daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -39,8 +39,10 @@ using System.Text;
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namespace StgSharp.Geometries
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate vec3d GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation);
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[UnmanagedFunctionPointer( CallingConvention.Cdecl )]
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public delegate Vec3 GeometryMotionDelegate(
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TimeSpanProvider timeSource,
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out float rotation );
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public class GeometryMotion
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{
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@@ -54,69 +56,60 @@ namespace StgSharp.Geometries
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public unsafe GeometryMotion(
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bool isIncreament,
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TimeSpanProvider timeSource,
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GeometryMotionDelegate motionDelegate
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)
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GeometryMotionDelegate motionDelegate )
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{
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isIncrementMode = isIncreament;
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time = timeSource;
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if (motionDelegate == null)
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{
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handle = (IntPtr)(delegate*<TimeSpanProvider, out float, vec3d>)&defaultMotion;
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if( motionDelegate == null ) {
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handle = ( IntPtr )( delegate*<TimeSpanProvider, out float, Vec3> )&defaultMotion;
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movement = defaultMotion;
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}
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else if (motionDelegate.Method.IsStatic)
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{
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} else if( motionDelegate.Method.IsStatic ) {
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sourceIsStatic = true;
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handle = Marshal.GetFunctionPointerForDelegate(motionDelegate);
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handle = Marshal.GetFunctionPointerForDelegate( motionDelegate );
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movement = motionDelegate;
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}
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else
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{
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} else {
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movement = motionDelegate;
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}
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//sourceIsStatic = false;
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}
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public bool IsIncrement
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{
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get => isIncrementMode;
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}
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public static GeometryMotion DefaultMotion
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{
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get => new GeometryMotion(true, null, null);
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get => new GeometryMotion( true, null, null );
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}
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public unsafe void RunMotion(ref vec3d coord, ref float rotation)
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public unsafe void RunMotion( ref Vec3 coord, ref float rotation )
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{
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float rot;
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vec3d vec;
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if (sourceIsStatic)
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{
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vec = ((delegate* unmanaged[Cdecl]<TimeSpanProvider, out float, vec3d>)handle)(time, out rot);
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}
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else
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{
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vec = movement(time, out rot);
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Vec3 vec;
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if( sourceIsStatic ) {
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vec = ( ( delegate* unmanaged[Cdecl]<TimeSpanProvider, out float, Vec3> )handle )(
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time, out rot );
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} else {
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vec = movement( time, out rot );
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}
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if (isIncrementMode)
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{
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if( isIncrementMode ) {
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coord += vec;
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rotation += rot;
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}
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else
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{
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} else {
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coord = vec;
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rotation = rot;
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}
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}
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private static vec3d defaultMotion(TimeSpanProvider provider, out float rotation)
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private static Vec3 defaultMotion(
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TimeSpanProvider provider,
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out float rotation )
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{
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rotation = 0;
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return Vec3d.Zero;
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return Vec3.Zero;
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}
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}//------------------------------- End of Class -------------------------------
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