daily update on 20240207 by nitload youmu
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@@ -27,11 +27,11 @@ namespace StgSharp.Graphics
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void IglFunc.AttachShader(glHandle program, glHandle shader) => throw signal;
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void IglFunc.BindBuffer(BufferType bufferType, uint index) => throw signal;
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void IglFunc.BindBuffer(BufferType bufferType, glHandle handle) => throw signal;
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void IglFunc.BindTexture(uint type, uint texture) => throw signal;
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void IglFunc.BindVertexArray(uint index) => throw signal;
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void IglFunc.BindVertexArray(glHandle handle) => throw signal;
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void IglFunc.Clear(MaskBufferBit mask) => throw signal;
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@@ -51,7 +51,7 @@ namespace StgSharp.Graphics
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glHandle IglFunc.CreatGraphicProgram() => throw signal;
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public void DeleteBuffer(uint handle) => throw signal;
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void IglFunc.DeleteBuffer(glHandle handle) => throw signal;
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void IglFunc.DeleteBuffers(glHandleSet handle) => throw signal;
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