switch root namespace name to NITLOAD
This commit is contained in:
@@ -0,0 +1,485 @@
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// -----------------------------------------------------------------------------
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// file="SwissBenchmark"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using BenchmarkDotNet.Attributes;
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using Nitload.Common.Collections;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Nitload.Benchmark
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{
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/// <summary>
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/// Benchmark comparing SwissTable against <see cref="Dictionary{TKey, TValue}" /> under
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/// realistic L4 software cache address-mapping workloads. <para>/// L4 scenario
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/// characteristics: /// - Keys are HLSF/malloc pointer addresses (large, 1024-byte aligned)
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/// /// - Access pattern is Zipfian-skewed (20% hot cache lines receive 80% of lookups) ///
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/// - Steady state: high hit-rate lookups dominate, with rare evict+refill on miss /// -
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/// Working set: 512–4096 active cache line mappings /// </para>
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/// </summary>
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[MemoryDiagnoser]
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public class SwissTableBench
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{
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/// <summary>
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/// L4 cache line size in bytes (per L4_design.md).
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/// </summary>
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private const int CacheLineSize = 1024;
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/// <summary>
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/// Simulated heap base address for pointer-like keys.
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/// </summary>
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private const long HeapBase = 0x7FFF_0000_0000L;
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/// <summary>
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/// Number of lookup operations per Lookup benchmark call.
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/// </summary>
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private const int LookupIterations = 8192;
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/// <summary>
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/// Fraction of steady-state ops that are cache misses.
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/// </summary>
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private const double MissRate = 0.05;
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/// <summary>
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/// Number of steady-state operations per call. Each op is either a lookup (hit) or an
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/// evict+insert+lookup (miss).
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/// </summary>
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private const int SteadyStateOps = 4096;
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/// <summary>
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/// Indices into _residentKeys for eviction targets (cold entries, tail region).
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/// </summary>
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private int[] _evictOrder = null!;
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/// <summary>
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/// Additional keys not in the table, for triggering misses.
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/// </summary>
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private nuint[] _externalKeys = null!;
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// ── Pre-generated key arrays (pointer-like, 1024-byte aligned) ──
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/// <summary>
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/// Keys for initial table fill (simulates cached addresses).
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/// </summary>
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private nuint[] _residentKeys = null!;
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/// <summary>
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/// Pre-built steady-state operation script. Each entry: positive index → lookup
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/// _residentKeys[idx], negative value → cache miss trigger (evict + insert from
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/// _externalKeys).
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/// </summary>
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private int[] _steadyStateScript = null!;
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/// <summary>
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/// Uniform random lookup sequence (baseline comparison).
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/// </summary>
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private nuint[] _uniformLookups = null!;
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/// <summary>
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/// Zipfian-skewed lookup sequence (hot 20% accessed 80% of time).
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/// </summary>
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private nuint[] _zipfianLookups = null!;
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private Dictionary<nuint, nuint> _dictLookup = null!;
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private Dictionary<nuint, nuint> _freshDict = null!;
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// ── Fresh instances for insert/mixed (rebuilt each iteration) ──
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private SwissTable _freshSwiss = null!;
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// ── Pre-filled lookup targets ──
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private SwissTable _swissLookup = null!;
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/// <summary>
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/// Active cache line count. Matches L4 capacity range: 5 MB / 1024B ≈ 5120, 10 MB /
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/// 1024B ≈ 10240. 512 and 1024 test low-occupancy; 4096 tests near-capacity.
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/// </summary>
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[Params(512, 1024, 4096)]
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public int KeyCount;
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[GlobalCleanup]
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public void Cleanup()
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{
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_dictLookup.Clear();
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_dictLookup.TrimExcess();
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}
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// ════════════════════════════════════════════════════════════
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// Insert — bulk fill with scattered pointer addresses
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// Simulates L4 initial cache warm-up phase.
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public void Dictionary_Insert()
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{
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Dictionary<nuint, nuint> dict = _freshDict;
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nuint[] keys = _residentKeys;
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for (int i = 0; i < keys.Length; i++) {
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dict[keys[i]] = keys[i] ^ unchecked((nuint)0xDEAD_BEEF);
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}
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}
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// ════════════════════════════════════════════════════════════
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// Lookup — Uniform (baseline comparison)
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public nuint Dictionary_Lookup_Uniform()
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{
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nuint sum = 0;
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nuint[] keys = _uniformLookups;
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Dictionary<nuint, nuint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nuint value)) {
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sum += value;
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}
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}
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return sum;
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}
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// ════════════════════════════════════════════════════════════
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// Lookup — Zipfian (L4 hot path, skewed access)
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// 20% of cache lines receive 80% of accesses.
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// This is the most representative L4 benchmark.
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// ════════════════════════════════════════════════════════════
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[Benchmark(Baseline = true)]
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public nuint Dictionary_Lookup_Zipfian()
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{
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nuint sum = 0;
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nuint[] keys = _zipfianLookups;
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Dictionary<nuint, nuint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nuint value)) {
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sum += value;
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}
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}
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return sum;
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}
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// ════════════════════════════════════════════════════════════
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// SteadyState — the KEY L4 benchmark
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// Pre-filled table at capacity, then 4096 operations:
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// ~95% are lookups (cache hits)
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// ~5% are miss → evict cold entry → insert new entry → lookup new
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// This directly simulates L4's main runtime loop.
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public nuint Dictionary_SteadyState()
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{
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nuint sum = 0;
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Dictionary<nuint, nuint> dict = _freshDict;
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nuint[] resident = _residentKeys;
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nuint[] external = _externalKeys;
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int[] script = _steadyStateScript;
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int[] evict = _evictOrder;
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int evictCursor = 0;
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int externalCursor = 0;
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for (int i = 0; i < script.Length; i++)
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{
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int op = script[i];
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if (op >= 0)
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{
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// Cache hit: lookup existing entry
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if (dict.TryGetValue(resident[op], out nuint value))
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{
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sum += value;
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}
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} else
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{
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// Cache miss: evict a cold entry, insert a new one, then lookup
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int evictIdx = evict[evictCursor % evict.Length];
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evictCursor++;
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dict.Remove(resident[evictIdx]);
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int extIdx = externalCursor % external.Length;
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externalCursor++;
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nuint newKey = external[extIdx];
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nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
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dict[newKey] = newVal;
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if (dict.TryGetValue(newKey, out nuint v)) {
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sum += v;
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}
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}
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}
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return sum;
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}
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[IterationSetup(Targets = [
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nameof(SwissTable_Insert),
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nameof(SwissTable_SteadyState),
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nameof(Dictionary_Insert),
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nameof(Dictionary_SteadyState)
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])]
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public void IterationSetup()
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{
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_freshSwiss = SwissTable.Create();
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_freshDict = new Dictionary<nuint, nuint>(KeyCount);
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// Pre-fill for steady-state benchmarks
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for (int i = 0; i < KeyCount; i++)
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{
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nuint key = _residentKeys[i];
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nuint val = key ^ unchecked((nuint)0xDEAD_BEEF);
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_freshSwiss.TryAddOrSet(key, val, out _);
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_freshDict[key] = val;
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}
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}
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// ════════════════════════════════════════════════════════════
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// Setup / Teardown
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// ════════════════════════════════════════════════════════════
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[GlobalSetup]
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public void Setup()
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{
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Random rng = new Random(42);
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// ── Generate pointer-like keys (HeapBase + random_offset * 1024) ──
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_residentKeys = GeneratePointerKeys(KeyCount, rng);
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_externalKeys = GeneratePointerKeys(KeyCount, rng); // disjoint set for miss simulation
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// ── Build lookup sequences ──
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_zipfianLookups = GenerateZipfianLookups(_residentKeys, LookupIterations, rng);
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_uniformLookups = GenerateUniformLookups(_residentKeys, LookupIterations, rng);
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// ── Build steady-state operation script ──
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_steadyStateScript = GenerateSteadyStateScript(KeyCount, SteadyStateOps, MissRate, rng);
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// ── Build eviction order (cold tail entries first) ──
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_evictOrder = new int[KeyCount];
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for (int i = 0; i < KeyCount; i++) {
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_evictOrder[i] = i;
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}
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// Shuffle so eviction isn't just sequential
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Shuffle(_evictOrder, rng);
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// ── Pre-fill lookup tables ──
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_swissLookup = SwissTable.Create();
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_dictLookup = new Dictionary<nuint, nuint>(KeyCount);
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for (int i = 0; i < KeyCount; i++)
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{
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nuint key = _residentKeys[i];
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nuint val = key ^ unchecked((nuint)0xDEAD_BEEF); // simulated cache pointer
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_swissLookup.TryAddOrSet(key, val, out _);
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_dictLookup[key] = val;
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}
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}
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[Benchmark]
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public void SwissTable_Insert()
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{
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SwissTable swiss = _freshSwiss;
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nuint[] keys = _residentKeys;
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for (int i = 0; i < keys.Length; i++) {
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swiss.TryAddOrSet(keys[i], keys[i] ^ unchecked((nuint)0xDEAD_BEEF), out _);
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}
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}
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[Benchmark]
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public nuint SwissTable_Lookup_Uniform()
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{
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nuint sum = 0;
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nuint[] keys = _uniformLookups;
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SwissTable swiss = _swissLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (swiss.TryGet(keys[i], out nuint value)) {
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sum += value;
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}
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}
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return sum;
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}
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[Benchmark]
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public nuint SwissTable_Lookup_Zipfian()
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{
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nuint sum = 0;
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nuint[] keys = _zipfianLookups;
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SwissTable swiss = _swissLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (swiss.TryGet(keys[i], out nuint value)) {
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sum += value;
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}
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}
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return sum;
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}
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[Benchmark]
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public nuint SwissTable_SteadyState()
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{
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nuint sum = 0;
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SwissTable swiss = _freshSwiss;
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nuint[] resident = _residentKeys;
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nuint[] external = _externalKeys;
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int[] script = _steadyStateScript;
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int[] evict = _evictOrder;
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int evictCursor = 0;
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int externalCursor = 0;
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for (int i = 0; i < script.Length; i++)
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{
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int op = script[i];
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if (op >= 0)
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{
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// Cache hit: lookup existing entry
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if (swiss.TryGet(resident[op], out nuint value))
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{
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sum += value;
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}
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} else
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{
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// Cache miss: evict a cold entry, insert a new one, then lookup
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int evictIdx = evict[evictCursor % evict.Length];
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evictCursor++;
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swiss.TryRemove(resident[evictIdx], out _);
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int extIdx = externalCursor % external.Length;
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externalCursor++;
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nuint newKey = external[extIdx];
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nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
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swiss.TryAddOrSet(newKey, newVal, out _);
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if (swiss.TryGet(newKey, out nuint v)) {
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sum += v;
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}
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}
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}
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return sum;
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}
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// ════════════════════════════════════════════════════════════
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// Data generation helpers
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// ════════════════════════════════════════════════════════════
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/// <summary>
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/// Generate <paramref name="count" /> unique pointer-like keys. Each key = HeapBase +
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/// randomOffset * CacheLineSize, simulating HLSF-allocated 1024-byte aligned addresses
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/// scattered across a ~1 GB virtual address range.
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/// </summary>
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private static nuint[] GeneratePointerKeys(
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int count,
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Random rng
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)
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{
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nuint[] keys = new nuint[count];
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HashSet<long> used = new HashSet<long>(count);
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for (int i = 0; i < count; i++)
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{
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long offset;
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do
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{
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// Random offset within ~1M cache lines (1 GB range)
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offset = (long)rng.Next(0, 1 << 20) * CacheLineSize;
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} while (!used.Add(offset));
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keys[i] = (nuint)(HeapBase + offset);
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}
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return keys;
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}
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/// <summary>
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/// Generate a steady-state operation script. Each entry: non-negative value = index into
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/// _residentKeys (lookup/hit), negative value (-1) = cache miss trigger (evict → insert →
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/// lookup). Lookup indices are Zipfian-skewed.
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/// </summary>
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private static int[] GenerateSteadyStateScript(
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int keyCount,
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int opCount,
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double missRate,
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Random rng
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)
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{
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int hotSetSize = Math.Max(1, keyCount / 5);
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int[] script = new int[opCount];
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for (int i = 0; i < opCount; i++)
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{
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if (rng.NextDouble() < missRate)
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{
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script[i] = -1; // miss
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} else
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{
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// Zipfian hit
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if (rng.NextDouble() < 0.8)
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{
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script[i] = rng.Next(0, hotSetSize);
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} else
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{
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script[i] = rng.Next(hotSetSize, keyCount);
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}
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}
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}
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return script;
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}
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/// <summary>
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/// Generate uniform random lookup sequence (baseline for comparison with Zipfian).
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/// </summary>
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private static nuint[] GenerateUniformLookups(
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nuint[] sourceKeys,
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int count,
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Random rng
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)
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{
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nuint[] lookups = new nuint[count];
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for (int i = 0; i < count; i++) {
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lookups[i] = sourceKeys[rng.Next(0, sourceKeys.Length)];
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}
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return lookups;
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}
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/// <summary>
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/// Generate Zipfian-skewed lookup sequence: 80% of accesses hit the hottest 20% of keys
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/// (sorted by index as "hotness proxy"), 20% of accesses hit the remaining 80%. This
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/// models matrix computation where a small panel working set is reused heavily.
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/// </summary>
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private static nuint[] GenerateZipfianLookups(
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nuint[] sourceKeys,
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int count,
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Random rng
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)
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{
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int hotSetSize = Math.Max(1, sourceKeys.Length / 5);
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nuint[] lookups = new nuint[count];
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for (int i = 0; i < count; i++)
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{
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if (rng.NextDouble() < 0.8)
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{
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lookups[i] = sourceKeys[rng.Next(0, hotSetSize)];
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} else
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{
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lookups[i] = sourceKeys[rng.Next(hotSetSize, sourceKeys.Length)];
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}
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}
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return lookups;
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}
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/// <summary>
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/// Fisher-Yates shuffle.
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/// </summary>
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private static void Shuffle(
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int[] array,
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Random rng
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)
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{
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for (int i = array.Length - 1; i > 0; i--)
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{
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int j = rng.Next(0, i + 1);
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(array[i], array[j]) = (array[j], array[i]);
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}
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}
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}
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}
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Reference in New Issue
Block a user