Daily update on 20230505 by nitload youmu, confuse on OpenGL
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@@ -90,6 +90,10 @@ namespace StgSharp.Math
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return new vec2d(vec.X/x, vec.Y/x);
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}
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public static implicit operator float[](vec2d vec)
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{
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return new float[2] {vec.X,vec.Y };
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}
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}
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}
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