daily update on 20240413 by nitload youmu, camera complete
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@@ -22,7 +22,7 @@ void main()
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);
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TexColor = color;
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TexCoord = aTextCoord;
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vec4 temp = (vec4(aPos.xyz,1.0) + vec4(color.yz-vec2(0.5,0.5),0.0,0.0)) * rotation;
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vec4 temp = vec4(aPos.xyz,1.0);
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gl_Position = /**/ camera * /**/ temp;
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}
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