daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
@@ -0,0 +1,51 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IClickTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public interface IClickTrigger
{
public int TargetKeyOrButtonID
{
get;
}
public KeyStatus TriggeredStatus
{
get;
}
}
}
@@ -34,47 +34,57 @@ using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public struct JoystickTrigger : ITrigger, IEquatable<JoystickTrigger>
public readonly struct JoystickTrigger : IClickTrigger, IEquatable<JoystickTrigger>
{
private KeyStatus _triggeredStat;
public Joystick Stick;
private readonly Joystick _stick;
private readonly KeyStatus _status;
public JoystickTrigger(Joystick targetKey)
public JoystickTrigger( Joystick targetKey, KeyStatus status )
{
this.Stick = targetKey;
this._stick = targetKey;
_status = status;
}
public int TargetKeyOrButtonID => (int)Stick;
public int TargetKeyOrButtonID => ( int )_stick;
public KeyStatus TriggeredStatus => _triggeredStat;
public override bool Equals(object obj)
public Joystick Stick
{
return base.Equals(obj);
get => _stick;
}
public KeyStatus TriggeredStatus => _status;
public override bool Equals( object obj )
{
return base.Equals( obj );
}
public override int GetHashCode()
{
return ((int)Stick) + (17 * ((int)_triggeredStat));
return ( ( int )_stick ) + ( 17 * ( ( int )_status ) );
}
public override string ToString()
{
return $"Key {Stick} triggered when {_triggeredStat}";
return $"Key {_stick} triggered when {_status}";
}
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
public static bool operator !=(
JoystickTrigger left,
JoystickTrigger right )
{
return !(left == right);
return !( left == right );
}
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
public static bool operator ==(
JoystickTrigger left,
JoystickTrigger right )
{
return (left._triggeredStat == right._triggeredStat) && (left.Stick == right.Stick);
return ( left._status == right._status ) && ( left._stick == right._stick );
}
bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
bool IEquatable<JoystickTrigger>.Equals( JoystickTrigger other )
{
return other == this;
}
@@ -35,31 +35,30 @@ using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public struct KeyTrigger : ITrigger, IEquatable<KeyTrigger>
public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
{
private KeyboardKey _targetKey;
private KeyStatus _triggerStat;
private readonly KeyboardKey _targetKey;
private readonly KeyStatus _triggerStat;
public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
public KeyTrigger( KeyboardKey targetKey, KeyStatus targetStat )
{
this._targetKey = targetKey;
this._triggerStat = targetStat;
}
public int TargetKeyOrButtonID => (int)_targetKey;
public int TargetKeyOrButtonID => ( int )_targetKey;
public KeyStatus TriggeredStatus => _triggerStat;
public override bool Equals(object obj)
public override bool Equals( object obj )
{
return base.Equals(obj);
return base.Equals( obj );
}
public override int GetHashCode()
{
return ((int)_targetKey) + (17 * ((int)_triggerStat));
return ( ( int )_targetKey ) + ( 17 * ( ( int )_triggerStat ) );
}
public override string ToString()
@@ -67,17 +66,17 @@ namespace StgSharp.Controlling.UsrActivity
return $"Key {_targetKey} triggered when {_triggerStat}";
}
public static bool operator !=(KeyTrigger left, KeyTrigger right)
public static bool operator !=( KeyTrigger left, KeyTrigger right )
{
return !(left == right);
return !( left == right );
}
public static bool operator ==(KeyTrigger left, KeyTrigger right)
public static bool operator ==( KeyTrigger left, KeyTrigger right )
{
return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
return ( left._triggerStat == right._triggerStat ) && ( left._targetKey == right._targetKey );
}
bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
bool IEquatable<KeyTrigger>.Equals( KeyTrigger other )
{
return other == this;
}
@@ -0,0 +1,72 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="MouseTrigger.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct MouseTrigger : IClickTrigger, IEquatable<MouseTrigger>
{
private readonly KeyStatus _status;
private readonly Mouse _mouse;
public MouseTrigger( Mouse mouse, KeyStatus status )
{
_mouse = mouse;
_status = status;
}
public int TargetKeyOrButtonID => ( int )_mouse;
public KeyStatus TriggeredStatus => _status;
public bool Equals( MouseTrigger other )
{
return this == other;
}
public static bool operator !=( MouseTrigger left, MouseTrigger right )
{
return left._mouse != right._mouse || left._status != right._status;
}
public static bool operator ==( MouseTrigger left, MouseTrigger right )
{
return left._mouse == right._mouse && left._status == right._status;
}
}
}
@@ -0,0 +1,102 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="TriggetFactory.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public static class TriggetBuilder
{
private const int JoystickMax = ( int )Joystick.Last + 1;
private const int JoystickMin = ( int )Joystick.First - 1;
private const int KeyboardMax = ( int )KeyboardKey.Last + 1;
private const int KeyboardMin = ( int )KeyboardKey.First - 1;
private const int MouseMax = ( int )Mouse.Last + 1;
private const int MouseMin = ( int )Mouse.First - 1;
private static KeyTrigger keyboardtemp;
private static MouseTrigger mousetemp;
public static JoystickTrigger BuildJoystickClickTrigger(
int keyCode,
KeyStatus status )
{
if( keyCode > MouseMin && keyCode < MouseMax ) {
return new JoystickTrigger( ( Joystick )keyCode, status );
}
throw new InvalidOperationException(
"Known key code or key is not on joystick." );
}
public static KeyTrigger BuildKeyboardClickTrigger(
int keyCode,
KeyStatus status )
{
if( keyCode > KeyboardMin && keyCode < KeyboardMax ) {
return new KeyTrigger( ( KeyboardKey )keyCode, status );
}
throw new InvalidOperationException(
"Known key code or kay is not on keyboard." );
}
public static MouseTrigger BuildMouseClickTrigger(
int keyCode,
KeyStatus status )
{
if( keyCode >= MouseMin && keyCode <= MouseMax ) {
return new MouseTrigger( ( Mouse )keyCode, status );
}
throw new InvalidOperationException(
"Known key code or key is not on mouse." );
}
public static IClickTrigger BuildTrigger(
int keyCode,
KeyStatus status )
{
if( keyCode > KeyboardMin && keyCode < KeyboardMax ) {
return new KeyTrigger( ( KeyboardKey )keyCode, status );
}
if( keyCode > JoystickMin && keyCode < JoystickMax ) {
return new JoystickTrigger( ( Joystick )keyCode, status );
}
if( keyCode >= MouseMin && keyCode <= MouseMax ) {
return new MouseTrigger( ( Mouse )keyCode, status );
}
throw new InvalidOperationException( "Known key code." );
}
}
}