daily update on 20240413 by nitload youmu, camera complete
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@@ -217,11 +217,26 @@
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</member>
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<member name="T:StgSharp.Graphics.ElementBuffer">
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<summary>
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A collecion of handle to Element Buffer Object in OpenGL.
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A collection of handle to Element Buffer Object in OpenGL.
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Each <see langword="uint"/> value indexed from instance of this class this
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is the only handle to one Element Buffer Object.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.FrameBuffer.Bind(System.Int32)">
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<summary>
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Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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<see langword="FrameBufferTarget.All"/> will be set as default target.
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</summary>
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<param name="index">Index of object to be binded in handle set</param>
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</member>
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<member name="M:StgSharp.Graphics.FrameBuffer.Bind(StgSharp.Graphics.FrameBufferTarget,System.Int32)">
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<summary>
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Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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Target of this frame buffer should be set manually.
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</summary>
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<param name="target">The frame buffer target of the binding operation.</param>
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<param name="index">Index of object to be binded in handle set</param>
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</member>
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<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
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<summary>
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</summary>
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@@ -285,6 +300,14 @@
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This <see langword="glHandle"/> will be not usable.
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.GL.BindFrameBuffer(StgSharp.Graphics.FrameBufferTarget,StgSharp.Graphics.glHandle)">
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<summary>
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Bind a frame buffer to a frame buffer target
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Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
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</summary>
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<param name="target"> The frame buffer target of the binding operation.</param>
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<param name="handle"> The handle of the frame buffer object to bind.</param>
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</member>
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<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
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<summary>
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@@ -641,7 +664,7 @@
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Double,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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@@ -649,14 +672,14 @@
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Length of a single time span is defined in seconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,System.Int32,StgSharpDebug.Logic.TimeSourceProviderBase)">
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<summary>
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Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
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</summary>
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<param name="spanLength"></param>
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<parma name="provider"></parma>
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<param name="provider"></param>
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</member>
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<member name="P:StgSharp.TimeSpanProvider.DefaultProvider">
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<summary>
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