make new opengl source generator
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// -----------------------------------------------------------------------------
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// file="GlRegistryElement"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using System.Collections.Generic;
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namespace StgSharp.GenerateGL.Registry
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{
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/// <summary>
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/// Preserves the XML representation shared by every registry model item.
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/// </summary>
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internal sealed record GlRegistryElement(
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GlSourceLocation Location,
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string RawXml,
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IReadOnlyDictionary<string, string> Attributes
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);
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internal readonly record struct GlSourceLocation(
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int LineNumber,
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int LinePosition
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);
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internal sealed record GlNamedReference(
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string Name,
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GlRegistryElement Element
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);
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}
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