daily update on 20240528 by nitload youmu

This commit is contained in:
Nitload
2024-05-28 17:45:54 +08:00
parent de399e22c2
commit 70890e3e33
88 changed files with 10678 additions and 5761 deletions
@@ -39,14 +39,18 @@ using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
namespace StgSharp.Graphics.GL
{
public abstract partial class glRenderStream : RenderStream
{
protected glRenderStream(RenderStreamConstructArgs args) : base(args)
{
}
protected glRenderStream(RenderStreamConstructArgs args,bool isSharing) : base(args,isSharing)
{
}
protected IntPtr glContextHandle
{
@@ -54,19 +58,6 @@ namespace StgSharp.Graphics
set { ContextHandle = value; }
}
public static T AsMainStreamOf<T>(Form f, (int x, int y, int z) unitCubeSize) where T : glRenderStream
{
RenderStreamConstructArgs args = new RenderStreamConstructArgs();
args.UnitCubeSize = unitCubeSize;
args.Name = f.name;
args.Height = f.Height;
args.Width = f.Width;
T ret = Activator.CreateInstance(typeof(T), args) as T;
ret!.InternalInit();
f.WindowID = ret.CanvasHandle;
return ret;
}
/// <summary>
/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
/// current form as current OpenGL context.
@@ -82,10 +73,10 @@ namespace StgSharp.Graphics
GLcontext* contextID = (GLcontext*)ContextHandle;
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
}
if (GL.CurrentContextHandle != ContextHandle)
if (glFunc.CurrentContextHandle != ContextHandle)
{
GL.CurrentContextHandle = ContextHandle;
//Console.WriteLine($"context set as {(ulong)GL.CurrentContextHandle}");
glFunc.CurrentContextHandle = ContextHandle;
//Console.WriteLine($"context set as {(ulong)glFunc.CurrentContextHandle}");
InternalIO.glfwMakeContextCurrent(CanvasHandle);
}
}
@@ -98,11 +89,10 @@ namespace StgSharp.Graphics
internal override sealed unsafe void CreateCanvas()
{
byte[] nameCode = Encoding.UTF8.GetBytes(name);
byte[] nameCode = Encoding.UTF8.GetBytes(Name);
CanvasHandle = InternalIO.glfwCreateWindow(
Width, Height, nameCode, Monitor, IntPtr.Zero
);
NativeCamera = new Camera();
}
internal override sealed void InternalDraw(
@@ -113,6 +103,7 @@ namespace StgSharp.Graphics
ProcessInput();
Main(in input, in output);
}
internal override sealed void InternalInit()
{
CreateCanvas();