Daily update on 20230505 by nitload youmu, confuse on OpenGL
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@@ -138,7 +138,10 @@ namespace StgSharp.Math
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return new vec4d(vec.X / x, vec.Y / x, vec.Z / x, vec.W / x);
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}
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public static implicit operator float[](vec4d vec)
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{
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return new float[] { vec.X, vec.Y, vec.Z, vec.W };
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}
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}
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