daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange
This commit is contained in:
@@ -0,0 +1,51 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IClickTrigger.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public interface IClickTrigger
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{
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public int TargetKeyOrButtonID
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{
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get;
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}
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public KeyStatus TriggeredStatus
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{
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get;
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}
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}
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}
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@@ -34,47 +34,57 @@ using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public struct JoystickTrigger : ITrigger, IEquatable<JoystickTrigger>
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public readonly struct JoystickTrigger : IClickTrigger, IEquatable<JoystickTrigger>
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{
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private KeyStatus _triggeredStat;
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public Joystick Stick;
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private readonly Joystick _stick;
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private readonly KeyStatus _status;
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public JoystickTrigger(Joystick targetKey)
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public JoystickTrigger( Joystick targetKey, KeyStatus status )
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{
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this.Stick = targetKey;
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this._stick = targetKey;
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_status = status;
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}
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public int TargetKeyOrButtonID => (int)Stick;
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public int TargetKeyOrButtonID => ( int )_stick;
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public KeyStatus TriggeredStatus => _triggeredStat;
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public override bool Equals(object obj)
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public Joystick Stick
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{
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return base.Equals(obj);
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get => _stick;
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}
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public KeyStatus TriggeredStatus => _status;
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public override bool Equals( object obj )
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{
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return base.Equals( obj );
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}
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public override int GetHashCode()
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{
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return ((int)Stick) + (17 * ((int)_triggeredStat));
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return ( ( int )_stick ) + ( 17 * ( ( int )_status ) );
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}
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public override string ToString()
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{
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return $"Key {Stick} triggered when {_triggeredStat}";
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return $"Key {_stick} triggered when {_status}";
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}
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public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
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public static bool operator !=(
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JoystickTrigger left,
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JoystickTrigger right )
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{
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return !(left == right);
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return !( left == right );
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}
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public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
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public static bool operator ==(
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JoystickTrigger left,
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JoystickTrigger right )
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{
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return (left._triggeredStat == right._triggeredStat) && (left.Stick == right.Stick);
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return ( left._status == right._status ) && ( left._stick == right._stick );
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}
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bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
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bool IEquatable<JoystickTrigger>.Equals( JoystickTrigger other )
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{
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return other == this;
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}
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@@ -35,31 +35,30 @@ using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public struct KeyTrigger : ITrigger, IEquatable<KeyTrigger>
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public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
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{
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private KeyboardKey _targetKey;
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private KeyStatus _triggerStat;
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private readonly KeyboardKey _targetKey;
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private readonly KeyStatus _triggerStat;
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public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
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public KeyTrigger( KeyboardKey targetKey, KeyStatus targetStat )
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{
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this._targetKey = targetKey;
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this._triggerStat = targetStat;
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}
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public int TargetKeyOrButtonID => (int)_targetKey;
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public int TargetKeyOrButtonID => ( int )_targetKey;
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public KeyStatus TriggeredStatus => _triggerStat;
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public override bool Equals(object obj)
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public override bool Equals( object obj )
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{
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return base.Equals(obj);
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return base.Equals( obj );
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}
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public override int GetHashCode()
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{
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return ((int)_targetKey) + (17 * ((int)_triggerStat));
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return ( ( int )_targetKey ) + ( 17 * ( ( int )_triggerStat ) );
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}
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public override string ToString()
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@@ -67,17 +66,17 @@ namespace StgSharp.Controlling.UsrActivity
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return $"Key {_targetKey} triggered when {_triggerStat}";
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}
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public static bool operator !=(KeyTrigger left, KeyTrigger right)
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public static bool operator !=( KeyTrigger left, KeyTrigger right )
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{
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return !(left == right);
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return !( left == right );
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}
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public static bool operator ==(KeyTrigger left, KeyTrigger right)
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public static bool operator ==( KeyTrigger left, KeyTrigger right )
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{
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return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
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return ( left._triggerStat == right._triggerStat ) && ( left._targetKey == right._targetKey );
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}
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bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
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bool IEquatable<KeyTrigger>.Equals( KeyTrigger other )
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{
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return other == this;
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}
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@@ -0,0 +1,72 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="MouseTrigger.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
|
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.SymbolStore;
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using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public readonly struct MouseTrigger : IClickTrigger, IEquatable<MouseTrigger>
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{
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private readonly KeyStatus _status;
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private readonly Mouse _mouse;
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public MouseTrigger( Mouse mouse, KeyStatus status )
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{
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_mouse = mouse;
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_status = status;
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}
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public int TargetKeyOrButtonID => ( int )_mouse;
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public KeyStatus TriggeredStatus => _status;
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public bool Equals( MouseTrigger other )
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{
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return this == other;
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}
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public static bool operator !=( MouseTrigger left, MouseTrigger right )
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{
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return left._mouse != right._mouse || left._status != right._status;
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}
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public static bool operator ==( MouseTrigger left, MouseTrigger right )
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{
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return left._mouse == right._mouse && left._status == right._status;
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}
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}
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}
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@@ -0,0 +1,102 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="TriggetFactory.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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||||
// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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||||
// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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||||
//
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||||
// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controlling.UsrActivity
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{
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public static class TriggetBuilder
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{
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private const int JoystickMax = ( int )Joystick.Last + 1;
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private const int JoystickMin = ( int )Joystick.First - 1;
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private const int KeyboardMax = ( int )KeyboardKey.Last + 1;
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private const int KeyboardMin = ( int )KeyboardKey.First - 1;
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private const int MouseMax = ( int )Mouse.Last + 1;
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private const int MouseMin = ( int )Mouse.First - 1;
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private static KeyTrigger keyboardtemp;
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private static MouseTrigger mousetemp;
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public static JoystickTrigger BuildJoystickClickTrigger(
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int keyCode,
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KeyStatus status )
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{
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if( keyCode > MouseMin && keyCode < MouseMax ) {
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return new JoystickTrigger( ( Joystick )keyCode, status );
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}
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throw new InvalidOperationException(
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"Known key code or key is not on joystick." );
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}
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public static KeyTrigger BuildKeyboardClickTrigger(
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int keyCode,
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KeyStatus status )
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{
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if( keyCode > KeyboardMin && keyCode < KeyboardMax ) {
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return new KeyTrigger( ( KeyboardKey )keyCode, status );
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}
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throw new InvalidOperationException(
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"Known key code or kay is not on keyboard." );
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}
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public static MouseTrigger BuildMouseClickTrigger(
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int keyCode,
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KeyStatus status )
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{
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if( keyCode >= MouseMin && keyCode <= MouseMax ) {
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return new MouseTrigger( ( Mouse )keyCode, status );
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}
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throw new InvalidOperationException(
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"Known key code or key is not on mouse." );
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}
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public static IClickTrigger BuildTrigger(
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int keyCode,
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KeyStatus status )
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{
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if( keyCode > KeyboardMin && keyCode < KeyboardMax ) {
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return new KeyTrigger( ( KeyboardKey )keyCode, status );
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}
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if( keyCode > JoystickMin && keyCode < JoystickMax ) {
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return new JoystickTrigger( ( Joystick )keyCode, status );
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}
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if( keyCode >= MouseMin && keyCode <= MouseMax ) {
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return new MouseTrigger( ( Mouse )keyCode, status );
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}
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throw new InvalidOperationException( "Known key code." );
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}
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}
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}
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Reference in New Issue
Block a user