daily update on 20240528 by nitload youmu
This commit is contained in:
@@ -39,15 +39,15 @@ using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public partial class glRenderStream
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader( GL.CreateShaderSet(count, type), type);
|
||||
return new Shader( glFunc.CreateShaderSet(count, type), type);
|
||||
}
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader"/> program
|
||||
@@ -72,7 +72,7 @@ namespace StgSharp.Graphics
|
||||
internal unsafe Shader(glHandleSet handle, ShaderType usage)
|
||||
{
|
||||
this.handle = handle;
|
||||
context = GL.CurrentContextHandle;
|
||||
context = glFunc.CurrentContextHandle;
|
||||
type = usage;
|
||||
}
|
||||
|
||||
@@ -84,31 +84,43 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachTo(int index, ShaderProgram target)
|
||||
{
|
||||
GL.AttachShader(target.handle, handle[index]);
|
||||
glFunc.AttachShader(target.handle, handle[index]);
|
||||
}
|
||||
|
||||
public static string FromCodeFile(string fileRoute)
|
||||
public static byte[] FromCodeFile(string fileRoute)
|
||||
{
|
||||
string str = File.ReadAllText(fileRoute);
|
||||
if (str == "")
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
throw new Exception($"Cannot load and GLSL code from {fileRoute}");
|
||||
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
|
||||
}
|
||||
return str;
|
||||
return Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string code)
|
||||
public unsafe void Compile(int index, byte[] codeStream)
|
||||
{
|
||||
if (code == null)
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException("Must provide enough code");
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
GL.LoadShaderSource(handle[index], $"{code}\0");
|
||||
GL.CompileShader(handle[index]);
|
||||
glFunc.LoadShaderSource(handle[index], codeStream);
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index,ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
glFunc.LoadShaderSource(handle[index],Encoding.ASCII.GetBytes( codeStream));
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
|
||||
@@ -122,7 +134,7 @@ namespace StgSharp.Graphics
|
||||
|
||||
public void CheckStatus(int index, ShaderStatus status)
|
||||
{
|
||||
string log = GL.GetShaderStatus(this,index, (int)status);
|
||||
string log = glFunc.GetShaderStatus(this,index, (int)status);
|
||||
if (log != "")
|
||||
{
|
||||
throw new Exception($"Shader Error\n{status}\n" + log);
|
||||
@@ -147,7 +159,6 @@ namespace StgSharp.Graphics
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
|
||||
private readonly IntPtr binding;
|
||||
internal readonly glHandle handle;
|
||||
|
||||
@@ -157,7 +168,7 @@ namespace StgSharp.Graphics
|
||||
internal unsafe ShaderProgram(glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
handle = GL.CreateProgram();
|
||||
handle = glFunc.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -242,7 +253,7 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
GL.UseProgram(handle);
|
||||
glFunc.UseProgram(handle);
|
||||
}
|
||||
|
||||
~ShaderProgram()
|
||||
|
||||
Reference in New Issue
Block a user