daily update on 20241002 by nitload youmu, intrinsic function rebuild, syntax style arrange

This commit is contained in:
Nitload
2024-10-03 04:03:06 +08:00
parent 0979123ac0
commit 6e2f93b053
265 changed files with 26732 additions and 19058 deletions
@@ -40,11 +40,14 @@ using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public delegate void RenderButtonTextureCallback(
ButtonStatus status,
float beginTime,
in TextureProvider texture );
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
@@ -52,12 +55,13 @@ namespace StgSharp.Controls
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToDisable = -( Enable | DisableToEnable ),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToEnable = -( Enable | Highlight ),
HighlightToDisable = -( Highlight | Disable ),
HighlightToDisable = -(Highlight | Disable),
}
public class TriggerButton : ControllingItem
@@ -66,14 +70,14 @@ namespace StgSharp.Controls
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
#nullable restore
public TriggerButton()
{
@@ -102,41 +106,74 @@ namespace StgSharp.Controls
{
add
{
if (_renderButton == null)
{
if( _renderButton == null ) {
_renderButton = value;
}
else
{
} else {
_renderButton += value;
}
}
remove
{
if (_renderButton != null)
{
if( _renderButton != null ) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsHighLighted
{
get;
internal set;
}
public bool IsDisabled { get; internal set; }
public bool IsDisabled
{
get;
internal set;
}
public bool IsEntity => true;
public ReadOnlySpan<vec4d> TextureBox
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<vec2d, vec4d>(_texture.TextureCoordinate);
get => MemoryMarshal.Cast<Vec2, Vec4>( _texture.TextureCoordinate );
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public vec2d Position { get; set; }
public Rectangle BoundingBox
{
get;
set;
}
public TriggerButton Left
{
get;
internal set;
}
public TriggerButton Right
{
get;
internal set;
}
public TriggerButton Up
{
get;
internal set;
}
public TriggerButton Down
{
get;
internal set;
}
public Vec2 Position
{
get;
set;
}
internal TextureProvider Texture
{
@@ -144,12 +181,15 @@ namespace StgSharp.Controls
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
protected ButtonStatus CurrentStatus
{
get;
set;
}
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight)
{
if( CurrentStatus == ButtonStatus.Highlight ) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
@@ -162,54 +202,44 @@ namespace StgSharp.Controls
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null)
{
if( disableCallback != null ) {
disableCallback();
}
}
public void Enable()
{
if (CurrentStatus == ButtonStatus.Disable)
{
if( CurrentStatus == ButtonStatus.Disable ) {
CurrentStatus = ButtonStatus.DisableToEnable;
}
else
{
} else {
return;
}
if (enableCallback != null)
{
if( enableCallback != null ) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
_renderButton( CurrentStatus, _statusBeginTime, in _texture );
yield return new PlainGeometryMesh( this.BoundingBox, _texture );
}
public void Highlight()
{
if (CurrentStatus == ButtonStatus.Enable)
{
if( CurrentStatus == ButtonStatus.Enable ) {
CurrentStatus |= ButtonStatus.EnableToHighlight;
}
else
{
} else {
return;
}
if (confirmCallback != null)
{
if( confirmCallback != null ) {
confirmCallback();
}
}
internal void Init(ButtonStatus status)
internal void Init( ButtonStatus status )
{
if (CurrentStatus == ButtonStatus.Error)
{
if( CurrentStatus == ButtonStatus.Error ) {
CurrentStatus = status;
}
}