daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
+77 -69
View File
@@ -49,79 +49,85 @@ namespace StgSharp.Stg
public interface IOneDimensionalCollisionTexture2D
{
public void Init(Radius angleStride, string name);
public void Init( Radius angleStride, string name );
}
public sealed class OneDimensionalCollisionTexture2D_GL : glRender, IOneDimensionalCollisionTexture2D
{
float[] textureOutput;
ElementBuffer ebo;
private float[] textureOutput;
private ElementBuffer ebo;
private FrameBuffer fbo;
RenderBuffer rbo;
private RenderBuffer rbo;
ShaderProgram generatingShader;
private ShaderProgram generatingShader;
TextureGL t;
private TextureGL t;
VertexArray vao;
VertexBuffer vbo;
private VertexArray vao;
private VertexBuffer vbo;
public OneDimensionalCollisionTexture2D_GL()
{
}
public OneDimensionalCollisionTexture2D_GL() { }
public override bool IsContextSharable => false;
public void GenerateCollisionTexture(IEnumerable<IInstancingBuffer> bufferEnumeration)
public void GenerateCollisionTexture(
IEnumerable<IInstancingBuffer> bufferEnumeration )
{
fbo.Bind(0);
GL.ClearColor(0, 0, 0, 1);
GL.Clear(MaskBufferBit.DEPTH | MaskBufferBit.COLOR);
fbo.Bind( 0 );
GL.ClearColor( 0, 0, 0, 1 );
GL.Clear( MaskBufferBit.DEPTH | MaskBufferBit.COLOR );
generatingShader.Use();
vao.Bind(0);
vao.Bind( 0 );
foreach (IInstancingBuffer item in bufferEnumeration)
{
foreach( IInstancingBuffer item in bufferEnumeration ) {
IGeometry g = item.TypicalShape;
if (!(g is PlainGeometry))
{
throw new InvalidOperationException("The current particle buffer contains non-planar geometry,");
if( !( g is PlainGeometry ) ) {
throw new InvalidOperationException(
"The current particle buffer contains non-planar geometry," );
}
ebo.Bind(0);
ebo.SetValue<int>(0, g.VertexIndices, BufferUsage.StreamDraw);
ebo.Bind( 0 );
ebo.SetValue<int>( 0, g.VertexIndices, BufferUsage.StreamDraw );
vbo.WriteVectorData<vec4d>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float), 3 * sizeof(float));
vbo.WriteVectorData<Vec4>(
0, item.CoordAndRotationSpan, BufferUsage.StreamDraw );
vao.SetVertexAttribute(
1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
vao.SetVertexAttribute(
2, 1, TypeCode.Single, false, 4 * sizeof( float ),
3 * sizeof( float ) );
vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
vbo.WriteScalerData<float>(
2, item.ScalingSpan, BufferUsage.StreamDraw );
vao.SetVertexAttribute(
3, 1, TypeCode.Single, false, sizeof( float ), 0 );
vbo.WriteVectorData(1, g.VertexStream, BufferUsage.StreamDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.WriteVectorData( 1, g.VertexStream,
BufferUsage.StreamDraw );
vao.SetVertexAttribute(
0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
GL.DrawElementsInstanced(GeometryType.TRIANGLES, ((uint)g.VertexIndices.Length) / 3,
TypeCode.UInt32, IntPtr.Zero, (uint)item.ScalingSpan.Length);
GL.DrawElementsInstanced(
GeometryType.TRIANGLES,
( ( uint )g.VertexIndices.Length ) / 3, TypeCode.UInt32,
IntPtr.Zero, ( uint )item.ScalingSpan.Length );
}
t.Bind2D(0);
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor, PixelChannelLayout.Float, textureOutput);
t.Bind2D( 0 );
GL.GetTextureImage(
Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor,
PixelChannelLayout.Float, textureOutput );
VertexArray.BindNull();
}
public void Init(Radius angleStride, string name)
public void Init( Radius angleStride, string name )
{
primeArgs = new ViewPort
{
Height = 1,
Width = (int)((new Radius(Scaler.Pi)) / angleStride),
Name = name,
};
primeArgs = new ViewPort(
(1, ( ( new Radius( Scaler.Pi ) ) / angleStride )), name,
IntPtr.Zero );
_coordStretch = (1, 1, 1);
@@ -129,7 +135,7 @@ namespace StgSharp.Stg
CustomizeInit();
}
#pragma warning disable CS8618
#pragma warning disable CS8618
protected override void CustomizeDeinit()
{
@@ -140,48 +146,50 @@ namespace StgSharp.Stg
{
generatingShader = CreateShaderProgram();
Shader vertexShader = CreateShaderSegment(ShaderType.Vertex, 1);
Shader fragmentShader = CreateShaderSegment(ShaderType.Fragment, 1);
Shader vertexShader = CreateShaderSegment( ShaderType.Vertex, 1 );
Shader fragmentShader = CreateShaderSegment(
ShaderType.Fragment, 1 );
vertexShader.Compile(0, InternalIO.CollisionTextureVertexShader);
fragmentShader.Compile(0, InternalIO.CollisionTextureFragmentShader);
vertexShader.AttachTo(0, generatingShader);
fragmentShader.AttachTo(0, generatingShader);
vertexShader.Compile( 0, InternalIO.CollisionTextureVertexShader );
fragmentShader.Compile(
0, InternalIO.CollisionTextureFragmentShader );
vertexShader.AttachTo( 0, generatingShader );
fragmentShader.AttachTo( 0, generatingShader );
generatingShader.Link();
generatingShader.Use();
vbo = CreateVertexBuffer(3);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
vbo = CreateVertexBuffer( 3 );
vao = CreateVertexArray( 1 );
ebo = CreateElementBuffer( 1 );
fbo = CreateFrameBuffer(1);
rbo = CreateRenderBuffer(1);
fbo = CreateFrameBuffer( 1 );
rbo = CreateRenderBuffer( 1 );
GL.SetRenderBufferStorage(
RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
t = CreateTexture(1);
t.Bind2D(0);
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, (int)ImageChannel.WithAlphaChannel,
(uint)Width, (uint)Height, (int)ImageChannel.WithAlphaChannel, PixelChannelLayout.Byte, Array.Empty<byte>());
t = CreateTexture( 1 );
t.Bind2D( 0 );
GL.TextureImage2d<byte>(
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, Array.Empty<byte>() );
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
t.Set2dFilterProperty(
0, TextureFilter.Nearest, TextureFilter.Nearest );
GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
GL.FrameBufferTexture2d(
FrameBufferTarget.All, glAttachment.Color( 0 ),
Texture2DTarget.Texture2D, t[ 0 ], 0 );
GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.Color, rbo[0]);
GL.CombineFrameBufferRenderBuffer(
FrameBufferAttachment.Color, rbo[ 0 ] );
textureOutput = new float[this.Width];
}
protected override void Main()
{
throw new NotSupportedException();
}
}
}