switch root namespace name to NITLOAD

This commit is contained in:
Youmu Liu
2026-09-02 18:15:03 +08:00
parent 4218baad48
commit 7c7101ee48
502 changed files with 710 additions and 721 deletions
+3 -3
View File
@@ -23,9 +23,9 @@ This directory contains the production source code, native runtime, supporting a
Build the native library before running managed components that require it:
```powershell
cmake --preset clang-release -S src/StgSharp.Native
cmake --preset clang-release -S src/Nitload.Native
cmake --build cmake_build/clang-release
dotnet build StgSharp.sln
dotnet build Nitload.sln
```
Managed builds copy an existing native binary when one is available; they do not invoke CMake automatically. Generated OpenGL files under `StgSharp.Graphics/OpenGL/Generated` should be updated through the generator in `tools/StgSharp.GenerateGL`, not edited by hand.
Managed builds copy an existing native binary when one is available; they do not invoke CMake automatically. Generated OpenGL files under `Nitload.Graphics/OpenGL/Generated` should be updated through the generator in `tools/Nitload.GenerateGL`, not edited by hand.