daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
@@ -46,52 +46,57 @@ namespace StgSharp.Graphics
private PlainGeometry _shape;
private TextureProvider _texture;
public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
public PlainGeometryMesh(
[NotNull] PlainGeometry shape,
[NotNull] TextureProvider texture )
{
if (shape.VertexCount > texture.TextureCoordinate.Length)
{
throw new ArgumentException(paramName: nameof(texture), message: "Amount of texture coordination is too less");
if( shape.VertexCount > texture.TextureCoordinate.Length ) {
throw new ArgumentException(
paramName: nameof( texture ),
message: "Amount of texture coordination is too less" );
}
_texture = texture;
_shape = shape;
}
//private Image _texture;
public PlainGeometryMesh(
PlainGeometry shape, Image texture, vec2d[] texCoord
)
PlainGeometry shape,
Image texture,
Vec2[] texCoord )
{
if (shape == null)
{
throw new ArgumentNullException(nameof(shape));
if( shape == null ) {
throw new ArgumentNullException( nameof( shape ) );
}
if (texCoord == null)
{
throw new ArgumentNullException(nameof(texCoord));
if( texCoord == null ) {
throw new ArgumentNullException( nameof( texCoord ) );
}
if (shape.VertexCount > texCoord.Length)
{
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
if( shape.VertexCount > texCoord.Length ) {
throw new ArgumentException(
paramName: nameof( texCoord ),
message: "Amount of texture coordination is too less" );
}
_texture = new TextureProvider(texture, texCoord);
_texture = new TextureProvider( texture, texCoord );
}
public vec4d[] VertexArray => _shape.VertexStream;
public Vec4[] VertexArray => _shape.VertexStream;
public Image TextureImage
{
get => _texture.ProvideImage();
internal set => _texture.ReadImage(value);
internal set => _texture.ReadImage( value );
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public ReadOnlySpan<vec4d> TextureCoord => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
public ReadOnlySpan<Vec4> TextureCoord => MemoryMarshal.Cast<Vec2, Vec4>(
_texture.TextureCoordinate );
public PlainGeometryMesh Resize(PlainGeometry newShape)
public PlainGeometryMesh Resize( PlainGeometry newShape )
{
return new PlainGeometryMesh(newShape, _texture);
return new PlainGeometryMesh( newShape, _texture );
}
}