daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="intrinsicContextProvider.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the ¡°Software¡±), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Data.Intrinsic;
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using System;
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using System.Runtime.InteropServices;
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namespace StgSharp
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{
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internal static unsafe partial class InternalIO
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{
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private static readonly IntrinsicContext _intrinsicContext = new IntrinsicContext(
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);
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internal static IntrinsicContext Intrinsic
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{
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get => _intrinsicContext;
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}
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[DllImport(
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InternalIO.SSC_libName,
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CallingConvention = CallingConvention.Cdecl,
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EntryPoint = "load_intrinsic_function" )]
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private static extern void LoadIntrinsicFunction(
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IntrinsicContext* context );
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}
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}
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