daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
@@ -45,9 +45,7 @@ namespace StgSharp.Geometries
private CoordinationBase localCoordination;
private Matrix44 coordMat;
public CoordinationBase(
CoordinationBase localCoordination)
public CoordinationBase( CoordinationBase localCoordination )
{
this.localCoordination = localCoordination;
coordMat = new Matrix44();
@@ -55,23 +53,23 @@ namespace StgSharp.Geometries
public virtual Point LocalOrigin
{
get => new Point(coordMat.colum3.XYZ);
get => new Point( coordMat.colum3.XYZ );
internal set => coordMat.colum3.XYZ = value.Coord;
}
public virtual vec3d LocalX
public virtual Vec3 LocalX
{
get => coordMat.colum0.XYZ;
internal set => coordMat.colum0.XYZ = value;
}
public virtual vec3d LocalY
public virtual Vec3 LocalY
{
get => coordMat.colum1.XYZ;
internal set => coordMat.colum1.XYZ = value;
}
public virtual vec3d LocalZ
public virtual Vec3 LocalZ
{
get => coordMat.colum2.XYZ;
set => coordMat.colum2.XYZ = value;
@@ -41,23 +41,22 @@ namespace StgSharp.Geometries
{
private static PlainCoordinate statndardPlainCoordination = new PlainCoordinate(
null, new Point(0, 0, 0),
new vec3d(1, 0, 0),
new vec3d(0, 1, 0)
);
null, new Point( 0, 0, 0 ), new Vec3( 1, 0, 0 ),
new Vec3( 0, 1, 0 ) );
public PlainCoordinate(
CoordinationBase local,
Point origin,
vec3d xAxis,
vec3d yAxis
) : base(local)
Vec3 xAxis,
Vec3 yAxis )
: base( local )
{
CoordMat = Matrix44.Unit;
CoordMat.colum0 = new vec4d(xAxis, 0);
CoordMat.colum1 = new vec4d(yAxis, 0);
CoordMat.colum2 = new vec4d(Linear.Normalize(Vec3d.Cross(xAxis, yAxis)), 0);
CoordMat.colum0 = new Vec4( xAxis, 0 );
CoordMat.colum1 = new Vec4( yAxis, 0 );
CoordMat.colum2 = new Vec4(
Linear.Normalize( Vec3.Cross( xAxis, yAxis ) ), 0 );
LocalOrigin = origin;
}
@@ -40,11 +40,12 @@ namespace StgSharp.Geometries
{
public SpaceCoordinate(
CoordinationBase localCoordination, Point origin,
vec3d xAxis, vec3d yAxis, vec3d zAxis
) : base(localCoordination)
{
}
CoordinationBase localCoordination,
Point origin,
Vec3 xAxis,
Vec3 yAxis,
Vec3 zAxis )
: base( localCoordination ) { }
}
}