daily update on 20241129 by nitload youmu, frameworkDialogue added

This commit is contained in:
Nitload
2024-11-29 05:47:53 +08:00
parent 6e2f93b053
commit 7c8d462ca5
2190 changed files with 49578 additions and 72052 deletions
@@ -0,0 +1,182 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Blueprint.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace StgSharp.BluePrint
{
/// <summary>
/// A sets of complex logic designed for running in multi threads environment. Warning: do not
/// run a <see cref="Blueprint" /> instance in multi threads more than once.
/// </summary>
public partial class Blueprint : IConvertableToBlueprintNode
{
private BeginningNode beginNode;
private Dictionary<string, BlueprintNode> allNode;
private EndingNode endNode;
private Func<bool> terminate;
private List<BlueprintNode> globalNodeList;
private List<BlueprintNode> nativeNodeList;
private SemaphoreSlim runningStat;
internal int currentGlobalNodeIndex;
internal int currentNativeNodeIndex;
public Blueprint()
{
allNode = new Dictionary<string, BlueprintNode>();
globalNodeList = new List<BlueprintNode>();
nativeNodeList = new List<BlueprintNode>();
runningStat = new SemaphoreSlim( 1, 1 );
beginNode = new BeginningNode( this );
endNode = new EndingNode( this );
}
public BlueprintNode BeginLayer => beginNode;
public BlueprintNode EndLayer => endNode;
public bool IsRunning
{
get => runningStat.CurrentCount == 0;
}
/**/
internal Func<bool> ShouldClose
{
get => terminate;
set => terminate = value;
}
internal SemaphoreSlim RunningStat
{
get => runningStat;
}
/**/
public void AddNode( BlueprintNode node, bool isNative )
{
_ = node ?? throw new ArgumentNullException( nameof( node ) );
node.IsNative = isNative;
allNode.Add( node.Name, node );
}
public void ExecuteMain(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output )
{
BlueprintRunner.Run( this, () => true );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public (string name, BlueprintPipelineArgs arg)[] GetOutput()
{
return endNode.OutputData;
}
public void Init()
{
foreach( KeyValuePair<string, BlueprintNode> item in allNode ) {
if( item.Value.IsNative ) {
nativeNodeList.Add( item.Value );
} else {
globalNodeList.Add( item.Value );
}
}
nativeNodeList.Sort();
globalNodeList.Sort();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void SetInput(
params (string name, BlueprintPipelineArgs arg)[] parameters )
{
beginNode.InputData = parameters;
}
public void Terminate()
{
Interlocked.Exchange( ref currentGlobalNodeIndex, int.MaxValue );
Interlocked.Exchange( ref currentNativeNodeIndex, int.MaxValue );
}
internal bool RequestNexGlobalNode( out BlueprintNode node )
{
if( currentGlobalNodeIndex < globalNodeList.Count ) {
node = globalNodeList[ currentGlobalNodeIndex ];
Interlocked.Increment( ref currentGlobalNodeIndex );
return true;
}
node = default!;
return false;
}
internal bool RequestNextNativeNode( out BlueprintNode node )
{
if( currentNativeNodeIndex < nativeNodeList.Count ) {
node = nativeNodeList[ currentNativeNodeIndex ];
Interlocked.Increment( ref currentNativeNodeIndex );
return true;
}
node = default!;
return false;
}
string[] IConvertableToBlueprintNode.InputInterfacesName
{
get { return beginNode.OutputInterfaces
.Select( p => p.Key )
.ToArray(); }
}
string[] IConvertableToBlueprintNode.OutputInterfacesName
{
get { return beginNode.OutputInterfaces
.Select( p => p.Key )
.ToArray(); }
}
}
}
@@ -0,0 +1,61 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintActionNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public class BlueprintActionNode : IConvertableToBlueprintNode
{
private string[] inPorts;
private string[] outPorts;
private Action<Dictionary<string, BlueprintPipeline>, Dictionary<string, BlueprintPipeline>> mainAction;
internal BlueprintActionNode() { }
public string[] InputInterfacesName => inPorts;
public string[] OutputInterfacesName => outPorts;
public void ExecuteMain(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output )
{
mainAction?.Invoke( input, output );
}
}
}
@@ -0,0 +1,270 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
/// <summary>
///
/// </summary>
/// <risk>
/// Reset pipeline has risk, this operation is a direct operation to port in current node, the
/// port on the other node cannot get the change.
/// </risk>
#pragma warning disable CA1036
public class BlueprintNode : IComparable<BlueprintNode>
#pragma warning restore CA1036
{
private protected bool levelAvailable, nativeRequested;
private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
private protected int _level;
private IConvertableToBlueprintNode mainOperation;
private string name;
internal BlueprintNode(
string name,
IConvertableToBlueprintNode node,
bool isNative )
{
this.levelAvailable = false;
this.name = name;
nativeRequested = isNative;
mainOperation = node;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
foreach( string portName in node.InputInterfacesName ) {
_inputInterfaces.Add( portName, null! );
}
foreach( string portName in node.OutputInterfacesName ) {
_outputInterfaces.Add( portName, null! );
}
}
#pragma warning disable CS8618
internal BlueprintNode(
string name,
bool isNative,
string[] inputPorts,
string[] outputPorts )
#pragma warning restore CS8618
{
if( ( inputPorts == null ) || ( inputPorts.Length == 0 ) ) {
throw new ArgumentNullException( nameof( inputPorts ) );
}
if( ( outputPorts == null ) || ( outputPorts.Length == 0 ) ) {
throw new ArgumentNullException( nameof( outputPorts ) );
}
levelAvailable = false;
this.name = name;
IsNative = isNative;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
foreach( string portName in inputPorts ) {
_inputInterfaces.Add( portName, null! );
}
foreach( string portName in outputPorts ) {
_outputInterfaces.Add( portName, null! );
}
}
public bool IsNative
{
get => nativeRequested;
internal set => nativeRequested = value;
}
public int Level
{
get
{
if( levelAvailable ) {
return _level;
}
_level = 0;
foreach( KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces ) {
if( item.Value == null ) {
continue;
}
if( _level <= item.Value.Level ) {
_level = item.Value.Level;
}
}
_level += 1;
return _level;
}
}
public string Name => name;
internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
internal IConvertableToBlueprintNode Value
{
get => mainOperation;
}
public void AddAfter(
BlueprintNode former,
string formerOutputPortName,
string thisInputPortName )
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline( former, this );
if( former is BeginningNode bnode ) {
bnode.SetCertainOutputPort( formerOutputPortName, pipeline );
} else {
former.SetCertainOutputPort( formerOutputPortName, pipeline );
}
SetCertainInputPort( thisInputPortName, pipeline );
}
public void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName )
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline( this, after );
if( after is EndingNode enode ) {
enode.SetCertainInputPort( afterInputPortName, pipeline );
} else {
after.SetCertainInputPort( afterInputPortName, pipeline );
}
SetCertainOutputPort( thisOutputPortName, pipeline );
}
public int CompareTo( BlueprintNode other )
{
#pragma warning disable CA1062
return this.Level.CompareTo( other.Level );
#pragma warning restore CA1062
}
public virtual void Run()
{
try {
//Console.WriteLine(name);
BlueprintPipeline.WaitAll( _inputInterfaces );
if( mainOperation != null ) {
mainOperation.ExecuteMain(
in _inputInterfaces, in _outputInterfaces );
}
}
catch( Exception ) {
throw;
}
}
#region port operation
public BlueprintPipeline GetCertainInputPort( string name )
{
BlueprintPipeline ret;
if( !_inputInterfaces.TryGetValue( name, out ret ) ) {
throw new Exception(
$"Cannot find the interface named {name} in node {Name}." );
}
return ret;
}
public BlueprintPipeline GetCertainOutputPort( string name )
{
BlueprintPipeline ret;
if( !_outputInterfaces.TryGetValue( name, out ret ) ) {
throw new Exception(
$"Cannot find the interface named {name} in node {Name}." );
}
return ret;
}
public void SetCertainInputPort(
string name,
BlueprintPipeline pipeline )
{
if( !_inputInterfaces.ContainsKey( name ) ) {
throw new Exception(
$"Cannot find the interface named {name} in node {Name}." );
}
_inputInterfaces[ name ] = pipeline;
}
public void SetCertainOutputPort(
string name,
BlueprintPipeline pipeline )
{
if( !_outputInterfaces.ContainsKey( name ) ) {
throw new Exception(
$"Cannot find the interface named {name} in node {Name}." );
}
_outputInterfaces[ name ] = pipeline;
}
#endregion
}//--------------------------------- end of class -----------------------------------
public class BlueprintNodeRunException : Exception
{
protected BlueprintNodeRunException(
SerializationInfo info,
StreamingContext context )
: base( info, context ) { }
public BlueprintNodeRunException() { }
public BlueprintNodeRunException( Exception ex )
: base( string.Empty, ex ) { }
public BlueprintNodeRunException( string message ) : base( message ) { }
public BlueprintNodeRunException(
string message,
Exception innerException )
: base( message, innerException ) { }
}
}
@@ -0,0 +1,225 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintRunner.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Threading;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public static class BlueprintRunner
{
private static NodeRunner[] allAvailableTask = new NodeRunner[1];
private static CancellationTokenSource cts = new CancellationTokenSource(
);
private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>(
);
private static int _callingThread;
private static SemaphoreSlim bpLock = new SemaphoreSlim( 0, 1 );
internal static bool IsValidCalling
{
get
{
if( ( NodeRunner.CurrentBlueprint == null ) || //no bp running at all
( ( blueprintInWaiting.Count == 0 ) && ( NodeRunner.CurrentBlueprint.IsRunning == false ) ) ) // a bp is quiting
{
//in case no bp is running
return true;
}
int? id = Task.CurrentId;
if( id is null ) {
// in case calling from main thread and current running bp
//Console.WriteLine($"\t{_callingThread}");
//Console.WriteLine($"\t{Thread.CurrentThread.ManagedThreadId}");
return _callingThread == Thread.CurrentThread.ManagedThreadId;
}
foreach( NodeRunner item in allAvailableTask ) {
if( item.Id == id ) {
//if calling from any bp running task
return true;
}
}
return false;
}
}
public static void Run(
Blueprint blueprint,
Func<bool> terminateInstructor )
{
//Console.WriteLine();
if( blueprint == null ) {
return;
}
if( terminateInstructor == null ) {
throw new ArgumentNullException( nameof( terminateInstructor ) );
}
if( blueprint.IsRunning ) {
throw new InvalidOperationException(
"Attempt to run a blueprint instance twice." );
}
blueprint.ShouldClose = terminateInstructor;
if( IsValidCalling ) {
//Console.WriteLine("valid and run");
if( InterruptAndRunNewBp( blueprint ) ) {
do { } while (InterruptAndRunNewBp(
NodeRunner.CurrentBlueprint ));
}
} else {
bpLock.Wait();
if( InterruptAndRunNewBp( blueprint ) ) {
do { } while (InterruptAndRunNewBp(
NodeRunner.CurrentBlueprint ));
}
bpLock.Release();
}
Interlocked.Exchange( ref _callingThread, -1 );
}
public static void SetMaxTaskCount( int size )
{
if( size < 1 ) {
size = 1;
}
if( allAvailableTask.Length >= size ) {
for( int i = size; i < allAvailableTask.Length; i++ ) {
if( allAvailableTask[ i ] != null ) {
allAvailableTask[ i ].Cancel();
}
}
}
Array.Resize( ref allAvailableTask, size );
}
public static void Terminate()
{
cts.Cancel();
NodeRunner.CurrentBlueprint.Terminate();
foreach( NodeRunner task in allAvailableTask ) {
task.Cts.Cancel();
}
foreach( Blueprint bp in blueprintInWaiting ) {
bp.Terminate();
}
blueprintInWaiting.Clear();
}
internal static bool InterruptAndRunNewBp( Blueprint newBp )
{
Debug.Assert( newBp != null );
if( ( newBp != NodeRunner.CurrentBlueprint ) && ( NodeRunner.CurrentBlueprint != null ) ) {
//if a running bp exists
blueprintInWaiting.Push( NodeRunner.CurrentBlueprint );
}
//load new bp to current bp
Interlocked.Exchange( ref NodeRunner.CurrentBlueprint!, newBp );
Interlocked.Exchange(
ref _callingThread, Thread.CurrentThread.ManagedThreadId );
//run beginning node to init it first.
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
( NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode )!.Run(
);
}
//refresh all tasks
for( int i = 0; i < allAvailableTask.Length; i++ ) {
NodeRunner item = allAvailableTask[ i ];
if( ( item is null ) || item.IsCompleted ) {
allAvailableTask[ i ] = NodeRunner.Run();
}
}
BlueprintNode node;
while( !cts.Token.IsCancellationRequested && NodeRunner.CurrentBlueprint
.RequestNextNativeNode( out node ) ) {
node.Run();
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
break;
}
}
( NodeRunner.CurrentBlueprint.EndLayer as EndingNode )!.Run();
return blueprintInWaiting.TryPeek( out NodeRunner.CurrentBlueprint );
}
}
internal class NodeRunner : CancellableTask
{
private static Blueprint _current;
internal NodeRunner()
: base()
{
_startup = InternalRun;
}
internal static ref Blueprint CurrentBlueprint
{
get => ref _current;
}
internal static NodeRunner Run()
{
NodeRunner ret = new NodeRunner { _startup = InternalRun };
ret._internalTask = Task.Run( ret.InternalAction );
return ret;
}
private static void InternalRun( CancellationToken token )
{
//Console.WriteLine("Task Begin");
BlueprintNode item;
while( ( CurrentBlueprint != null ) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested && CurrentBlueprint.RequestNexGlobalNode(
out item ) ) {
//Console.WriteLine($"Get node of {item.Name}, going to run.");
item.Run();
}
//Console.WriteLine("Task Completed");
}
}//------------------------------------- End of Class ------------------------------------------
}
@@ -0,0 +1,76 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BpNodeActionAttribute.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.BluePrint
{
[AttributeUsage( AttributeTargets.Method )]
public sealed class BpNodeActionAttribute : Attribute
{
private string[] _input;
private string[] _output;
private int _operationSpan;
public BpNodeActionAttribute( int operationSpan )
{
_input = Array.Empty<string>();
_output = Array.Empty<string>();
_operationSpan = operationSpan;
}
public BpNodeActionAttribute( string[] inputPort, string[] outputPort )
{
_input = inputPort;
_output = outputPort;
this._operationSpan = 1;
}
public BpNodeActionAttribute(
string[] inputPort,
string[] outputPort,
int operationSpan )
{
_input = inputPort;
_output = outputPort;
this._operationSpan = operationSpan;
}
public string[] InputPort => _input;
public string[] OutputPort => _output;
public int OperationSpan => _operationSpan;
}
}
@@ -0,0 +1,76 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BpNodeBuilder.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.BluePrint
{
public static class BpNodeConverter
{
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(
this BlueprintNodeOperation startUp )
{
if( startUp == null ) {
throw new ArgumentNullException( nameof( startUp ) );
}
object[] attributeArray = startUp.Method
.GetCustomAttributes( typeof( BpNodeActionAttribute ), false );
BpNodeActionAttribute attri = ( BpNodeActionAttribute )attributeArray[
0 ];
if( ( attributeArray.Length < 0 ) || ( attri == null ) ) {
throw new InvalidCastException(
$"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}" );
}
return new DefaultConvertableToBlueprintNode(
startUp, attri.InputPort, attri.OutputPort );
}
public static IConvertableToBlueprintNode AsBlueprintNodeMainExecution(
this Action startUp )
{
if( startUp == null ) {
throw new ArgumentNullException( nameof( startUp ) );
}
object[] attributeArray = startUp.Method
.GetCustomAttributes( typeof( BpNodeActionAttribute ), false );
BpNodeActionAttribute attri = ( BpNodeActionAttribute )attributeArray[
0 ];
if( ( attributeArray.Length < 0 ) || ( attri == null ) ) {
throw new InvalidCastException(
$"Delegate {nameof(startUp)} is not marked by {typeof(BpNodeActionAttribute)}" );
}
return new CrossFrameOperation( startUp, attri.OperationSpan );
}
}
}
@@ -0,0 +1,88 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="CrossFrameBlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.BluePrint;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public class CrossFrameOperation : IConvertableToBlueprintNode
{
private int currentCount;
private readonly int cycleCount;
public CrossFrameOperation( Action startup, int cycleCount )
{
MainExecution = startup;
this.cycleCount = ( cycleCount > 1 ) ?
cycleCount : throw new ArgumentException(
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}" );
this.cycleCount = cycleCount;
currentCount = cycleCount;
}
public Action MainExecution
{
get;
private protected set;
}
public static string InputInterfacesName => "TaskIn";
public static string OutputInterfacesName => "TaskOut";
public void ExecuteMain(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output )
{
if( currentCount < cycleCount ) {
Interlocked.Increment( ref currentCount );
} else {
Interlocked.Exchange( ref currentCount, 0 );
Task.Run( MainExecution );
}
//Console.WriteLine(currentCount);
BlueprintPipeline.SkipAll( output );
}
string[] IConvertableToBlueprintNode.InputInterfacesName => [InputInterfacesName];
string[] IConvertableToBlueprintNode.OutputInterfacesName => [OutputInterfacesName];
}
}
@@ -0,0 +1,94 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IConvertableToBlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.BluePrint
{
public delegate void BlueprintNodeOperation(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output );
public interface IConvertableToBlueprintNode
{
#pragma warning disable CA1819
public string[] InputInterfacesName
{
get;
}
#pragma warning restore CA1819
#pragma warning disable CA1819
public string[] OutputInterfacesName
{
get;
}
#pragma warning restore CA1819
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void ExecuteMain(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output );
}
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
{
private string[] _input;
private string[] _output;
private BlueprintNodeOperation _execution;
public DefaultConvertableToBlueprintNode(
BlueprintNodeOperation execution,
string[] input,
string[] output )
{
_input = input;
_output = output;
_execution = execution;
}
void IConvertableToBlueprintNode.ExecuteMain(
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output )
{
_execution( in input, in output );
}
string[] IConvertableToBlueprintNode.InputInterfacesName => _input;
string[] IConvertableToBlueprintNode.OutputInterfacesName => _output;
}
}
@@ -0,0 +1,137 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PipeLine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
public class BlueprintPipeline
{
private BlueprintNode after;
private BlueprintNode former;
private BlueprintPipelineArgs args;
private SemaphoreSlim formerCompleteSemaphore;
public BlueprintPipeline( BlueprintNode former, BlueprintNode after )
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(
initialCount: 0, maxCount: 1 );
}
public BlueprintNode After => after;
public BlueprintNode Former => former;
public BlueprintPipelineArgs Args
{
get => args;
set => args = value;
}
public int Level => former.Level;
public static void SkipAll(
Dictionary<string, BlueprintPipeline> ports )
{
if( ports == null ) {
throw new ArgumentNullException( nameof( ports ) );
}
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
if( item.Value != null ) {
item.Value.CompleteAndSkip();
}
}
}
public static void WaitAll(
Dictionary<string, BlueprintPipeline> ports )
{
if( ports == null ) {
throw new ArgumentNullException( nameof( ports ) );
}
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
if( item.Value != null ) {
item.Value.WaitForStart();
}
}
}
public void WaitForStart()
{
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Wait();
}
~BlueprintPipeline()
{
formerCompleteSemaphore.Dispose();
}
#region pipline op
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndSkip()
{
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
formerCompleteSemaphore.Release();
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public void CompleteAndWriteData( BlueprintPipelineArgs args )
{
this.args = args;
CompleteAndSkip();
}
#endregion
}
public abstract class BlueprintPipelineArgs
{
public object? Value
{
get;
set;
}
}
}
@@ -0,0 +1,111 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RouteSwitch.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.BluePrint
{
public class RouteSwitch : BlueprintNode
{
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
public RouteSwitch( string name, bool isNative, string inputPorts )
: base( name, isNative, [inputPorts], [string.Empty] )
{
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>(
);
}
public new int Level
{
get
{
if( levelAvailable ) {
return _level;
}
_level = 0;
KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First(
);
if( item.Value == null ) {
throw new InvalidOperationException();
}
if( _level <= item.Value.Level ) {
_level = item.Value.Level;
}
return _level;
}
}
public new void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName )
{
this.AppendNode( after, afterInputPortName, () => true );
}
public void AppendNode(
BlueprintNode node,
string portName,
Func<bool> openningRule )
{
if( node == null ) {
throw new ArgumentNullException( nameof( node ) );
}
string indexName = $"{node.Name}.{portName}";
BlueprintPipeline p = new BlueprintPipeline( this, node );
node.InputInterfaces[ portName ] = p;
outputDictionary.Add( indexName, (p, openningRule) );
}
public new void Run()
{
try {
BlueprintPipeline input = InputInterfaces.First().Value;
input.WaitForStart();
foreach( KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary ) {
if( item.Value.openingRule() ) {
item.Value.pipeline.CompleteAndWriteData( input.Args );
}
}
}
catch( Exception ) {
throw;
}
}
}
}
@@ -0,0 +1,121 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="SideNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.BluePrint
{
internal sealed class BeginningNode : BlueprintNode
{
private Blueprint _bp;
public BeginningNode( Blueprint bp )
: base( name: "BeginningNode", true, ["default"], ["default"] )
{
_bp = bp;
}
internal (string name, BlueprintPipelineArgs arg)[] InputData
{
set
{
if( value == null ) {
return;
}
foreach( (string name, BlueprintPipelineArgs arg) parameter in value ) {
OutputInterfaces[ parameter.name ].Args = parameter.arg;
}
}
}
public override void Run()
{
_bp.RunningStat.Wait();
BlueprintPipeline.SkipAll( _outputInterfaces );
}
public new void SetCertainOutputPort(
string name,
BlueprintPipeline pipeline )
{
if( _outputInterfaces.ContainsKey( name ) ) {
_outputInterfaces[ name ] = pipeline;
}
_outputInterfaces.Add( name, pipeline );
}
}
internal sealed class EndingNode : BlueprintNode
{
private Blueprint _bp;
public EndingNode( Blueprint bp )
: base( name: "EndingNode", true, ["default"], ["default"] )
{
_bp = bp;
}
internal (string name, BlueprintPipelineArgs arg)[] OutputData
{
get { return InputInterfaces.Select(
key => (key.Key, key.Value.Args) )
.ToArray(); }
}
public override void Run()
{
BlueprintPipeline.WaitAll( _inputInterfaces );
Interlocked.Exchange( ref _bp.currentGlobalNodeIndex, 0 );
Interlocked.Exchange( ref _bp.currentNativeNodeIndex, 0 );
_bp.RunningStat.Release();
}
public new void SetCertainInputPort(
string name,
BlueprintPipeline pipeline )
{
if( _inputInterfaces.ContainsKey( name ) ) {
_inputInterfaces[ name ] = pipeline;
}
_inputInterfaces.Add( name, pipeline );
}
}
}