daily update on 20240528 by nitload youmu
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@@ -37,7 +37,7 @@ using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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namespace StgSharp.Graphics.GL
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{
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public static partial class glManager
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{
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@@ -56,9 +56,9 @@ namespace StgSharp.Graphics
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private static string glExtensionList;
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/// <summary>
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/// Load all supported OpenGL APIs and bind them to given <see cref="Form"/> context.
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/// Load all supported OpenGL APIs and bind them to given <see cref="ViewModel"/> context.
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/// </summary>
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/// <param name="stream">The <see cref="Form"/> used as current OpenGL context</param>
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/// <param name="stream">The <see cref="ViewModel"/> used as current OpenGL context</param>
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public static unsafe void LoadGLapi(this glRenderStream stream)
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{
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GLcontext* context = (GLcontext*)stream.ContextHandle;
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@@ -1044,7 +1044,7 @@ namespace StgSharp.Graphics
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contextPtr->glPointSize = (delegate*<float, void>)load("glPointSize");
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contextPtr->glPolygonMode = (delegate*<uint, uint, void>)load("glPolygonMode");
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contextPtr->glReadBuffer = (delegate*<uint, void>)load("glReadBuffer");
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contextPtr->glReadPixels = (delegate*<int, int, uint, uint, uint, uint, void*, void>)load("glReadPixels");
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contextPtr->glReadPixels = (delegate*<int, int, int, int, uint, uint, void*, void>)load("glReadPixels");
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contextPtr->glScissor = (delegate*<int, int, uint, uint, void>)load("glScissor");
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contextPtr->glStencilFunc = (delegate*<uint, int, uint, void>)load("glStencilFunc");
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contextPtr->glStencilMask = (delegate*<uint, void>)load("glStencilMask");
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@@ -1368,7 +1368,7 @@ namespace StgSharp.Graphics
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contextPtr->glFramebufferTexture3D = (delegate*<uint, uint, uint, uint, int, int, void>)load("glFramebufferTexture3D");
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contextPtr->glFramebufferTextureLayer = (delegate*<uint, uint, uint, int, int, void>)load("glFramebufferTextureLayer");
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contextPtr->glGenFramebuffers = (delegate*<uint, uint*, void>)load("glGenFramebuffers");
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contextPtr->glGenRenderbuffers = (delegate*<uint, uint*, void>)load("glGenRenderbuffers");
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contextPtr->glGenRenderbuffers = (delegate*<int, uint*, void>)load("glGenRenderbuffers");
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contextPtr->glGenVertexArrays = (delegate*<int, uint*, void>)load("glGenVertexArrays");
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contextPtr->glGenerateMipmap = (delegate*<uint, void>)load("glGenerateMipmap");
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contextPtr->glGetBooleani_v = (delegate*<uint, uint, bool*, void>)load("glGetBooleani_v");
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@@ -1388,7 +1388,7 @@ namespace StgSharp.Graphics
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contextPtr->glIsRenderbuffer = (delegate*<uint, bool>)load("glIsRenderbuffer");
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contextPtr->glIsVertexArray = (delegate*<uint, bool>)load("glIsVertexArray");
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contextPtr->glMapBufferRange = (delegate*<uint, IntPtr, UIntPtr, uint, void*>)load("glMapBufferRange");
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contextPtr->glRenderbufferStorage = (delegate*<uint, uint, uint, uint, void>)load("glRenderbufferStorage");
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contextPtr->glRenderbufferStorage = (delegate*<uint, uint, int, int, void>)load("glRenderbufferStorage");
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contextPtr->glRenderbufferStorageMultisample = (delegate*<uint, uint, uint, uint, uint, void>)load("glRenderbufferStorageMultisample");
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contextPtr->glTexParameterIiv = (delegate*<uint, uint, int*, void>)load("glTexParameterIiv");
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contextPtr->glTexParameterIuiv = (delegate*<uint, uint, uint*, void>)load("glTexParameterIuiv");
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@@ -1908,7 +1908,7 @@ namespace StgSharp.Graphics
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contextPtr->glNamedFramebufferTextureLayer = (delegate*<uint, uint, uint, int, int, void>)load("glNamedFramebufferTextureLayer");
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contextPtr->glNamedRenderbufferStorage = (delegate*<uint, uint, uint, uint, void>)load("glNamedRenderbufferStorage");
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contextPtr->glNamedRenderbufferStorageMultisample = (delegate*<uint, uint, uint, uint, uint, void>)load("glNamedRenderbufferStorageMultisample");
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contextPtr->glReadnPixels = (delegate*<int, int, uint, uint, uint, uint, uint, void*, void>)load("glReadnPixels");
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contextPtr->glReadnPixels = (delegate*<int, int, int, int, uint, uint, uint, void*, void>)load("glReadnPixels");
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contextPtr->glTextureBarrier = (delegate*<void>)load("glTextureBarrier");
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contextPtr->glTextureBuffer = (delegate*<uint, uint, uint, void>)load("glTextureBuffer");
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contextPtr->glTextureBufferRange = (delegate*<uint, uint, uint, IntPtr, UIntPtr, void>)load("glTextureBufferRange");
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