daily update on 20240528 by nitload youmu

This commit is contained in:
Nitload
2024-05-28 17:45:54 +08:00
parent de399e22c2
commit 70890e3e33
88 changed files with 10678 additions and 5761 deletions
@@ -28,7 +28,7 @@
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Math;
using System;
@@ -38,120 +38,13 @@ namespace StgSharp.Geometries
{
public class Polygon6 : PlainGeometry
{
internal Point _refOrigin;
internal Func<int,vec3d> movVertex0Operation;
internal Func<int,vec3d> movVertex1Operation;
internal Func<int,vec3d> movVertex2Operation;
internal Func<int,vec3d> movVertex3Operation;
internal Func<int,vec3d> movVertex4Operation;
internal Func<int,vec3d> movVertex5Operation;
internal mat6 vertexMat;
public Func<int,vec3d> MovVertex0Operation => movVertex0Operation;
public Func<int,vec3d> MovVertex1Operation => movVertex1Operation;
public Func<int,vec3d> MovVertex2Operation => movVertex2Operation;
public Func<int,vec3d> MovVertex3Operation => movVertex3Operation;
public Func<int,vec3d> MovVertex4Operation => movVertex4Operation;
public Func<int,vec3d> MovVertex5Operation => movVertex5Operation;
public Point Vertex0
public Polygon6()
{
get => new Point(vertexMat.vec0);
set => vertexMat.vec0 = value.position.vec;
vertexMat = new vec4d[6];
}
public Point Vertex1
{
get => new Point(vertexMat.vec1);
set => vertexMat.vec1 = value.position.vec;
}
public Point Vertex2
{
get => new Point(vertexMat.vec2);
set => vertexMat.vec2 = value.position.vec;
}
public Point Vertex3
{
get => new Point(vertexMat.vec3);
set => vertexMat.vec3 = value.position.vec;
}
public Point Vertex4
{
get => new Point(vertexMat.vec4);
set => vertexMat.vec4 = value.position.vec;
}
public Point Vertex5
{
get => new Point(vertexMat.vec5);
set => vertexMat.vec5 = value.position.vec;
}
internal override int[] Indices => new int[12] { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 };
public override Line[] GetAllSides()
{
return new Line[6]
{
new Line(Vertex0,Vertex1),
new Line(Vertex1,Vertex2),
new Line(Vertex2,Vertex3),
new Line(Vertex3,Vertex4),
new Line(Vertex4,Vertex5),
new Line(Vertex5,Vertex0)
};
}
public override Plain GetPlain()
{
return new Plain(Vertex0, Vertex1, Vertex2);
}
public virtual vec3d movVertex0(int tick)
{
return movVertex0Operation.Invoke(time);
}
public virtual vec3d movVertex1(int tick)
{
return movVertex1Operation.Invoke(time);
}
public virtual vec3d movVertex2(int tick)
{
return movVertex2Operation.Invoke(time);
}
public virtual vec3d movVertex3(int tick)
{
return movVertex3Operation.Invoke(time);
}
public virtual vec3d movVertex4(int tick)
{
return movVertex4Operation.Invoke(time);
}
public virtual vec3d movVertex5(int tick)
{
return movVertex5Operation.Invoke(time);
}
internal override void UpdateCoordinate(int tick)
{
int nowTick = tick - BornTime;
Vector4 origin = coordinate.Origin.vec;
vertexMat.vec0 = origin + movVertex0(nowTick).vec;
vertexMat.vec1 = origin + movVertex1(nowTick).vec;
vertexMat.vec2 = origin + movVertex2(nowTick).vec;
vertexMat.vec3 = origin + movVertex3(nowTick).vec;
vertexMat.vec4 = origin + movVertex4(nowTick).vec;
vertexMat.vec5 = origin + movVertex5(nowTick).vec;
}
internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 ];
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}