daily update on 20240528 by nitload youmu
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@@ -29,6 +29,7 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using StgSharp.Graphics.ShaderEdit;
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using StgSharp.Math;
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@@ -142,7 +143,7 @@ namespace StgSharp.Graphics
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public unsafe void SetAllUniforms()
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{
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//Console.WriteLine(Projection * View);
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GL.SetValue(convertedUniform, Projection * View);
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glFunc.SetUniformValue(convertedUniform, Projection * View);
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}
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public void SetViewDirection(vec3d position, vec3d target, vec3d up)
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@@ -224,7 +225,7 @@ namespace StgSharp.Graphics
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{
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}
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#region ratation
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#region rotation
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public void Yaw(Radius r)
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{
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@@ -313,6 +314,7 @@ namespace StgSharp.Graphics
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}
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#endregion
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