Daily update on 20230505 by nitload youmu, confuse on OpenGL
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@@ -7,12 +7,4 @@ __m128 sqrtss(float m)
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.m128_f32[0]=m
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};
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return _mm_sqrt_ss(mCache);
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}
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void main()
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{
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float m = 25.0f;
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scanf_s("%f",&m);
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printf("%f",sqrtss(m).m128_f32[0]);
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}
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@@ -40,7 +40,7 @@
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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@@ -1,2 +1,2 @@
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PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.33.31629:TargetPlatformVersion=10.0.19041.0:
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Debug|x64|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\Asm\|
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Debug|x64|D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\|
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