daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
@@ -40,7 +40,7 @@ using System.Threading.Tasks;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Sequential)]
[StructLayout( LayoutKind.Sequential )]
public struct PartialPlainCoordinate
{
@@ -49,40 +49,36 @@ namespace StgSharp.Geometries
/// <summary>
/// The origin of this coordinate.
/// </summary>
public vec3d origin;
public Vec3 origin;
public PartialPlainCoordinate
(
vec3d origin,
vec3d horiziontial,
vec3d vertical
)
public PartialPlainCoordinate(
Vec3 origin,
Vec3 horiziontial,
Vec3 vertical )
{
this.origin = origin;
axis = new Matrix32();
#if NET5_0_OR_GREATER
Unsafe.SkipInit(out axis.mat);
#endif
#if NET5_0_OR_GREATER
Unsafe.SkipInit( out axis.mat );
#endif
axis.colum0 = horiziontial;
axis.colum1 = vertical;
}
/// <summary>
/// The horizontial axis of the coordinate.
/// Point to the right direction.
/// The horizontial axis of the coordinate. Point to the right direction.
/// </summary>
public vec3d axis_H => axis.colum0;
public Vec3 axis_H => axis.colum0;
/// <summary>
/// The vertical axis of the coordinate.
/// Point to the top direction.
/// The vertical axis of the coordinate. Point to the top direction.
/// </summary>
public vec3d axis_V => axis.colum1;
public Vec3 axis_V => axis.colum1;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public vec3d GetRealLocate(vec2d raletiveLocation)
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public Vec3 GetRealLocate( Vec2 raletiveLocation )
{
return origin + axis.VerticalVecMultiply(raletiveLocation);
return origin + axis.VerticalVecMultiply( raletiveLocation );
}
}
@@ -34,16 +34,14 @@ using System.Runtime.CompilerServices;
namespace StgSharp.Geometries
{
public static unsafe class GeometryOperation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static vec3d DefaultMotion(int tick)
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec3 DefaultMotion( int tick )
{
return default(vec3d);
return default( Vec3 );
}
}
}
@@ -38,39 +38,39 @@ using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IPlainEntity
{
public vec2d CenterPosition { get; set; }
public Vec2 CenterPosition
{
get;
set;
}
public bool CollideWith(IPlainEntity entity);
public bool CollideWith( IPlainEntity entity );
}
public class PlainEntity : IPlainEntity
{
private PlainGeometry _shape;
public PlainEntity(PlainGeometry shape)
public PlainEntity( PlainGeometry shape )
{
_shape = shape;
}
bool IPlainEntity.CollideWith(IPlainEntity entity)
bool IPlainEntity.CollideWith( IPlainEntity entity )
{
throw new NotImplementedException();
}
vec2d IPlainEntity.CenterPosition
Vec2 IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
}
}
@@ -43,15 +43,14 @@ namespace StgSharp.Geometries
public class ParticleOnPlain : IInstancing, IPlainEntity
{
public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
public ParticleOnPlain( PlainInstancingBuffer<ParticleOnPlain> buffer )
{
if (buffer == null)
{
throw new ArgumentNullException(paramName: nameof(buffer));
if( buffer == null ) {
throw new ArgumentNullException( paramName: nameof( buffer ) );
}
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
((IInstancingBuffer)buffer).InstanceList.Add(this);
( ( IInstancingBuffer )buffer ).InstanceList.Add( this );
}
public GeometryMotion Motion
@@ -72,21 +71,20 @@ namespace StgSharp.Geometries
set;
}
vec3d IInstancing.CenterPositionGlobal
Vec3 IInstancing.CenterPositionGlobal
{
get;
set;
}
bool IPlainEntity.CollideWith(IPlainEntity entity)
bool IPlainEntity.CollideWith( IPlainEntity entity )
{
throw new NotImplementedException();
}
vec2d IPlainEntity.CenterPosition
Vec2 IPlainEntity.CenterPosition
{
get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
get => GlobalBuffer.CoordAndRotationList[ BufferId ].XY;
set => throw new NotImplementedException();
}
@@ -42,33 +42,31 @@ namespace StgSharp.Geometries
public abstract class PlainGeometry : IGeometry
{
protected vec4d[] vertexMat;
protected Vec4[] vertexMat;
internal CoordinationBase coordinate;
internal PlainGeometry(CoordinationBase coordination)
internal PlainGeometry( CoordinationBase coordination )
{
coordinate = coordination;
}
public Point this[int index]
public Point this[ int index ]
{
get => new Point(vertexMat[index]);
set => vertexMat[index].vec = value.coordVec;
get => new Point( vertexMat[ index ] );
set => vertexMat[ index ].vec = value.coordVec;
}
public int VertexCount => this.vertexMat.Length;
public abstract ReadOnlySpan<int> VertexIndices { get; }
public abstract ReadOnlySpan<int> VertexIndices
{
get;
}
#pragma warning disable CA1819
public vec4d[] VertexStream => vertexMat;
#pragma warning disable CA1819
public Vec4[] VertexStream => vertexMat;
public CoordinationBase Coordination => this.coordinate;
#pragma warning restore CA1819
}
}
@@ -44,26 +44,24 @@ using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class PlainInstancingBuffer<T> :
IDisposable, IEnumerable<T>, IInstancingBuffer
where T :
IInstancing
public class PlainInstancingBuffer<T> : IDisposable, IEnumerable<T>, IInstancingBuffer
where T: IInstancing
{
private bool disposedValue;
private CoordinatePlain globalCorrdinnate;
private List<vec4d> coordList;
private List<Vec4> coordList;
private List<IInstancing> instanceList;
private List<float> scalingList;
private Mutex mutex;
public PlainInstancingBuffer()
{
coordList = new List<vec4d>(capacity: 100);
instanceList = new List<IInstancing>(capacity: 100);
scalingList = new List<float>(capacity: 100);
coordArray = Array.Empty<vec4d>();
coordList = new List<Vec4>( capacity: 100 );
instanceList = new List<IInstancing>( capacity: 100 );
scalingList = new List<float>( capacity: 100 );
coordArray = Array.Empty<Vec4>();
scaleArray = Array.Empty<float>();
mutex = new Mutex();
}
@@ -73,7 +71,7 @@ namespace StgSharp.Geometries
get => instanceList;
}
public List<vec4d> CoordAndRotationList
public List<Vec4> CoordAndRotationList
{
get => coordList;
}
@@ -83,25 +81,25 @@ namespace StgSharp.Geometries
get => scalingList;
}
public Span<vec4d> CoordAndRotationSpan
public Span<Vec4> CoordAndRotationSpan
{
get
{
if (coordArray.Length != coordList.Capacity)
{
FieldInfo fieldInfo = typeof(List<vec4d>).
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
if (fieldInfo == null)
{
#pragma warning disable CA1065
#pragma warning disable CA2201
if( coordArray.Length != coordList.Capacity ) {
FieldInfo fieldInfo = typeof( List<Vec4> ).
GetField(
"_items",
BindingFlags.NonPublic | BindingFlags.Instance );
if( fieldInfo == null ) {
#pragma warning disable CA1065
#pragma warning disable CA2201
throw new NullReferenceException();
#pragma warning restore CA2201
#pragma warning restore CA1065
#pragma warning restore CA2201
#pragma warning restore CA1065
}
coordArray = (vec4d[])fieldInfo.GetValue(coordList);
coordArray = ( Vec4[] )fieldInfo.GetValue( coordList );
}
return new Span<vec4d>(coordArray, 0, coordList.Count);
return new Span<Vec4>( coordArray, 0, coordList.Count );
}
}
@@ -109,21 +107,21 @@ namespace StgSharp.Geometries
{
get
{
if (scaleArray.Length != coordList.Capacity)
{
FieldInfo fieldInfo = typeof(List<float>).
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
if (fieldInfo == null)
{
#pragma warning disable CA1065
#pragma warning disable CA2201
if( scaleArray.Length != coordList.Capacity ) {
FieldInfo fieldInfo = typeof( List<float> ).
GetField(
"_items",
BindingFlags.NonPublic | BindingFlags.Instance );
if( fieldInfo == null ) {
#pragma warning disable CA1065
#pragma warning disable CA2201
throw new NullReferenceException();
#pragma warning restore CA2201
#pragma warning restore CA1065
#pragma warning restore CA2201
#pragma warning restore CA1065
}
scaleArray = (float[])fieldInfo.GetValue(scalingList);
scaleArray = ( float[] )fieldInfo.GetValue( scalingList );
}
return new Span<float>(scaleArray, 0, coordList.Count);
return new Span<float>( scaleArray, 0, coordList.Count );
}
}
@@ -131,8 +129,8 @@ namespace StgSharp.Geometries
{
mutex.WaitOne();
int ret = instanceList.Count;
coordList.Add(new vec4d());
scalingList.Add(0);
coordList.Add( new Vec4() );
scalingList.Add( 0 );
mutex.ReleaseMutex();
return ret;
}
@@ -144,55 +142,51 @@ namespace StgSharp.Geometries
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
Dispose( disposing: true );
GC.SuppressFinalize( this );
}
public IEnumerator<T> GetEnumerator()
{
foreach (IInstancing item in instanceList)
{
yield return (T)item;
foreach( IInstancing item in instanceList ) {
yield return ( T )item;
}
}
public void Remove(T instance)
public void Remove( T instance )
{
mutex.WaitOne();
if (instance.GlobalBuffer != this)
{
if( instance.GlobalBuffer != this ) {
throw new ArgumentException(
message: "instance does not belong to current Particle Buffer",
paramName: nameof(instance));
paramName: nameof( instance ) );
}
int index = instance.BufferId;
IInstancing temp = instanceList[instanceList.Count - 1];
instanceList[instance.BufferId] = temp;
IInstancing temp = instanceList[ instanceList.Count - 1 ];
instanceList[ instance.BufferId ] = temp;
temp.BufferId = instance.BufferId;
coordList[instance.BufferId] = coordList[coordList.Count - 1];
scalingList[instance.BufferId] = scalingList[scalingList.Count - 1];
coordList[ instance.BufferId ] = coordList[ coordList.Count - 1 ];
scalingList[ instance.BufferId ] = scalingList[
scalingList.Count - 1 ];
instanceList.RemoveAt(instanceList.Count - 1);
coordList.RemoveAt(coordList.Count - 1);
scalingList.RemoveAt(scalingList.Count - 1);
instanceList.RemoveAt( instanceList.Count - 1 );
coordList.RemoveAt( coordList.Count - 1 );
scalingList.RemoveAt( scalingList.Count - 1 );
mutex.ReleaseMutex();
}
public void UpdateAllParticles()
{
foreach (IInstancing particle in instanceList)
{
foreach( IInstancing particle in instanceList ) {
particle.Move();
}
}
protected virtual void Dispose(bool disposing)
protected virtual void Dispose( bool disposing )
{
if (!disposedValue)
{
if (disposing)
{
if( !disposedValue ) {
if( disposing ) {
mutex.Dispose();
}
@@ -205,21 +199,19 @@ namespace StgSharp.Geometries
IEnumerator IEnumerable.GetEnumerator()
{
foreach (IInstancing item in instanceList)
{
yield return (T)item;
foreach( IInstancing item in instanceList ) {
yield return ( T )item;
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException(
);
#region field of mem opt
vec4d[] coordArray;
float[] scaleArray;
#endregion
private Vec4[] coordArray;
private float[] scaleArray;
#endregion
}
}
@@ -38,52 +38,50 @@ namespace StgSharp.Geometries
public class Parallelogram : Polygon4
{
internal readonly Func<int, vec3d> movCenterOperation =
new Func<int, vec3d>(GeometryOperation.DefaultMotion);
internal readonly Func<int, Vec3> movCenterOperation =
new Func<int, Vec3>( GeometryOperation.DefaultMotion );
internal Point center;
public Parallelogram(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(
v0x, v0y, v1x, v1y,
v2x, v2y, v3x, v3y
)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
{
#if DEBUG
if (
this[0].Coord + this[2].Coord !=
this[1].Coord + this[3].Coord
)
{
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
#if DEBUG
if( this[ 0 ].Coord + this[ 2 ].Coord != this[ 1 ].Coord + this[ 3 ].Coord ) {
InternalIO.InternalWriteLog(
"Init of geometry item failed, because four vertices cannot form a rectangle.",
LogType.Warning );
}
#endif
#endif
}
public Parallelogram(
PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(coordination,
v0x, v0y, v1x, v1y,
v2x, v2y, v3x, v3y
)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
{
#if DEBUG
if (
this[0].Coord + this[2].Coord !=
this[1].Coord + this[3].Coord
)
{
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
#if DEBUG
if( this[ 0 ].Coord + this[ 2 ].Coord != this[ 1 ].Coord + this[ 3 ].Coord ) {
InternalIO.InternalWriteLog(
"Init of geometry item failed, because four vertices cannot form a rectangle.",
LogType.Warning );
}
#endif
#endif
}
}
@@ -38,52 +38,54 @@ namespace StgSharp.Geometries
{
internal readonly float d = -1;
internal vec3d origin;
internal Vec3 origin;
internal vec3d plainParameter;
internal vec3d vec1;
internal vec3d vec2;
internal Vec3 plainParameter;
internal Vec3 vec1;
internal Vec3 vec2;
internal Plain(Vector4 origin, Vector4 p1, Vector4 p2)
internal Plain( Vector4 origin, Vector4 p1, Vector4 p2 )
{
this.origin = new vec3d(origin);
this.origin = new Vec3( origin );
vec1 = new vec3d(p1 - origin);
vec2 = new vec3d(p2 - origin);
vec1 = new Vec3( p1 - origin );
vec2 = new Vec3( p2 - origin );
}
public Plain(vec3d o, vec3d v1, vec3d v2)
public Plain( Vec3 o, Vec3 v1, Vec3 v2 )
{
this.origin = o;
this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
this.vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //计算平面在xz平面上的方向投影
this.vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //计算平面在yz平面上的方向投影
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
plainParameter.Z = origin.Z - ( vec1.Z * ( origin.X / vec1.X ) ) - ( vec2.Z * ( origin.Y / vec2.Y ) );
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
plainParameter.Z = 1 / plainParameter.Z;
}
public Plain(Point p1, Point p2, Point p3)
public Plain( Point p1, Point p2, Point p3 )
{
vec3d origin = p1.Coord;
vec3d v1 = p2.Coord - origin;
vec3d v2 = p3.Coord - origin;
Vec3 origin = p1.Coord;
Vec3 v1 = p2.Coord - origin;
Vec3 v2 = p3.Coord - origin;
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //计算平面在xz平面上的方向投影
vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //计算平面在yz平面上的方向投影
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
plainParameter.Z = origin.Z - ( vec1.Z * ( origin.X / vec1.X ) ) - ( vec2.Z * ( origin.Y / vec2.Y ) );
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
@@ -41,17 +41,17 @@ namespace StgSharp.Geometries
protected static int[] Indices = [0, 1, 2, 0, 2, 3];
internal Polygon4() : base(PlainCoordinate.StandardPlainCoordination)
internal Polygon4()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[4];
vertexMat = new Vec4[4];
}
internal Polygon4(vec4d[] rawCoord) :
base(PlainCoordinate.StandardPlainCoordination)
internal Polygon4( Vec4[] rawCoord )
: base( PlainCoordinate.StandardPlainCoordination )
{
if (rawCoord.Length != 4)
{
throw new ArgumentOutOfRangeException(nameof(rawCoord));
if( rawCoord.Length != 4 ) {
throw new ArgumentOutOfRangeException( nameof( rawCoord ) );
}
vertexMat = rawCoord;
}
@@ -60,61 +60,67 @@ namespace StgSharp.Geometries
Point topLeft,
Point topRight,
Point bottomRight,
Point bottomLeft
) : base(PlainCoordinate.StandardPlainCoordination)
Point bottomLeft )
: base( PlainCoordinate.StandardPlainCoordination )
{
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
this[ 0 ] = topLeft;
this[ 1 ] = topRight;
this[ 2 ] = bottomRight;
this[ 3 ] = bottomLeft;
}
public Polygon4(CoordinationBase coordinate,
public Polygon4(
CoordinationBase coordinate,
PlainCoordinate coordination,
Point topLeft,
Point topRight,
Point bottomRight,
Point bottomLeft
) : base(coordinate)
Point bottomLeft )
: base( coordinate )
{
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
this[ 0 ] = topLeft;
this[ 1 ] = topRight;
this[ 2 ] = bottomRight;
this[ 3 ] = bottomLeft;
}
public Polygon4(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(PlainCoordinate.StandardPlainCoordination)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[4];
vertexMat = new Vec4[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
}
public Polygon4(
PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(coordination)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( coordination )
{
vertexMat = new vec4d[4];
vertexMat = new Vec4[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
}
public override ReadOnlySpan<int> VertexIndices => Indices;
@@ -41,42 +41,53 @@ namespace StgSharp.Geometries
internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4];
public unsafe Polygon5() : base(PlainCoordinate.StandardPlainCoordination)
public unsafe Polygon5()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[5];
vertexMat = new Vec4[5];
}
public Polygon5(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y,
float v4x, float v4y
) : base(PlainCoordinate.StandardPlainCoordination)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y,
float v4x,
float v4y )
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[5];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[4] = new Point(v4x, v4y, 0);
vertexMat = new Vec4[5];
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
this[ 4 ] = new Point( v4x, v4y, 0 );
}
public Polygon5(
PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y,
float v4x, float v4y
) : base(coordination)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y,
float v4x,
float v4y )
: base( coordination )
{
vertexMat = new vec4d[5];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[4] = new Point(v4x, v4y, 0);
vertexMat = new Vec4[5];
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
this[ 3 ] = new Point( v3x, v3y, 0 );
this[ 4 ] = new Point( v4x, v4y, 0 );
}
public override ReadOnlySpan<int> VertexIndices => Indices;
@@ -41,30 +41,31 @@ namespace StgSharp.Geometries
internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5];
public Polygon6() : base(PlainCoordinate.StandardPlainCoordination)
public Polygon6()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[6];
vertexMat = new Vec4[6];
}
public Polygon6(
PlainCoordinate coordination,
vec2d vert0,
vec2d vert1,
vec2d vert2,
vec2d vert3,
vec2d vert4,
vec2d vert5,
vec2d vert6
) : base(coordination)
Vec2 vert0,
Vec2 vert1,
Vec2 vert2,
Vec2 vert3,
Vec2 vert4,
Vec2 vert5,
Vec2 vert6 )
: base( coordination )
{
vertexMat = new vec4d[6];
vertexMat[0].vec = vert0.vec;
vertexMat[1].vec = vert1.vec;
vertexMat[2].vec = vert2.vec;
vertexMat[3].vec = vert3.vec;
vertexMat[4].vec = vert4.vec;
vertexMat[5].vec = vert5.vec;
vertexMat[6].vec = vert6.vec;
vertexMat = new Vec4[6];
vertexMat[ 0 ].vec = vert0.vec;
vertexMat[ 1 ].vec = vert1.vec;
vertexMat[ 2 ].vec = vert2.vec;
vertexMat[ 3 ].vec = vert3.vec;
vertexMat[ 4 ].vec = vert4.vec;
vertexMat[ 5 ].vec = vert5.vec;
vertexMat[ 6 ].vec = vert6.vec;
}
public override ReadOnlySpan<int> VertexIndices => Indices;
@@ -38,59 +38,54 @@ namespace StgSharp.Geometries
{
public Rectangle(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(
v0x, v0y,
v1x, v1y,
v2x, v2y,
v3x, v3y
)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
{
#if DEBUG
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0)
{
#if DEBUG
Vec2 side0 = ( this[ 0 ].Coord - this[ 1 ].Coord ).XY;
Vec2 side1 = ( this[ 2 ].Coord - this[ 1 ].Coord ).XY;
if( side0.Cross( side1 ) == 0 ) {
throw new ArgumentException();
}
#endif
#endif
}
public Rectangle(
PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(coordination,
v0x, v0y,
v1x, v1y,
v2x, v2y,
v3x, v3y
)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
{
#if DEBUG
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0)
{
#if DEBUG
Vec2 side0 = ( this[ 0 ].Coord - this[ 1 ].Coord ).XY;
Vec2 side1 = ( this[ 2 ].Coord - this[ 1 ].Coord ).XY;
if( side0.Cross( side1 ) == 0 ) {
throw new ArgumentException();
}
#endif
#endif
}
/// <summary>
/// Calculate movement to center
/// </summary>
/// <param name="tick">CurrentBlueprint time tick</param>
/// <param name="tick"> CurrentBlueprint time tick </param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick)
public virtual Vec3 MovCenter( uint tick )
{
return default(vec3d);
return default( Vec3 );
}
}
@@ -34,7 +34,6 @@ using System.Numerics;
namespace StgSharp.Geometries
{
/// <summary>
/// A square
/// </summary>
@@ -42,21 +41,18 @@ namespace StgSharp.Geometries
{
public Square(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y)
: base(v0x, v0y,
v1x, v1y,
v2x, v2y,
v3x, v3y)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y )
: base( v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y )
{
if (true)
{
}
if( true ) { }
}
}
}
@@ -37,60 +37,64 @@ using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal static int[] Indices = [0, 1, 2];
public Triangle() : base(PlainCoordinate.StandardPlainCoordination)
public Triangle()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new vec4d[3];
vertexMat = new Vec4[3];
}
public Triangle( Point vertex01, Point vertex02, Point vertex03 )
: base( PlainCoordinate.StandardPlainCoordination )
{
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
}
public Triangle(
PlainCoordinate coordination,
Point vertex01,
Point vertex02,
Point vertex03
) : base(PlainCoordinate.StandardPlainCoordination)
Point vertex03 )
: base( coordination )
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(PlainCoordinate coordination,
Point vertex01,
Point vertex02,
Point vertex03
) : base(coordination)
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
this[ 0 ] = vertex01;
this[ 1 ] = vertex02;
this[ 2 ] = vertex03;
}
public Triangle(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y
) : base(PlainCoordinate.StandardPlainCoordination)
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y )
: base( PlainCoordinate.StandardPlainCoordination )
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
}
public Triangle(PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y
) : base(coordination)
public Triangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y )
: base( coordination )
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[ 0 ] = new Point( v0x, v0y, 0 );
this[ 1 ] = new Point( v1x, v1y, 0 );
this[ 2 ] = new Point( v2x, v2y, 0 );
}
public override ReadOnlySpan<int> VertexIndices => Indices;