daily update on 20240413 by nitload youmu, camera complete
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@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+e1e416bb41a7e16ddec5e7c16d64c72d6aa380e1")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f0f80f72f14d191bade9e1e542454d72f0d304a6")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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2ada11ce10f85a06de358a4bce8f696ee557358f3cc0800e7c9895081adaf694
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30c7eaeacc2c3f8ad15e774016a7d358194480d922ee1ddc0179461a26d1d3f4
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@@ -1 +1 @@
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22685e6e651dc0dffa71da397e1fde84f3b8a45e5faf79b0982e58cbaad38609
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250072786423ed5ed10358dc20260df511bfddc1ecacb043b419685cfa56cebe
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@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/e1e416bb41a7e16ddec5e7c16d64c72d6aa380e1/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/f0f80f72f14d191bade9e1e542454d72f0d304a6/*"}}
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@@ -217,11 +217,26 @@
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</member>
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<member name="T:StgSharp.Graphics.ElementBuffer">
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<summary>
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A collecion of handle to Element Buffer Object in OpenGL.
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A collection of handle to Element Buffer Object in OpenGL.
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Each <see langword="uint"/> value indexed from instance of this class this
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is the only handle to one Element Buffer Object.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.FrameBuffer.Bind(System.Int32)">
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<summary>
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Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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<see langword="FrameBufferTarget.All"/> will be set as default target.
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</summary>
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<param name="index">Index of object to be binded in handle set</param>
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</member>
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<member name="M:StgSharp.Graphics.FrameBuffer.Bind(StgSharp.Graphics.FrameBufferTarget,System.Int32)">
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<summary>
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Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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Target of this frame buffer should be set manually.
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</summary>
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<param name="target">The frame buffer target of the binding operation.</param>
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<param name="index">Index of object to be binded in handle set</param>
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</member>
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<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
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<summary>
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</summary>
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@@ -285,6 +300,14 @@
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This <see langword="glHandle"/> will be not usable.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.GL.BindFrameBuffer(StgSharp.Graphics.FrameBufferTarget,StgSharp.Graphics.glHandle)">
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<summary>
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Bind a frame buffer to a frame buffer target
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Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
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</summary>
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<param name="target"> The frame buffer target of the binding operation.</param>
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<param name="handle"> The handle of the frame buffer object to bind.</param>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
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<summary>
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@@ -641,7 +664,7 @@
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Double,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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@@ -649,14 +672,14 @@
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Length of a single time span is defined in seconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,System.Int32,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="P:StgSharp.TimeSpanProvider.DefaultProvider">
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<summary>
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