daily update on 20240528 by nitload youmu
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="KeyboardButton.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class KeyboardButton : ControllingItem
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{
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private PlainGeometryMesh current;
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private AnimationBuilder switchAnimationBuilder;
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private Action? enableAction;
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private Action? disableAction;
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private Action? confirmAction;
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public bool IsHighLighted { get; internal set; }
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public bool IsDisabled { get; internal set; }
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public event Action EnableEvent
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{
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add { enableAction += value; }
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remove { enableAction -= value; }
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}
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public event Action DisableEvent
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{
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add { disableAction += value; }
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remove { disableAction -= value; }
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}
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public event Action ConfirmEvent
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{
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add { confirmAction += value; }
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remove { confirmAction -= value; }
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}
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public void Enable(AnimationBuilder animation)
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{
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if (!IsDisabled)
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{
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return;
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}
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if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
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{
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switchAnimationBuilder = animation;
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}
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if( enableAction != null)enableAction();
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}
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public void Disable(AnimationBuilder animation)
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{
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if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
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{
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switchAnimationBuilder = animation;
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}
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if (disableAction != null) disableAction();
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}
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public void Highlight(AnimationBuilder animation)
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{
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if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
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{
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switchAnimationBuilder = animation;
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}
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if (confirmAction != null) confirmAction();
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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current.Texture = switchAnimationBuilder.GetAnimationFrame();
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yield return current;
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}
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}//----------------------------------- End of class --------------------------------------------
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}
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