switch root namespace name to NITLOAD
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// -----------------------------------------------------------------------------
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// file="RBO"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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namespace Nitload.Graphics.OpenGL
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{
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/// <summary>A set of OpenGL renderbuffer handles.</summary>
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public sealed record class RenderBuffer(
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GlHandle[] Handles
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)
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{
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public int Count => Handles.Length;
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public GlHandle this[int index] => Handles[index];
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}
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}
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