daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
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@@ -35,31 +35,30 @@ using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public struct KeyTrigger : ITrigger, IEquatable<KeyTrigger>
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public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
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{
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private KeyboardKey _targetKey;
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private KeyStatus _triggerStat;
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private readonly KeyboardKey _targetKey;
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private readonly KeyStatus _triggerStat;
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public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
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public KeyTrigger( KeyboardKey targetKey, KeyStatus targetStat )
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{
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this._targetKey = targetKey;
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this._triggerStat = targetStat;
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}
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public int TargetKeyOrButtonID => (int)_targetKey;
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public int TargetKeyOrButtonID => ( int )_targetKey;
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public KeyStatus TriggeredStatus => _triggerStat;
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public override bool Equals(object obj)
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public override bool Equals( object obj )
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{
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return base.Equals(obj);
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return base.Equals( obj );
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}
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public override int GetHashCode()
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{
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return ((int)_targetKey) + (17 * ((int)_triggerStat));
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return ( ( int )_targetKey ) + ( 17 * ( ( int )_triggerStat ) );
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}
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public override string ToString()
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@@ -67,17 +66,17 @@ namespace StgSharp.Controlling.UsrActivity
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return $"Key {_targetKey} triggered when {_triggerStat}";
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}
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public static bool operator !=(KeyTrigger left, KeyTrigger right)
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public static bool operator !=( KeyTrigger left, KeyTrigger right )
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{
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return !(left == right);
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return !( left == right );
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}
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public static bool operator ==(KeyTrigger left, KeyTrigger right)
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public static bool operator ==( KeyTrigger left, KeyTrigger right )
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{
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return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
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return ( left._triggerStat == right._triggerStat ) && ( left._targetKey == right._targetKey );
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}
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bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
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bool IEquatable<KeyTrigger>.Equals( KeyTrigger other )
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{
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return other == this;
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}
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