daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -41,30 +41,31 @@ namespace StgSharp.Geometries
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internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5];
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public Polygon6() : base(PlainCoordinate.StandardPlainCoordination)
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public Polygon6()
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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vertexMat = new vec4d[6];
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vertexMat = new Vec4[6];
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}
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public Polygon6(
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PlainCoordinate coordination,
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vec2d vert0,
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vec2d vert1,
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vec2d vert2,
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vec2d vert3,
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vec2d vert4,
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vec2d vert5,
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vec2d vert6
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) : base(coordination)
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Vec2 vert0,
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Vec2 vert1,
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Vec2 vert2,
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Vec2 vert3,
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Vec2 vert4,
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Vec2 vert5,
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Vec2 vert6 )
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: base( coordination )
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{
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vertexMat = new vec4d[6];
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vertexMat[0].vec = vert0.vec;
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vertexMat[1].vec = vert1.vec;
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vertexMat[2].vec = vert2.vec;
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vertexMat[3].vec = vert3.vec;
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vertexMat[4].vec = vert4.vec;
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vertexMat[5].vec = vert5.vec;
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vertexMat[6].vec = vert6.vec;
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vertexMat = new Vec4[6];
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vertexMat[ 0 ].vec = vert0.vec;
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vertexMat[ 1 ].vec = vert1.vec;
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vertexMat[ 2 ].vec = vert2.vec;
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vertexMat[ 3 ].vec = vert3.vec;
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vertexMat[ 4 ].vec = vert4.vec;
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vertexMat[ 5 ].vec = vert5.vec;
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vertexMat[ 6 ].vec = vert6.vec;
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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