make new opengl source generator
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@@ -117,15 +117,6 @@ namespace StgSharp.Graphics.OpenGL
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CustomizeDeinit();
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}
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protected sealed override Uniform<GraphicsMatrix> NativeCameraUniform(
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ShaderProgram source,
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string name
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)
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{
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NativeCamera.GainAllUniforms(source, name);
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return NativeCamera.convertedUniform;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected sealed override void NativeCameraViewRange(
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Radius fieldOfRange,
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