Daily update on 20230505 by nitload youmu, confuse on OpenGL
This commit is contained in:
@@ -0,0 +1,604 @@
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namespace StgSharp.Graphics
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{
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public partial class gl
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{
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internal static string[] extension_function_names = new string[]
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{
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"glDrawRangeElements",
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"glTexImage3D",
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"glTexSubImage3D",
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"glCopyTexSubImage3D",
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"glActiveTexture",
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"glSampleCoverage",
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"glCompressedTexImage3D",
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"glCompressedTexImage2D",
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"glCompressedTexImage1D",
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"glCompressedTexSubImage3D",
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"glCompressedTexSubImage2D",
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"glCompressedTexSubImage1D",
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"glGetCompressedTexImage",
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"glBlendFuncSeparate",
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"glMultiDrawArrays",
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"glMultiDrawElements",
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"glPointParameterf",
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"glPointParameterfv",
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"glPointParameteri",
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"glPointParameteriv",
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"glBlendColor",
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"glBlendEquation",
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"glGenQueries",
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"glDeleteQueries",
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"glIsQuery",
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"glBeginQuery",
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"glEndQuery",
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"glGetQueryiv",
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"glGetQueryObjectiv",
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"glGetQueryObjectuiv",
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"glBindBuffer",
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"glDeleteBuffers",
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"glGenBuffers",
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"glIsBuffer",
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"glBufferData",
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"glBufferSubData",
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"glGetBufferSubData",
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"glMapBuffer",
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"glUnmapBuffer",
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"glGetBufferParameteriv",
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"glGetBufferPointerv",
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"glBlendEquationSeparate",
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"glDrawBuffers",
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"glStencilOpSeparate",
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"glStencilFuncSeparate",
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"glStencilMaskSeparate",
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"glAttachShader",
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"glBindAttribLocation",
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"glCompileShader",
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"glCreateProgram",
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"glCreateShader",
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"glDeleteProgram",
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"glDeleteShader",
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"glDetachShader",
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"glDisableVertexAttribArray",
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"glEnableVertexAttribArray",
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"glGetActiveAttrib",
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"glGetActiveUniform",
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"glGetAttachedShaders",
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"glGetAttribLocation",
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"glGetProgramiv",
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"glGetProgramInfoLog",
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"glGetShaderiv",
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"glGetShaderInfoLog",
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"glGetShaderSource",
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"glGetUniformLocation",
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"glGetUniformfv",
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"glGetUniformiv",
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"glGetVertexAttribdv",
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"glGetVertexAttribfv",
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"glGetVertexAttribiv",
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"glGetVertexAttribPointerv",
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"glIsProgram",
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"glIsShader",
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"glLinkProgram",
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"glShaderSource",
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"glUseProgram",
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"glUniform1f",
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"glUniform2f",
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"glUniform3f",
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"glUniform4f",
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"glUniform1i",
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"glUniform2i",
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"glUniform3i",
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"glUniform4i",
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"glUniform1fv",
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"glUniform2fv",
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"glUniform3fv",
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"glUniform4fv",
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"glUniform1iv",
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"glUniform2iv",
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"glUniform3iv",
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"glUniform4iv",
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"glUniformMatrix2fv",
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"glUniformMatrix3fv",
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"glUniformMatrix4fv",
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"glValidateProgram",
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"glVertexAttrib1d",
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"glVertexAttrib1dv",
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"glVertexAttrib1f",
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"glVertexAttrib1fv",
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"glVertexAttrib1s",
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"glVertexAttrib1sv",
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"glVertexAttrib2d",
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"glVertexAttrib2dv",
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"glVertexAttrib2f",
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"glVertexAttrib2fv",
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"glVertexAttrib2s",
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"glVertexAttrib2sv",
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"glVertexAttrib3d",
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"glVertexAttrib3dv",
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"glVertexAttrib3f",
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"glVertexAttrib3fv",
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"glVertexAttrib3s",
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"glVertexAttrib3sv",
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"glVertexAttrib4Nbv",
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"glVertexAttrib4Niv",
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"glVertexAttrib4Nsv",
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"glVertexAttrib4Nub",
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"glVertexAttrib4Nubv",
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"glVertexAttrib4Nuiv",
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"glVertexAttrib4Nusv",
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"glVertexAttrib4bv",
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"glVertexAttrib4d",
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"glVertexAttrib4dv",
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"glVertexAttrib4f",
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"glVertexAttrib4fv",
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"glVertexAttrib4iv",
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"glVertexAttrib4s",
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"glVertexAttrib4sv",
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"glVertexAttrib4ubv",
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"glVertexAttrib4uiv",
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"glVertexAttrib4usv",
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"glVertexAttribPointer",
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"glUniformMatrix2x3fv",
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"glUniformMatrix3x2fv",
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"glUniformMatrix2x4fv",
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"glUniformMatrix4x2fv",
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"glUniformMatrix3x4fv",
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"glUniformMatrix4x3fv",
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"glColorMaski",
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"glGetBooleani_v",
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"glGetIntegeri_v",
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"glEnablei",
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"glDisablei",
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"glIsEnabledi",
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"glBeginTransformFeedback",
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"glEndTransformFeedback",
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"glBindBufferRange",
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"glBindBufferBase",
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"glTransformFeedbackVaryings",
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"glGetTransformFeedbackVarying",
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"glClampColor",
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"glBeginConditionalRender",
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"glEndConditionalRender",
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"glVertexAttribIPointer",
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"glGetVertexAttribIiv",
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"glGetVertexAttribIuiv",
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"glVertexAttribI1i",
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"glVertexAttribI2i",
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"glVertexAttribI3i",
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"glVertexAttribI4i",
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"glVertexAttribI1ui",
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"glVertexAttribI2ui",
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"glVertexAttribI3ui",
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"glVertexAttribI4ui",
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"glVertexAttribI1iv",
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"glVertexAttribI2iv",
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"glVertexAttribI3iv",
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"glVertexAttribI4iv",
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"glVertexAttribI1uiv",
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"glVertexAttribI2uiv",
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"glVertexAttribI3uiv",
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"glVertexAttribI4uiv",
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"glVertexAttribI4bv",
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"glVertexAttribI4sv",
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"glVertexAttribI4ubv",
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"glVertexAttribI4usv",
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"glGetUniformuiv",
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"glBindFragDataLocation",
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"glGetFragDataLocation",
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"glUniform1ui",
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"glUniform2ui",
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"glUniform3ui",
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"glUniform4ui",
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"glUniform1uiv",
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"glUniform2uiv",
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"glUniform3uiv",
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"glUniform4uiv",
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"glTexParameterIiv",
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"glTexParameterIuiv",
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"glGetTexParameterIiv",
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"glGetTexParameterIuiv",
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"glClearBufferiv",
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"glClearBufferuiv",
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"glClearBufferfv",
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"glClearBufferfi",
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"glGetStringi",
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"glIsRenderbuffer",
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"glBindRenderbuffer",
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"glDeleteRenderbuffers",
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"glGenRenderbuffers",
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"glRenderbufferStorage",
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"glGetRenderbufferParameteriv",
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"glIsFramebuffer",
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"glBindFramebuffer",
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"glDeleteFramebuffers",
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"glGenFramebuffers",
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"glCheckFramebufferStatus",
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"glFramebufferTexture1D",
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"glFramebufferTexture2D",
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"glFramebufferTexture3D",
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"glFramebufferRenderbuffer",
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"glGetFramebufferAttachmentParameteriv",
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"glGenerateMipmap",
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"glBlitFramebuffer",
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"glRenderbufferStorageMultisample",
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"glFramebufferTextureLayer",
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"glMapBufferRange",
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"glFlushMappedBufferRange",
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"glBindVertexArray",
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"glDeleteVertexArrays",
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"glGenVertexArrays",
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"glIsVertexArray",
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"glDrawArraysInstanced",
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"glDrawElementsInstanced",
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"glTexBuffer",
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"glPrimitiveRestartIndex",
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"glCopyBufferSubData",
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"glGetUniformIndices",
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"glGetActiveUniformsiv",
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"glGetActiveUniformName",
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"glGetUniformBlockIndex",
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"glGetActiveUniformBlockiv",
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"glGetActiveUniformBlockName",
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"glUniformBlockBinding",
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"glDrawElementsBaseVertex",
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"glDrawRangeElementsBaseVertex",
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"glDrawElementsInstancedBaseVertex",
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"glMultiDrawElementsBaseVertex",
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"glProvokingVertex",
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"glFenceSync",
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"glIsSync",
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"glDeleteSync",
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"glClientWaitSync",
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"glWaitSync",
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"glGetInteger64v",
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"glGetSynciv",
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"glGetInteger64i_v",
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"glGetBufferParameteri64v",
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"glFramebufferTexture",
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"glTexImage2DMultisample",
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"glTexImage3DMultisample",
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"glGetMultisamplefv",
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"glSampleMaski",
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"glBindFragDataLocationIndexed",
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"glGetFragDataIndex",
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"glGenSamplers",
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"glDeleteSamplers",
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"glIsSampler",
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"glBindSampler",
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"glSamplerParameteri",
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"glSamplerParameteriv",
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"glSamplerParameterf",
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"glSamplerParameterfv",
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"glSamplerParameterIiv",
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"glSamplerParameterIuiv",
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"glGetSamplerParameteriv",
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"glGetSamplerParameterIiv",
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"glGetSamplerParameterfv",
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"glGetSamplerParameterIuiv",
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"glQueryCounter",
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"glGetQueryObjecti64v",
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"glGetQueryObjectui64v",
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"glVertexAttribDivisor",
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"glVertexAttribP1ui",
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"glVertexAttribP1uiv",
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"glVertexAttribP2ui",
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"glVertexAttribP2uiv",
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"glVertexAttribP3ui",
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"glVertexAttribP3uiv",
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"glVertexAttribP4ui",
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"glVertexAttribP4uiv",
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"glMinSampleShading",
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"glBlendEquationi",
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"glBlendEquationSeparatei",
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"glBlendFunci",
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"glBlendFuncSeparatei",
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"glDrawArraysIndirect",
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"glDrawElementsIndirect",
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"glUniform1d",
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"glUniform2d",
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"glUniform3d",
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"glUniform4d",
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"glUniform1dv",
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"glUniform2dv",
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"glUniform3dv",
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"glUniform4dv",
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"glUniformMatrix2dv",
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"glUniformMatrix3dv",
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"glUniformMatrix4dv",
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"glUniformMatrix2x3dv",
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"glUniformMatrix2x4dv",
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"glUniformMatrix3x2dv",
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"glUniformMatrix3x4dv",
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"glUniformMatrix4x2dv",
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"glUniformMatrix4x3dv",
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"glGetUniformdv",
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"glGetSubroutineUniformLocation",
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"glGetSubroutineIndex",
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"glGetActiveSubroutineUniformiv",
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"glGetActiveSubroutineUniformName",
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"glGetActiveSubroutineName",
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"glUniformSubroutinesuiv",
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"glGetUniformSubroutineuiv",
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"glGetProgramStageiv",
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"glPatchParameteri",
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"glPatchParameterfv",
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"glBindTransformFeedback",
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"glDeleteTransformFeedbacks",
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"glGenTransformFeedbacks",
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"glIsTransformFeedback",
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"glPauseTransformFeedback",
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"glResumeTransformFeedback",
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"glDrawTransformFeedback",
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"glDrawTransformFeedbackStream",
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"glBeginQueryIndexed",
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"glEndQueryIndexed",
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"glGetQueryIndexediv",
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"glReleaseShaderCompiler",
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"glShaderBinary",
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"glGetShaderPrecisionFormat",
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"glDepthRangef",
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"glClearDepthf",
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"glGetProgramBinary",
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"glProgramBinary",
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"glProgramParameteri",
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"glUseProgramStages",
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"glActiveShaderProgram",
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"glCreateShaderProgramv",
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"glBindProgramPipeline",
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"glDeleteProgramPipelines",
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"glGenProgramPipelines",
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"glIsProgramPipeline",
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"glGetProgramPipelineiv",
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"glProgramUniform1i",
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"glProgramUniform1iv",
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"glProgramUniform1f",
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"glProgramUniform1fv",
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"glProgramUniform1d",
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"glProgramUniform1dv",
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"glProgramUniform1ui",
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"glProgramUniform1uiv",
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"glProgramUniform2i",
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"glProgramUniform2iv",
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"glProgramUniform2f",
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"glProgramUniform2fv",
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"glProgramUniform2d",
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"glProgramUniform2dv",
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"glProgramUniform2ui",
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"glProgramUniform2uiv",
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"glProgramUniform3i",
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"glProgramUniform3iv",
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"glProgramUniform3f",
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"glProgramUniform3fv",
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"glProgramUniform3d",
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"glProgramUniform3dv",
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"glProgramUniform3ui",
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"glProgramUniform3uiv",
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"glProgramUniform4i",
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"glProgramUniform4iv",
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"glProgramUniform4f",
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"glProgramUniform4fv",
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"glProgramUniform4d",
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"glProgramUniform4dv",
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"glProgramUniform4ui",
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"glProgramUniform4uiv",
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"glProgramUniformMatrix2fv",
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"glProgramUniformMatrix3fv",
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"glProgramUniformMatrix4fv",
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"glProgramUniformMatrix2dv",
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"glProgramUniformMatrix3dv",
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"glProgramUniformMatrix4dv",
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"glProgramUniformMatrix2x3fv",
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"glProgramUniformMatrix3x2fv",
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"glProgramUniformMatrix2x4fv",
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"glProgramUniformMatrix4x2fv",
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"glProgramUniformMatrix3x4fv",
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"glProgramUniformMatrix4x3fv",
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"glProgramUniformMatrix2x3dv",
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"glProgramUniformMatrix3x2dv",
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"glProgramUniformMatrix2x4dv",
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"glProgramUniformMatrix4x2dv",
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"glProgramUniformMatrix3x4dv",
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"glProgramUniformMatrix4x3dv",
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"glValidateProgramPipeline",
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"glGetProgramPipelineInfoLog",
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"glVertexAttribL1d",
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"glVertexAttribL2d",
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"glVertexAttribL3d",
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"glVertexAttribL4d",
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"glVertexAttribL1dv",
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"glVertexAttribL2dv",
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"glVertexAttribL3dv",
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"glVertexAttribL4dv",
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"glVertexAttribLPointer",
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"glGetVertexAttribLdv",
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"glViewportArrayv",
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"glViewportIndexedf",
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"glViewportIndexedfv",
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"glScissorArrayv",
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"glScissorIndexed",
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"glScissorIndexedv",
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"glDepthRangeArrayv",
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"glDepthRangeIndexed",
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"glGetFloati_v",
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"glGetDoublei_v",
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"glDrawArraysInstancedBaseInstance",
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"glDrawElementsInstancedBaseInstance",
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"glDrawElementsInstancedBaseVertexBaseInstance",
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"glGetInternalformativ",
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"glGetActiveAtomicCounterBufferiv",
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"glBindImageTexture",
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"glMemoryBarrier",
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"glTexStorage1D",
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"glTexStorage2D",
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"glTexStorage3D",
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"glDrawTransformFeedbackInstanced",
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"glDrawTransformFeedbackStreamInstanced",
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"glClearBufferData",
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"glClearBufferSubData",
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"glDispatchCompute",
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"glDispatchComputeIndirect",
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"glCopyImageSubData",
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"glFramebufferParameteri",
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"glGetFramebufferParameteriv",
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"glGetInternalformati64v",
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"glInvalidateTexSubImage",
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"glInvalidateTexImage",
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"glInvalidateBufferSubData",
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"glInvalidateBufferData",
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"glInvalidateFramebuffer",
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"glInvalidateSubFramebuffer",
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"glMultiDrawArraysIndirect",
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"glMultiDrawElementsIndirect",
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"glGetProgramInterfaceiv",
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"glGetProgramResourceIndex",
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||||
"glGetProgramResourceName",
|
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"glGetProgramResourceiv",
|
||||
"glGetProgramResourceLocation",
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"glGetProgramResourceLocationIndex",
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"glShaderStorageBlockBinding",
|
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"glTexBufferRange",
|
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"glTexStorage2DMultisample",
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"glTexStorage3DMultisample",
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"glTextureView",
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"glBindVertexBuffer",
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"glVertexAttribFormat",
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"glVertexAttribIFormat",
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"glVertexAttribLFormat",
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"glVertexAttribBinding",
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"glVertexBindingDivisor",
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"glDebugMessageControl",
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"glDebugMessageInsert",
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"glDebugMessageCallback",
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"glGetDebugMessageLog",
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"glPushDebugGroup",
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"glPopDebugGroup",
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"glObjectLabel",
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"glGetObjectLabel",
|
||||
"glObjectPtrLabel",
|
||||
"glGetObjectPtrLabel",
|
||||
"glBufferStorage",
|
||||
"glClearTexImage",
|
||||
"glClearTexSubImage",
|
||||
"glBindBuffersBase",
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||||
"glBindBuffersRange",
|
||||
"glBindTextures",
|
||||
"glBindSamplers",
|
||||
"glBindImageTextures",
|
||||
"glBindVertexBuffers",
|
||||
"glClipControl",
|
||||
"glCreateTransformFeedbacks",
|
||||
"glTransformFeedbackBufferBase",
|
||||
"glTransformFeedbackBufferRange",
|
||||
"glGetTransformFeedbackiv",
|
||||
"glGetTransformFeedbacki_v",
|
||||
"glGetTransformFeedbacki64_v",
|
||||
"glCreateBuffers",
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||||
"glNamedBufferStorage",
|
||||
"glNamedBufferData",
|
||||
"glNamedBufferSubData",
|
||||
"glCopyNamedBufferSubData",
|
||||
"glClearNamedBufferData",
|
||||
"glClearNamedBufferSubData",
|
||||
"glMapNamedBuffer",
|
||||
"glMapNamedBufferRange",
|
||||
"glUnmapNamedBuffer",
|
||||
"glFlushMappedNamedBufferRange",
|
||||
"glGetNamedBufferParameteriv",
|
||||
"glGetNamedBufferParameteri64v",
|
||||
"glGetNamedBufferPointerv",
|
||||
"glGetNamedBufferSubData",
|
||||
"glCreateFramebuffers",
|
||||
"glNamedFramebufferRenderbuffer",
|
||||
"glNamedFramebufferParameteri",
|
||||
"glNamedFramebufferTexture",
|
||||
"glNamedFramebufferTextureLayer",
|
||||
"glNamedFramebufferDrawBuffer",
|
||||
"glNamedFramebufferDrawBuffers",
|
||||
"glNamedFramebufferReadBuffer",
|
||||
"glInvalidateNamedFramebufferData",
|
||||
"glInvalidateNamedFramebufferSubData",
|
||||
"glClearNamedFramebufferiv",
|
||||
"glClearNamedFramebufferuiv",
|
||||
"glClearNamedFramebufferfv",
|
||||
"glClearNamedFramebufferfi",
|
||||
"glBlitNamedFramebuffer",
|
||||
"glCheckNamedFramebufferStatus",
|
||||
"glGetNamedFramebufferParameteriv",
|
||||
"glGetNamedFramebufferAttachmentParameteriv",
|
||||
"glCreateRenderbuffers",
|
||||
"glNamedRenderbufferStorage",
|
||||
"glNamedRenderbufferStorageMultisample",
|
||||
"glGetNamedRenderbufferParameteriv",
|
||||
"glCreateTextures",
|
||||
"glTextureBuffer",
|
||||
"glTextureBufferRange",
|
||||
"glTextureStorage1D",
|
||||
"glTextureStorage2D",
|
||||
"glTextureStorage3D",
|
||||
"glTextureStorage2DMultisample",
|
||||
"glTextureStorage3DMultisample",
|
||||
"glTextureSubImage1D",
|
||||
"glTextureSubImage2D",
|
||||
"glTextureSubImage3D",
|
||||
"glCompressedTextureSubImage1D",
|
||||
"glCompressedTextureSubImage2D",
|
||||
"glCompressedTextureSubImage3D",
|
||||
"glCopyTextureSubImage1D",
|
||||
"glCopyTextureSubImage2D",
|
||||
"glCopyTextureSubImage3D",
|
||||
"glTextureParameterf",
|
||||
"glTextureParameterfv",
|
||||
"glTextureParameteri",
|
||||
"glTextureParameterIiv",
|
||||
"glTextureParameterIuiv",
|
||||
"glTextureParameteriv",
|
||||
"glGenerateTextureMipmap",
|
||||
"glBindTextureUnit",
|
||||
"glGetTextureImage",
|
||||
"glGetCompressedTextureImage",
|
||||
"glGetTextureLevelParameterfv",
|
||||
"glGetTextureLevelParameteriv",
|
||||
"glGetTextureParameterfv",
|
||||
"glGetTextureParameterIiv",
|
||||
"glGetTextureParameterIuiv",
|
||||
"glGetTextureParameteriv",
|
||||
"glCreateVertexArrays",
|
||||
"glDisableVertexArrayAttrib",
|
||||
"glEnableVertexArrayAttrib",
|
||||
"glVertexArrayElementBuffer",
|
||||
"glVertexArrayVertexBuffer",
|
||||
"glVertexArrayVertexBuffers",
|
||||
"glVertexArrayAttribBinding",
|
||||
"glVertexArrayAttribFormat",
|
||||
"glVertexArrayAttribIFormat",
|
||||
"glVertexArrayAttribLFormat",
|
||||
"glVertexArrayBindingDivisor",
|
||||
"glGetVertexArrayiv",
|
||||
"glGetVertexArrayIndexediv",
|
||||
"glGetVertexArrayIndexed64iv",
|
||||
"glCreateSamplers",
|
||||
"glCreateProgramPipelines",
|
||||
"glCreateQueries",
|
||||
"glGetQueryBufferObjecti64v",
|
||||
"glGetQueryBufferObjectiv",
|
||||
"glGetQueryBufferObjectui64v",
|
||||
"glGetQueryBufferObjectuiv",
|
||||
"glMemoryBarrierByRegion",
|
||||
"glGetTextureSubImage",
|
||||
"glGetCompressedTextureSubImage",
|
||||
"glGetGraphicsResetStatus",
|
||||
"glGetnCompressedTexImage",
|
||||
"glGetnTexImage",
|
||||
"glGetnUniformdv",
|
||||
"glGetnUniformfv",
|
||||
"glGetnUniformiv",
|
||||
"glGetnUniformuiv",
|
||||
"glReadnPixels",
|
||||
"glTextureBarrier",
|
||||
"glSpecializeShader",
|
||||
"glMultiDrawArraysIndirectCount",
|
||||
"glMultiDrawElementsIndirectCount",
|
||||
"glPolygonOffsetClamp"
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user