daily update on 20240528 by nitload youmu

This commit is contained in:
Nitload
2024-05-28 17:45:54 +08:00
parent de399e22c2
commit 70890e3e33
88 changed files with 10678 additions and 5761 deletions
+4
View File
@@ -102,6 +102,10 @@ namespace StgSharp.Math
{
return new vec2d(vec.v / value);
}
public static vec2d operator *(float value, vec2d vec)
{
return new vec2d(vec.v * value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec2d operator +(vec2d left, vec2d right)
+1 -1
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@@ -28,7 +28,7 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Data;
using System;
+106 -17
View File
@@ -1,6 +1,6 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="vec4d.cs"
// file="Vec4d.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
@@ -28,7 +28,8 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Data;
using StgSharp.Math;
using System;
@@ -42,26 +43,41 @@ namespace StgSharp.Math
public static class Vec4d
{
public static vec4d One
{
get => new vec4d(Vector4.One);
}
public static vec4d Zero
{
get => new vec4d(Vector4.Zero);
}
}
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct vec4d
public struct vec4d : IEquatable<vec4d>, IVector
{
[FieldOffset(0)] internal unsafe fixed float num[4];
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] internal Vector4 vec;
[FieldOffset(0)] internal unsafe fixed float num[4];
[FieldOffset(12)] public float W;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
[FieldOffset(12)] public float W;
public override string ToString()
internal vec4d(Vector4 v)
{
return vec.ToString();
vec = v;
}
public vec4d(vec3d v, float w)
{
vec = v.vec;
W = w;
}
public vec4d(float x, float y, float z, float w)
@@ -69,22 +85,95 @@ namespace StgSharp.Math
vec = new Vector4(x, y, z, w);
}
public unsafe vec3d XYZ
{
get => new vec3d(vec);
set
{
float w = W;
vec = value.vec;
W = w;
}
}
public unsafe vec2d XY
{
get => new vec2d(vec);
set
{
X = value.X;
Y = value.Y;
}
}
public override bool Equals(object obj)
{
return (obj is vec4d v) ? (v == this) : false;
}
public override int GetHashCode()
{
return vec.GetHashCode();
}
public override string ToString()
{
return vec.ToString();
}
public static bool operator !=(vec4d left, vec4d right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator *(Matrix44 mat, vec4d vec)
{
mat.InternalTranspose();
return new vec4d(
Vector4.Dot(mat.transpose.colum0, vec.vec),
Vector4.Dot(mat.transpose.colum1, vec.vec),
Vector4.Dot(mat.transpose.colum2, vec.vec),
Vector4.Dot(mat.transpose.colum3, vec.vec)
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator +(vec4d left, vec4d right)
{
return new vec4d(left.vec + right.vec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator -(vec4d left, vec4d right)
{
return new vec4d(left.vec - right.vec);
}
public static bool operator ==(vec4d left, vec4d right)
{
return left.vec == right.vec;
}
public static implicit operator M128(vec4d vec)
{
return vec.reg;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d operator *(Matrix44 mat, vec4d vec)
bool IEquatable<vec4d>.Equals(vec4d other)
{
mat.InternalTranspose();
return new vec4d(
Vector4.Dot( mat.transpose.colum0,vec.vec),
Vector4.Dot( mat.transpose.colum1, vec.vec),
Vector4.Dot( mat.transpose.colum2, vec.vec),
Vector4.Dot( mat.transpose.colum3, vec.vec)
);
return vec == other.vec;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Subtract(vec4d left, vec4d right)
{
return left - right;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec4d Add(vec4d left, vec4d right)
{
return left + right;
}
}
}