daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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+66
-48
@@ -1,73 +1,91 @@
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#include "StgSharpC.h"
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#include "ssgc_internal.h"
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#include "ssc_intrinsic.h"
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#include <stdio.h>
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SSCAPI __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target)
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INTERNAL void _cdecl transpose32(__3_columnset *source,
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__2_columnset *target)
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{
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]),
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ALIGN(source->column[1]),
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_MM_SHUFFLE(1, 0, 1, 0));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zeroVec,
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_MM_SHUFFLE(1, 0, 1, 0));
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target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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}
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SSCAPI __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target)
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INTERNAL void _cdecl transpose33(__3_columnset *source,
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__3_columnset *target)
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{
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(3, 2, 3, 2));
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]),
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ALIGN(source->column[1]),
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_MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]),
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ALIGN(source->column[1]),
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_MM_SHUFFLE(3, 2, 3, 2));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zeroVec,
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_MM_SHUFFLE(1, 0, 1, 0));
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__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), zeroVec,
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_MM_SHUFFLE(3, 2, 3, 2));
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target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
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target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
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}
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SSCAPI __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target)
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INTERNAL void _cdecl transpose34(__3_columnset *source,
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__4_columnset *target)
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{
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(1, 0, 1, 0));
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__m128 t3 = _mm_shuffle_ps(ALIGN(source->colum[2]), zeroVec, _MM_SHUFFLE(3, 2, 3, 2));
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__m128 t0 = _mm_shuffle_ps(ALIGN(source->column[0]),
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ALIGN(source->column[1]),
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_MM_SHUFFLE(1, 0, 1, 0));
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__m128 t1 = _mm_shuffle_ps(ALIGN(source->column[0]),
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ALIGN(source->column[1]),
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_MM_SHUFFLE(3, 2, 3, 2));
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__m128 t2 = _mm_shuffle_ps(ALIGN(source->column[2]), zeroVec,
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_MM_SHUFFLE(1, 0, 1, 0));
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__m128 t3 = _mm_shuffle_ps(ALIGN(source->column[2]), zeroVec,
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_MM_SHUFFLE(3, 2, 3, 2));
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target->colum[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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target->colum[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
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target->colum[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
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target->column[0] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(2, 0, 2, 0));
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target->column[1] = _mm_shuffle_ps(t0, t2, _MM_SHUFFLE(3, 1, 3, 1));
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target->column[2] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(2, 0, 2, 0));
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target->column[3] = _mm_shuffle_ps(t1, t3, _MM_SHUFFLE(3, 1, 3, 1));
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}
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SSCAPI _inline float _cdecl det_mat3_internal(__m128 const c0, __m128 const c1, __m128 const c2)
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INTERNAL float _cdecl det_mat3_internal(__m128 const c0,
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__m128 const c1,
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__m128 const c2)
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{
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//let adding row aligned
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__m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2));
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//let adding row aligned
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__m128 addc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 addc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 1, 0, 2));
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//let sub row aligned
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__m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2));
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__m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1));
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//let sub row aligned
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__m128 subc1 = _mm_shuffle_ps(c1, c1, _MM_SHUFFLE(3, 1, 0, 2));
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__m128 subc2 = _mm_shuffle_ps(c2, c2, _MM_SHUFFLE(3, 0, 2, 1));
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//multple all add row
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__m128 cache = _mm_mul_ps(c0, addc1);
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cache = _mm_mul_ps(cache, addc2);
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//multple all add row
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__m128 cache = _mm_mul_ps(c0, addc1);
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cache = _mm_mul_ps(cache, addc2);
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//multiple all sub row
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__m128 sub = _mm_mul_ps(c0, subc1);
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sub = _mm_mul_ps(sub, subc2);
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//multiple all sub row
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__m128 sub = _mm_mul_ps(c0, subc1);
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sub = _mm_mul_ps(sub, subc2);
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//main-corner sub sub-corner
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cache = _mm_sub_ps(cache, sub);
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//main-corner sub sub-corner
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cache = _mm_sub_ps(cache, sub);
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__m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2
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ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3
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__m128 ret = _mm_hadd_ps(cache, cache); //element 1 add element 2
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ret = _mm_add_ps(ret, cache); //(e1 add e2) add element 3
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return ret.m128_f32[2];
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return ret.m128_f32[2];
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}
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SSCAPI _inline float _cdecl det_mat3(matrix3map* mat)
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INTERNAL float _cdecl det_mat3(__3_columnset *source,
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__3_columnset *transpose)
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{
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return det_mat3_internal(
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mat->colum[0],
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mat->colum[1],
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mat->colum[2]
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);
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}
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return det_mat3_internal(source->column[0], source->column[1],
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source->column[2]);
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}
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