daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
This commit is contained in:
@@ -33,7 +33,7 @@ using StgSharp.Math;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Launcher<T> where T : IEntity
|
||||
public class Launcher<T> where T: IEntity
|
||||
{
|
||||
|
||||
internal uint[] launchtick; //发射子弹的内部计时
|
||||
@@ -44,7 +44,7 @@ namespace StgSharp
|
||||
*用于发射其他的实体,主要是子弹 和 掉落物
|
||||
*/
|
||||
|
||||
internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
|
||||
internal Vec2 _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
|
||||
|
||||
public EntityPartical Bullet
|
||||
{
|
||||
@@ -52,12 +52,7 @@ namespace StgSharp
|
||||
set => _bulletSample = value;
|
||||
}
|
||||
|
||||
internal virtual void Launch()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
internal virtual void Launch() { }
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user