daily update on 20240528 by nitload youmu

This commit is contained in:
Nitload
2024-05-28 17:45:54 +08:00
parent de399e22c2
commit 70890e3e33
88 changed files with 10678 additions and 5761 deletions
@@ -28,7 +28,8 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
@@ -41,15 +42,9 @@ namespace StgSharp.Geometries
public unsafe class Triangle : PlainGeometry
{
internal Func<int,vec3d> movVertex01Operation = GeometryOperation.DefaultMotion;
internal Func<int,vec3d> movVertex02Operation = GeometryOperation.DefaultMotion;
internal Func<int,vec3d> movVertex03Operation = GeometryOperation.DefaultMotion;
internal Mat3 vertexMat;
public Triangle()
{
vertexMat = new Mat3();
vertexMat = new vec4d[3];
}
public Triangle(
@@ -58,9 +53,9 @@ namespace StgSharp.Geometries
vec3d vertex03
)
{
vertexMat.colum0 = vertex01.vec;
vertexMat.colum1 = vertex02.vec;
vertexMat.colum2 = vertex03.vec;
this[0] = new vec4d( vertex01.vec);
this[1] = new vec4d( vertex02.vec);
this[2] = new vec4d( vertex03.vec);
}
public Triangle(
@@ -69,56 +64,14 @@ namespace StgSharp.Geometries
float v2x, float v2y, float v2z
)
{
vertexMat.colum0 = new Vector4(v0x, v0y, v0z, 0);
vertexMat.colum1 = new Vector4(v1x, v1y, v1z, 0);
vertexMat.colum2 = new Vector4(v2x, v2y, v2z, 0);
this[0] = new vec4d(v0x, v0y, v0z, 0);
this[1] = new vec4d(v1x, v1y, v1z, 0);
this[2] = new vec4d(v2x, v2y, v2z, 0);
}
public Func<int,vec3d> MovVertex01Operation => this.movVertex01Operation;
public Func<int,vec3d> MovVertex02Operation => this.movVertex02Operation;
public Func<int,vec3d> MovVertex03Operation => this.movVertex03Operation;
internal static int[] Indices = [ 0, 1, 2 ];
public Mat3 VertexBuffer => vertexMat;
internal override sealed int[] Indices => new int[3] { 0, 1, 2 };
public override Line[] GetAllSides()
{
return
[
new Line(vertexMat.colum0,vertexMat.colum1),
new Line(vertexMat.colum1,vertexMat.colum2),
new Line(vertexMat.colum2,vertexMat.colum0)
];
}
public override Plain GetPlain()
{
return new Plain(this.vertexMat.colum0, this.vertexMat.colum1, this.vertexMat.colum2);
}
public virtual vec3d MovVertex01(int tick)
{
return movVertex01Operation(tick);
}
public virtual vec3d MovVertex02(int tick)
{
return movVertex02Operation(tick);
}
public virtual vec3d MovVertex03(int tick)
{
return movVertex03Operation(tick);
}
internal override sealed void UpdateCoordinate(int tick)
{
tick = time;
vertexMat.colum0 = coordinate.Origin.vec + MovVertex01(time).vec;
vertexMat.colum1 = coordinate.Origin.vec + MovVertex02(time).vec;
vertexMat.colum2 = coordinate.Origin.vec + MovVertex03(time).vec;
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}