switch root namespace name to NITLOAD
This commit is contained in:
@@ -0,0 +1,192 @@
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// -----------------------------------------------------------------------------
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// file="HlsfAllocatorBench"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using BenchmarkDotNet.Attributes;
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using Nitload.Common.HighPerformance.Memory;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Tlsf = Nitload.Common.HighPerformance.Memory.TwoLayerSegregatedFitAllocator;
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namespace Nitload.Benchmark
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{
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[MemoryDiagnoser]
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public class TlsfAllocatorBench
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{
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private const uint Alignment = 64;
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private const int AllocationCount = 2048;
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private const int BatchCount = 256;
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private const int TotalOperationsPerInvoke = BatchCount * AllocationCount;
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private static readonly int[] AllocSizes = [
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64,
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100,
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200,
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400,
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1024,
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4096
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];
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private readonly int[] _freeOrderByBatch = new int[TotalOperationsPerInvoke];
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private readonly uint[] _requestSizesByBatch = new uint[TotalOperationsPerInvoke];
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private readonly List<nint> _libcLocalList = new();
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private readonly List<Tlsf.Handle> _tlsfLocalList = new();
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private Random _random = new(42);
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private TwoLayerSegregatedFitAllocator _tlsfAllocator = null!;
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[GlobalCleanup]
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public void Cleanup()
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{
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_tlsfAllocator?.Dispose();
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_tlsfLocalList.Clear();
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_tlsfLocalList.TrimExcess();
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_libcLocalList.Clear();
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_libcLocalList.TrimExcess();
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}
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[IterationCleanup]
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public void IterationCleanup()
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{
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_tlsfAllocator?.Dispose();
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_tlsfAllocator = null!;
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_tlsfLocalList.Clear();
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_libcLocalList.Clear();
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}
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[IterationSetup]
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public void IterationSetup()
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{
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_tlsfAllocator?.Dispose();
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_random = new Random(42);
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_tlsfAllocator = new TwoLayerSegregatedFitAllocator(GetArenaBytes(), align:(int)Alignment);
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BuildIterationWorkload();
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_tlsfLocalList.Clear();
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_libcLocalList.Clear();
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}
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[Benchmark(Baseline = true, OperationsPerInvoke = TotalOperationsPerInvoke)]
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public unsafe void Libc()
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{
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for (int batch = 0; batch < BatchCount; batch++) {
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RunLibc(batch);
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}
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}
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[Benchmark(OperationsPerInvoke = TotalOperationsPerInvoke)]
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public void Tlsf()
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{
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for (int batch = 0; batch < BatchCount; batch++) {
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RunTlsf(batch, _tlsfAllocator, 4);
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}
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}
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private static uint AlignSize(
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uint size
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)
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{
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uint mask = Alignment - 1;
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return (size + mask) & ~mask;
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}
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private void BuildIterationWorkload()
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{
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for (int batch = 0; batch < BatchCount; batch++)
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{
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int batchOffset = batch * AllocationCount;
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for (int i = 0; i < AllocationCount; i++)
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{
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_requestSizesByBatch[batchOffset + i] = AlignSize((uint)AllocSizes[_random.Next(AllocSizes.Length)]);
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_freeOrderByBatch[batchOffset + i] = i;
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}
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ShuffleFreeOrder(batchOffset, AllocationCount);
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}
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}
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private static nuint GetArenaBytes()
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{
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const int defaultMb = 512;
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const int minMb = 64;
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int mb = defaultMb;
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string? env = Environment.GetEnvironmentVariable("TLSF_BENCH_ARENA_MB");
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if (string.IsNullOrWhiteSpace(env)) {
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env = Environment.GetEnvironmentVariable("HLSF_BENCH_ARENA_MB");
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}
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if (!string.IsNullOrWhiteSpace(env) &&
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int.TryParse(env, out int parsed) &&
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parsed >= minMb) {
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mb = parsed;
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}
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return (nuint)mb * 1024u * 1024u;
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}
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private unsafe void RunLibc(
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int batch
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)
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{
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int batchOffset = batch * AllocationCount;
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_libcLocalList.Clear();
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for (int i = 0; i < AllocationCount; i++)
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{
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uint size = _requestSizesByBatch[batchOffset + i];
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void* allocate = NativeMemory.AlignedAlloc(size, Alignment);
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if (allocate == null) {
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throw new OutOfMemoryException("NativeMemory.AlignedAlloc returned null.");
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}
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_libcLocalList.Add((nint)allocate);
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}
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for (int i = 0; i < _libcLocalList.Count; i++) {
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NativeMemory.AlignedFree((void*)_libcLocalList[_freeOrderByBatch[batchOffset + i]]);
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}
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}
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private void RunTlsf(
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int batch,
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TwoLayerSegregatedFitAllocator allocator,
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int scanWindow = 4
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)
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{
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int batchOffset = batch * AllocationCount;
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_tlsfLocalList.Clear();
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for (int i = 0; i < AllocationCount; i++)
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{
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uint size = _requestSizesByBatch[batchOffset + i];
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Tlsf.Handle allocate = allocator.Alloc(size);
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_tlsfLocalList.Add(allocate);
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}
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for (int i = 0; i < _tlsfLocalList.Count; i++) {
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allocator.Free(_tlsfLocalList[_freeOrderByBatch[batchOffset + i]], scanWindow);
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}
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}
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private void ShuffleFreeOrder(
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int offset,
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int count
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)
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{
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for (int i = count - 1; i > 0; i--)
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{
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int swapIndex = _random.Next(i + 1);
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int left = offset + i;
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int right = offset + swapIndex;
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(_freeOrderByBatch[left], _freeOrderByBatch[right]) =
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(_freeOrderByBatch[right], _freeOrderByBatch[left]);
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<SolutionDir Condition="'$(SolutionDir)'=='' Or '$(SolutionDir)'=='*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
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<OutputType>Exe</OutputType>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BenchmarkDotNet" Version="0.15.8" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Nitload.Common\Nitload.Common.csproj" Properties="DisablePostBuildCopy=true" />
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</ItemGroup>
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<ItemGroup>
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<NativeArtifacts Include="$(SolutionDir)build\**\Nitload.Native*.dll" />
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<NativeArtifacts Include="$(SolutionDir)build\**\Nitload.Native*.pdb" />
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</ItemGroup>
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<Target Name="CopyNativeArtifacts" AfterTargets="Build" Condition="'$(DisableNativeCopy)'!='true'">
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<Copy SourceFiles="@(NativeArtifacts)" DestinationFolder="$(TargetDir)" SkipUnchangedFiles="true" Condition="@(NativeArtifacts) != ''" />
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</Target>
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</Project>
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@@ -0,0 +1,24 @@
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// -----------------------------------------------------------------------------
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// file="Program"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using BenchmarkDotNet.Configs;
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using BenchmarkDotNet.Jobs;
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using BenchmarkDotNet.Loggers;
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using BenchmarkDotNet.Running;
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using BenchmarkDotNet.Toolchains.InProcess.Emit;
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using Nitload.Benchmark;
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IConfig config = ManualConfig.Create(DefaultConfig.Instance)
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.AddLogger(ConsoleLogger.Default)
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.AddJob(Job.Default
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.WithToolchain(InProcessEmitToolchain.Instance)
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.WithLaunchCount(1)
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.WithWarmupCount(6)
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.WithIterationCount(15)
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.WithInvocationCount(3)
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.WithUnrollFactor(1));
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_ = BenchmarkRunner.Run<TlsfAllocatorBench>(config);
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@@ -0,0 +1,485 @@
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// -----------------------------------------------------------------------------
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// file="SwissBenchmark"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using BenchmarkDotNet.Attributes;
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using Nitload.Common.Collections;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Nitload.Benchmark
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{
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/// <summary>
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/// Benchmark comparing SwissTable against <see cref="Dictionary{TKey, TValue}" /> under
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/// realistic L4 software cache address-mapping workloads. <para>/// L4 scenario
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/// characteristics: /// - Keys are HLSF/malloc pointer addresses (large, 1024-byte aligned)
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/// /// - Access pattern is Zipfian-skewed (20% hot cache lines receive 80% of lookups) ///
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/// - Steady state: high hit-rate lookups dominate, with rare evict+refill on miss /// -
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/// Working set: 512–4096 active cache line mappings /// </para>
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/// </summary>
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[MemoryDiagnoser]
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public class SwissTableBench
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{
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/// <summary>
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/// L4 cache line size in bytes (per L4_design.md).
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/// </summary>
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private const int CacheLineSize = 1024;
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/// <summary>
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/// Simulated heap base address for pointer-like keys.
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/// </summary>
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private const long HeapBase = 0x7FFF_0000_0000L;
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/// <summary>
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/// Number of lookup operations per Lookup benchmark call.
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/// </summary>
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private const int LookupIterations = 8192;
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/// <summary>
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/// Fraction of steady-state ops that are cache misses.
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/// </summary>
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private const double MissRate = 0.05;
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/// <summary>
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/// Number of steady-state operations per call. Each op is either a lookup (hit) or an
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/// evict+insert+lookup (miss).
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/// </summary>
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private const int SteadyStateOps = 4096;
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/// <summary>
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/// Indices into _residentKeys for eviction targets (cold entries, tail region).
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/// </summary>
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private int[] _evictOrder = null!;
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/// <summary>
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/// Additional keys not in the table, for triggering misses.
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/// </summary>
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private nuint[] _externalKeys = null!;
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// ── Pre-generated key arrays (pointer-like, 1024-byte aligned) ──
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/// <summary>
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/// Keys for initial table fill (simulates cached addresses).
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/// </summary>
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private nuint[] _residentKeys = null!;
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/// <summary>
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/// Pre-built steady-state operation script. Each entry: positive index → lookup
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/// _residentKeys[idx], negative value → cache miss trigger (evict + insert from
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/// _externalKeys).
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/// </summary>
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private int[] _steadyStateScript = null!;
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/// <summary>
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/// Uniform random lookup sequence (baseline comparison).
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/// </summary>
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private nuint[] _uniformLookups = null!;
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/// <summary>
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/// Zipfian-skewed lookup sequence (hot 20% accessed 80% of time).
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/// </summary>
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private nuint[] _zipfianLookups = null!;
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private Dictionary<nuint, nuint> _dictLookup = null!;
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private Dictionary<nuint, nuint> _freshDict = null!;
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// ── Fresh instances for insert/mixed (rebuilt each iteration) ──
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private SwissTable _freshSwiss = null!;
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// ── Pre-filled lookup targets ──
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private SwissTable _swissLookup = null!;
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/// <summary>
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/// Active cache line count. Matches L4 capacity range: 5 MB / 1024B ≈ 5120, 10 MB /
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/// 1024B ≈ 10240. 512 and 1024 test low-occupancy; 4096 tests near-capacity.
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/// </summary>
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[Params(512, 1024, 4096)]
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public int KeyCount;
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[GlobalCleanup]
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public void Cleanup()
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{
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_dictLookup.Clear();
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_dictLookup.TrimExcess();
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}
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// ════════════════════════════════════════════════════════════
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// Insert — bulk fill with scattered pointer addresses
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// Simulates L4 initial cache warm-up phase.
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public void Dictionary_Insert()
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{
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Dictionary<nuint, nuint> dict = _freshDict;
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nuint[] keys = _residentKeys;
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for (int i = 0; i < keys.Length; i++) {
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dict[keys[i]] = keys[i] ^ unchecked((nuint)0xDEAD_BEEF);
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}
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}
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// ════════════════════════════════════════════════════════════
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// Lookup — Uniform (baseline comparison)
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public nuint Dictionary_Lookup_Uniform()
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{
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nuint sum = 0;
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nuint[] keys = _uniformLookups;
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Dictionary<nuint, nuint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nuint value)) {
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sum += value;
|
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}
|
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}
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return sum;
|
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}
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|
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// ════════════════════════════════════════════════════════════
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// Lookup — Zipfian (L4 hot path, skewed access)
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// 20% of cache lines receive 80% of accesses.
|
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// This is the most representative L4 benchmark.
|
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// ════════════════════════════════════════════════════════════
|
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|
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[Benchmark(Baseline = true)]
|
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public nuint Dictionary_Lookup_Zipfian()
|
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{
|
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nuint sum = 0;
|
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nuint[] keys = _zipfianLookups;
|
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Dictionary<nuint, nuint> dict = _dictLookup;
|
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for (int i = 0; i < keys.Length; i++)
|
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{
|
||||
if (dict.TryGetValue(keys[i], out nuint value)) {
|
||||
sum += value;
|
||||
}
|
||||
}
|
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return sum;
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════════════════════════
|
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// SteadyState — the KEY L4 benchmark
|
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// Pre-filled table at capacity, then 4096 operations:
|
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// ~95% are lookups (cache hits)
|
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// ~5% are miss → evict cold entry → insert new entry → lookup new
|
||||
// This directly simulates L4's main runtime loop.
|
||||
// ════════════════════════════════════════════════════════════
|
||||
|
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[Benchmark]
|
||||
public nuint Dictionary_SteadyState()
|
||||
{
|
||||
nuint sum = 0;
|
||||
Dictionary<nuint, nuint> dict = _freshDict;
|
||||
nuint[] resident = _residentKeys;
|
||||
nuint[] external = _externalKeys;
|
||||
int[] script = _steadyStateScript;
|
||||
int[] evict = _evictOrder;
|
||||
int evictCursor = 0;
|
||||
int externalCursor = 0;
|
||||
|
||||
for (int i = 0; i < script.Length; i++)
|
||||
{
|
||||
int op = script[i];
|
||||
if (op >= 0)
|
||||
{
|
||||
// Cache hit: lookup existing entry
|
||||
if (dict.TryGetValue(resident[op], out nuint value))
|
||||
{
|
||||
sum += value;
|
||||
}
|
||||
} else
|
||||
{
|
||||
// Cache miss: evict a cold entry, insert a new one, then lookup
|
||||
int evictIdx = evict[evictCursor % evict.Length];
|
||||
evictCursor++;
|
||||
dict.Remove(resident[evictIdx]);
|
||||
|
||||
int extIdx = externalCursor % external.Length;
|
||||
externalCursor++;
|
||||
nuint newKey = external[extIdx];
|
||||
nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
|
||||
dict[newKey] = newVal;
|
||||
|
||||
if (dict.TryGetValue(newKey, out nuint v)) {
|
||||
sum += v;
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
[IterationSetup(Targets = [
|
||||
nameof(SwissTable_Insert),
|
||||
nameof(SwissTable_SteadyState),
|
||||
nameof(Dictionary_Insert),
|
||||
nameof(Dictionary_SteadyState)
|
||||
])]
|
||||
public void IterationSetup()
|
||||
{
|
||||
_freshSwiss = SwissTable.Create();
|
||||
_freshDict = new Dictionary<nuint, nuint>(KeyCount);
|
||||
|
||||
// Pre-fill for steady-state benchmarks
|
||||
for (int i = 0; i < KeyCount; i++)
|
||||
{
|
||||
nuint key = _residentKeys[i];
|
||||
nuint val = key ^ unchecked((nuint)0xDEAD_BEEF);
|
||||
_freshSwiss.TryAddOrSet(key, val, out _);
|
||||
_freshDict[key] = val;
|
||||
}
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════════════════════════
|
||||
// Setup / Teardown
|
||||
// ════════════════════════════════════════════════════════════
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
Random rng = new Random(42);
|
||||
|
||||
// ── Generate pointer-like keys (HeapBase + random_offset * 1024) ──
|
||||
_residentKeys = GeneratePointerKeys(KeyCount, rng);
|
||||
_externalKeys = GeneratePointerKeys(KeyCount, rng); // disjoint set for miss simulation
|
||||
|
||||
// ── Build lookup sequences ──
|
||||
_zipfianLookups = GenerateZipfianLookups(_residentKeys, LookupIterations, rng);
|
||||
_uniformLookups = GenerateUniformLookups(_residentKeys, LookupIterations, rng);
|
||||
|
||||
// ── Build steady-state operation script ──
|
||||
_steadyStateScript = GenerateSteadyStateScript(KeyCount, SteadyStateOps, MissRate, rng);
|
||||
|
||||
// ── Build eviction order (cold tail entries first) ──
|
||||
_evictOrder = new int[KeyCount];
|
||||
for (int i = 0; i < KeyCount; i++) {
|
||||
_evictOrder[i] = i;
|
||||
}
|
||||
|
||||
// Shuffle so eviction isn't just sequential
|
||||
Shuffle(_evictOrder, rng);
|
||||
|
||||
// ── Pre-fill lookup tables ──
|
||||
_swissLookup = SwissTable.Create();
|
||||
_dictLookup = new Dictionary<nuint, nuint>(KeyCount);
|
||||
|
||||
for (int i = 0; i < KeyCount; i++)
|
||||
{
|
||||
nuint key = _residentKeys[i];
|
||||
nuint val = key ^ unchecked((nuint)0xDEAD_BEEF); // simulated cache pointer
|
||||
_swissLookup.TryAddOrSet(key, val, out _);
|
||||
_dictLookup[key] = val;
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void SwissTable_Insert()
|
||||
{
|
||||
SwissTable swiss = _freshSwiss;
|
||||
nuint[] keys = _residentKeys;
|
||||
for (int i = 0; i < keys.Length; i++) {
|
||||
swiss.TryAddOrSet(keys[i], keys[i] ^ unchecked((nuint)0xDEAD_BEEF), out _);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public nuint SwissTable_Lookup_Uniform()
|
||||
{
|
||||
nuint sum = 0;
|
||||
nuint[] keys = _uniformLookups;
|
||||
SwissTable swiss = _swissLookup;
|
||||
for (int i = 0; i < keys.Length; i++)
|
||||
{
|
||||
if (swiss.TryGet(keys[i], out nuint value)) {
|
||||
sum += value;
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public nuint SwissTable_Lookup_Zipfian()
|
||||
{
|
||||
nuint sum = 0;
|
||||
nuint[] keys = _zipfianLookups;
|
||||
SwissTable swiss = _swissLookup;
|
||||
for (int i = 0; i < keys.Length; i++)
|
||||
{
|
||||
if (swiss.TryGet(keys[i], out nuint value)) {
|
||||
sum += value;
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public nuint SwissTable_SteadyState()
|
||||
{
|
||||
nuint sum = 0;
|
||||
SwissTable swiss = _freshSwiss;
|
||||
nuint[] resident = _residentKeys;
|
||||
nuint[] external = _externalKeys;
|
||||
int[] script = _steadyStateScript;
|
||||
int[] evict = _evictOrder;
|
||||
int evictCursor = 0;
|
||||
int externalCursor = 0;
|
||||
|
||||
for (int i = 0; i < script.Length; i++)
|
||||
{
|
||||
int op = script[i];
|
||||
if (op >= 0)
|
||||
{
|
||||
// Cache hit: lookup existing entry
|
||||
if (swiss.TryGet(resident[op], out nuint value))
|
||||
{
|
||||
sum += value;
|
||||
}
|
||||
} else
|
||||
{
|
||||
// Cache miss: evict a cold entry, insert a new one, then lookup
|
||||
int evictIdx = evict[evictCursor % evict.Length];
|
||||
evictCursor++;
|
||||
swiss.TryRemove(resident[evictIdx], out _);
|
||||
|
||||
int extIdx = externalCursor % external.Length;
|
||||
externalCursor++;
|
||||
nuint newKey = external[extIdx];
|
||||
nuint newVal = newKey ^ unchecked((nuint)0xDEAD_BEEF);
|
||||
swiss.TryAddOrSet(newKey, newVal, out _);
|
||||
|
||||
if (swiss.TryGet(newKey, out nuint v)) {
|
||||
sum += v;
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════════════════════════
|
||||
// Data generation helpers
|
||||
// ════════════════════════════════════════════════════════════
|
||||
|
||||
/// <summary>
|
||||
/// Generate <paramref name="count" /> unique pointer-like keys. Each key = HeapBase +
|
||||
/// randomOffset * CacheLineSize, simulating HLSF-allocated 1024-byte aligned addresses
|
||||
/// scattered across a ~1 GB virtual address range.
|
||||
/// </summary>
|
||||
private static nuint[] GeneratePointerKeys(
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
nuint[] keys = new nuint[count];
|
||||
HashSet<long> used = new HashSet<long>(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
long offset;
|
||||
do
|
||||
{
|
||||
// Random offset within ~1M cache lines (1 GB range)
|
||||
offset = (long)rng.Next(0, 1 << 20) * CacheLineSize;
|
||||
} while (!used.Add(offset));
|
||||
keys[i] = (nuint)(HeapBase + offset);
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a steady-state operation script. Each entry: non-negative value = index into
|
||||
/// _residentKeys (lookup/hit), negative value (-1) = cache miss trigger (evict → insert →
|
||||
/// lookup). Lookup indices are Zipfian-skewed.
|
||||
/// </summary>
|
||||
private static int[] GenerateSteadyStateScript(
|
||||
int keyCount,
|
||||
int opCount,
|
||||
double missRate,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
int hotSetSize = Math.Max(1, keyCount / 5);
|
||||
int[] script = new int[opCount];
|
||||
for (int i = 0; i < opCount; i++)
|
||||
{
|
||||
if (rng.NextDouble() < missRate)
|
||||
{
|
||||
script[i] = -1; // miss
|
||||
} else
|
||||
{
|
||||
// Zipfian hit
|
||||
if (rng.NextDouble() < 0.8)
|
||||
{
|
||||
script[i] = rng.Next(0, hotSetSize);
|
||||
} else
|
||||
{
|
||||
script[i] = rng.Next(hotSetSize, keyCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate uniform random lookup sequence (baseline for comparison with Zipfian).
|
||||
/// </summary>
|
||||
private static nuint[] GenerateUniformLookups(
|
||||
nuint[] sourceKeys,
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
nuint[] lookups = new nuint[count];
|
||||
for (int i = 0; i < count; i++) {
|
||||
lookups[i] = sourceKeys[rng.Next(0, sourceKeys.Length)];
|
||||
}
|
||||
return lookups;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate Zipfian-skewed lookup sequence: 80% of accesses hit the hottest 20% of keys
|
||||
/// (sorted by index as "hotness proxy"), 20% of accesses hit the remaining 80%. This
|
||||
/// models matrix computation where a small panel working set is reused heavily.
|
||||
/// </summary>
|
||||
private static nuint[] GenerateZipfianLookups(
|
||||
nuint[] sourceKeys,
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
int hotSetSize = Math.Max(1, sourceKeys.Length / 5);
|
||||
nuint[] lookups = new nuint[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (rng.NextDouble() < 0.8)
|
||||
{
|
||||
lookups[i] = sourceKeys[rng.Next(0, hotSetSize)];
|
||||
} else
|
||||
{
|
||||
lookups[i] = sourceKeys[rng.Next(hotSetSize, sourceKeys.Length)];
|
||||
}
|
||||
}
|
||||
return lookups;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fisher-Yates shuffle.
|
||||
/// </summary>
|
||||
private static void Shuffle(
|
||||
int[] array,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
for (int i = array.Length - 1; i > 0; i--)
|
||||
{
|
||||
int j = rng.Next(0, i + 1);
|
||||
(array[i], array[j]) = (array[j], array[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user