daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -42,22 +42,25 @@ namespace StgSharp.Graphics.ShaderEdit
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{
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/// <summary>
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///
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///
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/// </summary>
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public void DisplayGLtypeDefinition();
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/// <summary>
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///
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///
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/// </summary>
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public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
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public void GainAllUniforms(
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ShaderProgram source,
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params string[] uniformName );
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/// <summary>
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///
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///
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/// </summary>
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/// <returns></returns>
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public ShaderStruct GetConvertedGLtype();
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/// <summary>
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///
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///
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/// </summary>
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public void SetAllUniforms();
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