Daily update on 20250430-073804 by Nitload Youmu. Additional Message : full function of syntax analyze to STEP file
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
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@@ -49,7 +49,9 @@ namespace StgSharp.Internal
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#region CollisionTexture
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internal const string CollisionTextureVertexShader = """
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internal static ReadOnlySpan<byte> CollisionTextureVertexShader
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{
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get => """
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#version 430 core
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layout(location = 0) in vec2 localCollisionCoord;
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layout(location = 1) in vec2 spaceCoord;
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@@ -75,8 +77,12 @@ namespace StgSharp.Internal
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float angle = atan(realCoord.y, realCoord.x);
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gl_Position = vec4(angle, realCoord.y, dist, 1);
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}
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""";
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internal const string CollisionTextureFragmentShader = """
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"""u8;
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}
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internal static ReadOnlySpan<byte> CollisionTextureFragmentShader
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{
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get => """
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#version 430 core
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out vec4 Color;
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@@ -92,8 +98,9 @@ namespace StgSharp.Internal
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gl_FragDepth = min(dist, gl_FragDepth);
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Color = vec4(dist,0,0,1);
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}
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""";
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"""u8;
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}
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#endregion
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#endregion
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}
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}
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