daily update on 20240528 by nitload youmu
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@@ -28,38 +28,40 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace StgSharp.Graphics
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namespace StgSharp.Graphics.GL
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{
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public unsafe class VertexArray : BufferObjectBase
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{
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internal VertexArray(int n, glRenderStream binding)
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{
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this.binding = binding.ContextHandle;
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_bufferHandle = GL.GenVertexArrays(n);
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this.binding = binding;
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_bufferHandle = glFunc.GenVertexArrays(n);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override sealed void Bind(int index)
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{
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GL.BindVertexArray(_bufferHandle[index]);
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glFunc.BindVertexArray(_bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindNull()
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public static void BindNull()
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{
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GL.BindVertexArray(glHandle.Zero);
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glFunc.BindVertexArray(glHandle.Zero);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
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public static void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
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{
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GL.SetVertexAttribute(
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glFunc.SetVertexAttribute(
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index, vertexLength, dataType,
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isNomalized,
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stride, pointer);
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@@ -69,7 +71,7 @@ namespace StgSharp.Graphics
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{
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if (disposing)
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{
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GL.DeleteVertexArrays(_bufferHandle);
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glFunc.DeleteVertexArrays(_bufferHandle);
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_bufferHandle.Release();
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}
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}
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