private ConcurrentQueue<SendOrPostCallback> _syncContexts = new ConcurrentQueue<SendOrPostCallback>(
);
private readonly Thread _mainThread = Thread.CurrentThread;
public override void Post( SendOrPostCallback d, object state )
{
base.Post( d, state );
}
}
}