daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -38,52 +38,50 @@ namespace StgSharp.Geometries
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public class Parallelogram : Polygon4
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{
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internal readonly Func<int, vec3d> movCenterOperation =
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new Func<int, vec3d>(GeometryOperation.DefaultMotion);
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internal readonly Func<int, Vec3> movCenterOperation =
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new Func<int, Vec3>( GeometryOperation.DefaultMotion );
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internal Point center;
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public Parallelogram(
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float v0x, float v0y,
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float v1x, float v1y,
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float v2x, float v2y,
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float v3x, float v3y
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) : base(
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v0x, v0y, v1x, v1y,
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v2x, v2y, v3x, v3y
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)
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
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{
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#if DEBUG
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if (
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this[0].Coord + this[2].Coord !=
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this[1].Coord + this[3].Coord
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)
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{
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InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
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#if DEBUG
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if( this[ 0 ].Coord + this[ 2 ].Coord != this[ 1 ].Coord + this[ 3 ].Coord ) {
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InternalIO.InternalWriteLog(
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"Init of geometry item failed, because four vertices cannot form a rectangle.",
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LogType.Warning );
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}
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#endif
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#endif
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}
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public Parallelogram(
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PlainCoordinate coordination,
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float v0x, float v0y,
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float v1x, float v1y,
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float v2x, float v2y,
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float v3x, float v3y
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) : base(coordination,
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v0x, v0y, v1x, v1y,
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v2x, v2y, v3x, v3y
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)
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float v0x,
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float v0y,
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float v1x,
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float v1y,
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float v2x,
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float v2y,
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float v3x,
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float v3y )
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: base( coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
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{
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#if DEBUG
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if (
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this[0].Coord + this[2].Coord !=
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this[1].Coord + this[3].Coord
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)
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{
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InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
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#if DEBUG
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if( this[ 0 ].Coord + this[ 2 ].Coord != this[ 1 ].Coord + this[ 3 ].Coord ) {
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InternalIO.InternalWriteLog(
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"Init of geometry item failed, because four vertices cannot form a rectangle.",
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LogType.Warning );
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}
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#endif
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#endif
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}
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}
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