daily update on 20241129 by nitload youmu, frameworkDialogue added
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="glApiDefine.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics
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{
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/// <summary>
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/// Function handler to load an opengl function by searching its name.
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/// </summary>
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/// <param name="name"> the name of the Opengl function </param>
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/// <returns> An Intptr value representing the pointer to the function </returns>
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public delegate IntPtr glLoader( string name );
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#region StgSharpDele
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public unsafe delegate void FrameBufferSizeHandler(
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IntPtr window,
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int width,
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int height );
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public unsafe delegate void FramePositionHandler(
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IntPtr window,
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float width,
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float height );
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#endregion
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#region glDEBUG
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internal unsafe delegate void GLDEBUGPROC(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam );
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internal unsafe delegate void GLDEBUGPROCARB(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam );
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internal unsafe delegate void GLDEBUGPROCKHR(
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int source,
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int type,
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uint id,
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int severity,
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int length,
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sbyte* message,
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void* userParam );
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internal unsafe delegate void GLDEBUGPROCAMD(
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uint id,
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int category,
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int severity,
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int length,
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sbyte* message,
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void* userParam );
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#endregion
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}
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