daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -48,10 +48,13 @@ namespace StgSharp.Graphics.ShaderEdit
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private List<string> codeList;
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private List<ShaderFunction> usedShaderFunctions;
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public Uniform<T> DefineUniform<T>(string name, int index) where T : struct
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public Uniform<T> DefineUniform<T>( string name, int index )
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where T: struct
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{
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ShaderParameter p = new ShaderParameter(name, ShaderParameter.TypeMarshal<T>());
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uniformDefine.Add(index, p);
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ShaderParameter p = new ShaderParameter(
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name, ShaderParameter.TypeMarshal<T>() );
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uniformDefine.Add( index, p );
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//return new Uniform<TView>();
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throw new NotImplementedException();
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}
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@@ -68,38 +71,39 @@ namespace StgSharp.Graphics.ShaderEdit
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public int ParameterCount => inputList.Count;
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public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
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public void EmitCall(
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ShaderFunction function,
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ShaderParameter outPut,
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params ShaderParameter[] inputParams )
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{
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if (inputParams.Length != function.ParameterCount)
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{
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if( inputParams.Length != function.ParameterCount ) {
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// Param list length not equal
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throw new ArgumentException("Provided parameters does not match function's parameter list.");
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throw new ArgumentException(
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"Provided parameters does not match function's parameter list." );
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}
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if (!ShaderParameter.IsSameType(outPut, function.outPut))
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{
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if( !ShaderParameter.IsSameType( outPut, function.outPut ) ) {
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// Type of returning value not qual
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throw new Exception("Provided parameters does not match function's parameter list.");
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throw new Exception(
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"Provided parameters does not match function's parameter list." );
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}
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for (int i = 0; i < inputParams.Length; i++)
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{
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if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
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{
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for( int i = 0; i < inputParams.Length; i++ ) {
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if( !ShaderParameter.IsSameType(
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function.inputList[ i ], inputParams[ i ] ) ) {
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// Input type not match
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throw new Exception("Provided parameters does not match function's parameter list.");
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throw new Exception(
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"Provided parameters does not match function's parameter list." );
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}
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}
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string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
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if (outPut != ShaderParameter.Void)
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{
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if( outPut != ShaderParameter.Void ) {
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codeLine += $"{outPut.name} = ";
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}
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codeLine += $"{function.name}(";
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foreach (ShaderParameter inputParam in inputParams)
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{
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foreach( ShaderParameter inputParam in inputParams ) {
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codeLine += inputParam.name;
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}
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codeLine += ");\n";
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codeList.Add(codeLine);
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codeList.Add( codeLine );
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}
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}
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@@ -107,34 +111,33 @@ namespace StgSharp.Graphics.ShaderEdit
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public class ShaderParameter
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{
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public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
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public static readonly ShaderParameter Void = new ShaderParameter(
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string.Empty, InternalShaderType.Void );
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internal readonly bool isReadOnly;
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internal readonly InternalShaderType type;
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internal readonly string name;
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public ShaderParameter(string name, InternalShaderType type)
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public ShaderParameter( string name, InternalShaderType type )
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{
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this.name = name;
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this.type = type;
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isReadOnly = false;
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}
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public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
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public static bool IsSameType(
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ShaderParameter param1,
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ShaderParameter param2 )
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{
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if (param1.type != InternalShaderType.Struct)
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{
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if( param1.type != InternalShaderType.Struct ) {
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return param1.type == param2.type;
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}
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else
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{
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throw new Exception("Struct is currently not supported.");
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} else {
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throw new Exception( "Struct is currently not supported." );
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}
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}
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public static InternalShaderType TypeMarshal<T>() where T : struct
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public static InternalShaderType TypeMarshal<T>() where T: struct
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{
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switch (Type.GetTypeCode(typeof(T)))
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{
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switch( Type.GetTypeCode( typeof( T ) ) ) {
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case TypeCode.Single:
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return InternalShaderType.Float;
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case TypeCode.Double:
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@@ -146,8 +149,7 @@ namespace StgSharp.Graphics.ShaderEdit
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default:
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break;
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}
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switch (typeof(T).Name)
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{
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switch( typeof( T ).Name ) {
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case "vec4d":
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return InternalShaderType.Vector4;
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case "Matrix2x2":
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@@ -169,7 +171,8 @@ namespace StgSharp.Graphics.ShaderEdit
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case "Matrix4x4":
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return InternalShaderType.Matrix4x4;
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default:
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throw new ArgumentException("Not supported shader data type.");
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throw new ArgumentException(
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"Not supported shader data type." );
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}
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}
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@@ -178,14 +181,27 @@ namespace StgSharp.Graphics.ShaderEdit
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public enum InternalShaderType
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{
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#pragma warning disable CS1591
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Struct, Void,
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Int, UInt,
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Float, Double,
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Vector2, Vector3, Vector4,
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VectorD2, VectorD3, VectorD4,
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Matrix2x2, Matrix2x3, Matrix2x4,
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Matrix3x2, Matrix3x3, Matrix3x4,
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Matrix4x2, Matrix4x3, Matrix4x4,
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Struct,
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Void,
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Int,
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UInt,
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Float,
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Double,
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Vector2,
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Vector3,
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Vector4,
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VectorD2,
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VectorD3,
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VectorD4,
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Matrix2x2,
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Matrix2x3,
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Matrix2x4,
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Matrix3x2,
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Matrix3x3,
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Matrix3x4,
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Matrix4x2,
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Matrix4x3,
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Matrix4x4,
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#pragma warning restore CS1591
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}
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}
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@@ -53,47 +53,42 @@ namespace StgSharp.Graphics.ShaderEdit
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internal ShaderStruct() { }
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public ShaderStruct(params (GlHandle, ShaderStructMember)[] uniformPairs)
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public ShaderStruct(
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params (GlHandle, ShaderStructMember)[] uniformPairs )
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{
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uniformPair = new Dictionary<GlHandle, ShaderStructMember>();
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if (uniformPairs.Length == 0)
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{
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if( uniformPairs.Length == 0 ) {
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return;
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}
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foreach ((GlHandle, ShaderStructMember) item in uniformPairs)
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{
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uniformPair.Add(item.Item1, item.Item2);
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foreach( (GlHandle, ShaderStructMember) item in uniformPairs ) {
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uniformPair.Add( item.Item1, item.Item2 );
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}
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}
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public unsafe void SetAllUniforms()
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{
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OpenglContext* gl = (OpenglContext*)OpenGL.OpenGLFunction.CurrentGL.ContextHandle;
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foreach (KeyValuePair<GlHandle, ShaderStructMember> uniform in uniformPair)
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{
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OpenglContext* gl = ( OpenglContext* )OpenGL.OpenGLFunction.CurrentGL.ContextHandle;
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foreach( KeyValuePair<GlHandle, ShaderStructMember> uniform in uniformPair ) {
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int id = uniform.Key.SignedValue;
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ShaderStructMember s = uniform.Value;
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switch (s.type)
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{
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switch( s.type ) {
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case InternalShaderType.Struct:
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throw new ArgumentException(
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"Incorrect type \"Struct\" defined in this self define type");
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"Incorrect type \"Struct\" defined in this self define type" );
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case InternalShaderType.Void:
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throw new ArgumentException(
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"Incorrect type \"Void\" defined in this self define type");
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"Incorrect type \"Void\" defined in this self define type" );
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case InternalShaderType.Float:
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gl->glUniform1f(id, (float)s.value);
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gl->glUniform1f( id, ( float )s.value );
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break;
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case InternalShaderType.Int:
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gl->glUniform1f(id, (int)s.value);
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gl->glUniform1f( id, ( int )s.value );
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break;
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default:
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throw new NotImplementedException();
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throw new ArgumentException(
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"Incorrect type \"Unknown\" defined in this self define type");
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"Incorrect type \"Unknown\" defined in this self define type" );
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}
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}
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}//------------------------------------ End of Class ---------------------------------------
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