daily update on 20250109 by nitload youmu, building STEP file reader

This commit is contained in:
Nitload
2025-01-09 07:28:07 +08:00
parent 63c3cd17e2
commit 6cfaa42ff3
84 changed files with 6688 additions and 922 deletions
+103
View File
@@ -0,0 +1,103 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Program.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using StgSharp.Modeling.STEP;
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using System.Xml.XPath;
namespace StgSharp
{
internal static class Program
{
internal static unsafe void Main( string[] args )
{
try {
/**/
StgSharp.Init();
StgSharp.InitGL( 4, 6 );
StgSharp.GlobalSetting.VSyncActivated = false;
if (!STEPReader.FromFile("D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\_NPart#8299.stp", out STEPReader reader))
{
throw new Exception();
}
var info = reader.GetInfo();
Console.WriteLine("OK");
Matrix44 m1 = new Matrix44(
1, 0, 0, 1,
0, 2, 0, 0,
0, 0, 3, 0,
0, 0, 0, 4
);
Matrix43 m2 = new Matrix43(
1,3, 5,
5,7, 10,
2,4,6,
6,8,0
);
var ans = m1.Multiple( m2 );
ViewPort vp = new ViewPort(800,600,"Hello StgSharp!",IntPtr.Zero);
//throw new NotImplementedException();
ViewModelBase mainModel = new ViewModelMain( vp );
mainModel.CreateAndBindView<ViewMain>( "MainView", (1, 1, 1) );
mainModel.UseViewModel( "MainView" );
StgSharp.Terminate();
/**/
}
catch( Exception ex ) {
StgSharp.WriteLog($"{ex}", LogType.Error);
if( true ) { }
Dialogue.PostError( ex );
Environment.Exit(-1);
}
}
}
}
@@ -0,0 +1,428 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Partical.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class ParticleRenderStream : glRender
{
private AutoTextureGL autoT;
private ElementBuffer ebo;
private ElementBuffer f_ebo;
private FrameBuffer fbo;
private Image i;
private int temp = 0;
private PlainInstancingBuffer<ParticleOnPlain> buffer;
private RenderBuffer rbo;
private ShaderProgram frameMainShader;
private ShaderProgram s;
private TextureGL f_t;
private TextureGL t;
private Uniform<int> texUniform;
private Uniform<float> time;
private VertexArray f_vao;
private VertexArray vao;
private VertexBuffer f_vbo;
private VertexBuffer vbo;
public ParticleRenderStream() { }
public override bool IsContextSharable => true;
public Rectangle ButtonBounding
{
get;
private set;
}
public TextureProvider ButtonTextureProvider
{
get;
private set;
}
//render a controlling item
public void ButtonMain( IEnumerable<PlainGeometryMesh> items )
{
//Console.WriteLine("Render Button Itself");
GL.BindFrameBuffer( FrameBufferTarget.All, GlHandle.Zero ); /*GL.Assert(true);/**/
GL.ClearColor( 0.4f, TimePassed % 1.0f, 0f, 1.0f ); /*GL.Assert(true);/**/
GL.Clear( MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH/**/ ); /*GL.Assert(true);/**/
f_vao.Bind( 0 ); //GL.Assert(true);
foreach( PlainGeometryMesh mesh in items ) {
//autoT.SelectTextureAndBind(mesh.TextureImage);
f_t.LoadTexture( 0, mesh.TextureImage );
//GL.Assert(true);
frameMainShader.Use(); //GL.Assert(true);
GL.DrawElements(
GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero );
}
//GL.ClearError();
//GL.Assert(true);
}
public void Main()
{
temp++;
//GL.ClearError();
GL.Viewport( 0, 0, ( uint )Width, ( uint )Height );
//Console.Clear();
buffer.UpdateAllParticles();
//Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
fbo.Bind( 0 ); //GL.Assert(true);
vao.Bind( 0 ); //GL.Assert(true);
t.Bind2D( 0 ); //GL.Assert(false);
GL.Viewport( 0, 0, ( uint )Width, ( uint )Height );
/**/
GL.TextureImage2d<byte>(
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null );
/**/
//GL.Assert(false);
//Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.ClearColor( ( 0.6f + TimePassed ) % 1.0f, 0.1f, 0.3f, 1 );
//GL.Assert( false );
//Console.WriteLine(GL.CheckFrameBufferStatus(FrameBufferTarget.All));
GL.Clear( MaskBufferBit.COLOR /**/ | MaskBufferBit.DEPTH /**/ );
//GL.Assert(false);
vbo.Bind( 1 );
vbo.WriteVectorData<Vec4>(
1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
s.Use();
NativeCamera.SetAllUniforms();
GL.SetUniformValue( time, TimePassed );
GL.DrawElementsInstanced(
GeometryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero, 100 );
//Console.WriteLine(TimePassed);
//GL.Assert(true);
GL.WaitAccomplishment();
GL.BindVertexArray( GlHandle.Zero );
/**/
//GL.Assert(true);
ImageHelper.Resize( i, Width, Height, ImageMovement.Discard );
//GL.ClearError();
//Console.Write($"size set to {Height},{Width}");
//Console.WriteLine($"Image resized to {i.Height} {i.Width}");
GL.GetTextureImage(
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, i.PixelBuffer );
/*
for (int num = 0; num < i.PixelBuffer.Length; num+=10000)
{
Console.Write($"{i.PixelBuffer[num]}\t");
}
/**/
//GL.Assert(true);
//Array.Fill<byte>(i.PixelBuffer, 24);
GL.BindFrameBuffer( FrameBufferTarget.All, GlHandle.Zero );
//GL.Assert(true);
/**/
}
public void NothingMain()
{
GL.ClearError();
//GL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
GL.ClearColor( 0.5f, 0.2f, 0.3f, 1.0f );
GL.Assert( false );
}
public void RenderButton(
ButtonStatus status,
float statusBegin,
in TextureProvider provider )
{
provider.UpdateFromImage( i );
}
internal static Vec3 DefaultRotation(
TimeSpanProvider provider,
out float rotation )
{
rotation = provider.SpanLengthLowPrecession;
float angle = provider.CurrentSecond * 2;
return ( new Vec3( Scaler.Cos( angle ), Scaler.Sin( angle ),
0 ) ) * provider.SpanLengthLowPrecession;
}
protected override void CustomizeDeinit() { }
protected override void CustomizeInit()
{
//GL.ClearError();
//GL.Assert(true);
buffer = new PlainInstancingBuffer<ParticleOnPlain>();
for( int i = 0; i < 10; i++ ) {
float ai = Scaler.Abs( i - 5.0f );
for( int t = 0; t < 10; t++ ) {
float at = Scaler.Abs( t - 5.0f );
ParticleOnPlain p = new ParticleOnPlain( buffer );
( ( IInstancing )p ).Coord = new Vec3(
( ( ( -5 ) + i ) * 0.2f ) + 0.1f,
( ( ( -5 ) + t ) * 0.2f ) + 0.1f, 0 );
( ( IInstancing )p ).Scale =
Scaler.MinOf( i, t ) * 0.15f;
( ( IInstancing )p ).Motion = new GeometryMotion(
true, TimeProvider, DefaultRotation );
}
}
//GL.Assert(true);
//SetSizeLimit(800, 800, 800, 800);
s = CreateShaderProgram();
frameMainShader = CreateShaderProgram();
Shader pvs = CreateShaderSegment( ShaderType.Vertex, 2 );
Shader pfs = CreateShaderSegment( ShaderType.Fragment, 2 );
//GL.Assert(true);
pvs.Compile( 0, Shader.FromCodeFile( "Shader\\particle.vert" ) );
//GL.Assert(true);
pvs.AttachTo( 0, s );
//GL.Assert(true);
pfs.Compile( 0, Shader.FromCodeFile( "Shader\\particle.frag" ) );
pfs.AttachTo( 0, s );
s.Link();
//GL.Assert(true);
pvs.Compile( 1, Shader.FromCodeFile( "Shader\\fbo.vert" ) );
pvs.AttachTo( 1, frameMainShader );
pfs.Compile( 1, Shader.FromCodeFile( "Shader\\fbo.frag" ) );
pfs.AttachTo( 1, frameMainShader );
frameMainShader.Link();
//GL.Assert(true);
vbo = CreateVertexBuffer( 3 );
vao = CreateVertexArray( 1 );
ebo = CreateElementBuffer( 1 );
vbo.Bind( 0 );
Rectangle rec = new Rectangle(
0.05f, 0.05f, 0.05f, -0.05f, -0.05f, -0.05f, -0.05f, 0.05f );
//GL.Assert(true);
vao.Bind( 0 );
vbo.WriteVectorData( 0, rec.VertexStream, BufferUsage.StaticDraw );
ebo.SetValue( 0, rec.VertexIndices, BufferUsage.StaticDraw );
vao.SetVertexAttribute(
0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
vbo.WriteVectorData<Vec4>(
1, buffer.CoordAndRotationSpan, BufferUsage.StreamDraw );
vao.SetVertexAttribute(
1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
vao.SetVertexAttribute(
2, 1, TypeCode.Single, false, 4 * sizeof( float ),
3 * sizeof( float ) );
GL.VertexAttributeDivisor( 1, 1 );
GL.VertexAttributeDivisor( 2, 1 );
vbo.WriteScalerData<float>(
2, buffer.ScalingSpan, BufferUsage.StaticDraw );
vao.SetVertexAttribute(
3, 1, TypeCode.Single, false, sizeof( float ), 0 );
GL.VertexAttributeDivisor( 3, 1 );
vbo.Unbind();
GL.BindVertexArray( GlHandle.Zero );
NativeCameraViewTarget( (0, 0, -100), (0, 0, 0), (0, 1, 0) );
NativeCameraViewRange( new Degree( 1.5f ), Vec2.Zero, (50, 50) );
NativeCameraUniform( s, "Camera" );
s.Use();
fbo = CreateFrameBuffer( 1 );
rbo = CreateRenderBuffer( 1 );
fbo.Bind( 0 );
rbo.Bind( 0 );
//GL.Assert(true);
t = CreateTexture( 1 );
t.Bind2D( 0 );
GL.TextureImage2d<byte>(
Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, null );
t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
t.Set2dFilterProperty(
0, TextureFilter.Linear, TextureFilter.Linear );
//GL.Assert(true);
GL.FrameBufferTexture2d(
FrameBufferTarget.All, glAttachment.Color( 0 ),
Texture2DTarget.Texture2D, t[ 0 ], 0 );
GL.SetRenderBufferStorage(
RenderBufferInternalFormat.Depth24_Stencil8, this.Size );
GL.CombineFrameBufferRenderBuffer(
FrameBufferAttachment.DepthAndStencil, rbo[ 0 ] );
Console.WriteLine(
GL.CheckFrameBufferStatus( FrameBufferTarget.All ) );
FrameBuffer.BindNull();
//GL.Assert(true);
int streamLength = this.Width * this.Height * 4;
byte[] imageStream = new byte[streamLength];
i = Image.FromMemory(
this.Size, ImageChannel.WithAlphaChannel, imageStream );
time = s.GetUniform<float>( "time" );
Vec2[] buttonTextureCoordArray = {
(0f, 1f),
(1f, 1f),
(1f, 0f),
(0f, 0f)
};
ButtonBounding = new Rectangle(
-0.9f, 0.9f, 0.9f, 0.9f, 0.9f, -0.9f, -0.9f, -0.9f );
//GL.Assert(true);
ButtonTextureProvider = new TextureProvider(
i, buttonTextureCoordArray );
f_vao = CreateVertexArray( 1 );
f_vbo = CreateVertexBuffer( 2 );
f_ebo = CreateElementBuffer( 1 );
//GL.Assert(true);
f_vao.Bind( 0 );
f_ebo.Bind( 0 );
f_ebo.SetValue(
0, ButtonBounding.VertexIndices, BufferUsage.StaticDraw );
//GL.Assert(true);
f_vbo.Bind( 0 );
f_vbo.WriteVectorData(
0, ButtonBounding.VertexStream, BufferUsage.StaticDraw );
f_vao.SetVertexAttribute(
0, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
//GL.Assert(true);
f_vbo.Bind( 1 );
f_vbo.WriteVectorData(
1, buttonTextureCoordArray, BufferUsage.StaticDraw );
f_vao.SetVertexAttribute(
1, 3, TypeCode.Single, false, 4 * sizeof( float ), 0 );
//GL.Assert(true);
autoT = CreateAutoTexture( 4 );
autoT.DefaultTextureProperty = new TextureProperty(
TextureFilter.Nearest, TextureFilter.Nearest,
TextureWrap.Repeat, TextureWrap.Repeat );
f_t = CreateTexture( 1 );
f_t.Bind2D( 0 );
f_t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
f_t.Set2dFilterProperty(
0, TextureFilter.Nearest, TextureFilter.Nearest );
//GL.Assert(true);
f_t.ActivateAs( TextureUnit.Unit1 );
//GL.Assert(true);
frameMainShader.Use();
texUniform = frameMainShader.GetUniform<int>( "tex" );
//GL.Assert(true);
GL.SetUniformValue( texUniform, 1 );
//GL.Assert(true);
GL.ClearError();
GL.Assert( true );
}
}
}
@@ -87,16 +87,23 @@
<PropertyGroup Condition="'$(IsLinux)'=='true'">
<DefineConstants>Linux</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Remove="SSG_errorlog.log" />
<Compile Remove="Entities\**" />
<Compile Remove="Geometries\**" />
<Compile Remove="Math\**" />
<Compile Remove="MVVM\**" />
<EmbeddedResource Remove="Entities\**" />
<EmbeddedResource Remove="Geometries\**" />
<EmbeddedResource Remove="Math\**" />
<EmbeddedResource Remove="MVVM\**" />
<None Remove="Entities\**" />
<None Remove="Geometries\**" />
<None Remove="Math\**" />
<None Remove="MVVM\**" />
</ItemGroup>
<ItemGroup>
<Folder Include="Entities\" />
<Folder Include="Geometries\SpaceGeometry\" />
<Folder Include="Math\LinearHP\" />
<Folder Include="MVVM\DataBinding\" />
<None Remove="SSG_errorlog.log" />
</ItemGroup>
<ItemGroup>
@@ -106,6 +113,11 @@
<PackageReference Include="System.Collections.Concurrent" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StgSharp.Modeling\StgSharp.Modeling.csproj" />
<ProjectReference Include="..\StgSharp\StgSharp.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Shader\awesomeface.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
@@ -0,0 +1,61 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Control.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.MVVM.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain
{
protected class Control : ViewResponder<ViewMain>
{
public Control( ViewMain view ) : base( view ) { }
public override void CustomizedInitialize(
Func<IClickTrigger, string, Action> keyRegister ) { }
public override bool ValidateInitializing()
{
return true;
}
}
}
}
@@ -0,0 +1,100 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Design.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain
{
internal DemoButtonGroup Group
{
get;
set;
}
internal TriggerButton OnlyButton
{
get;
set;
}
internal class Design : ViewDesigner<ViewMain>
{
public Design( ViewMain view ) : base( view ) { }
public override sealed void CustomizedInitialize()
{
Binding.Group = CreateKeyboardButtonGroup<DemoButtonGroup>(
new KeyTrigger( KeyboardKey.Left, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Right, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Up, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Down, KeyStatus.PRESS ),
new KeyTrigger( KeyboardKey.Enter, KeyStatus.PRESS ) );
Binding.OnlyButton = CreateKeyboardButton(
Binding.Stream.ButtonBounding,
Binding.Stream.ButtonTextureProvider, true );
Binding.OnlyButton.RenderButtonTexture += Binding.Stream.RenderButton;
}
public override bool ValidateInitializing()
{
return true;
}
}
}
public class DemoButtonGroup : KeyboardButtonGroup
{
public override sealed void Confirm()
{
return;
}
}
}
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="NewRender.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain
{
public ParticleRenderStream Stream
{
get;
set;
}
private class NewRender : ViewRender<ViewMain>
{
public NewRender( ViewMain view ) : base( view ) { }
public override void CustomizedInitialize()
{
Binding.Stream = CreateRenderStream<ParticleRenderStream>( );
Render[ "only".AsLabel() ] = Binding.Stream;
}
public override bool ValidateInitializing()
{
return Binding.Stream != null;
}
}
}
}
@@ -0,0 +1,100 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ViewMain.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.MVVM.View;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public partial class ViewMain : ViewBase
{
private Dictionary<string, DataBindingEntry> _databindingIndexMap;
public ViewMain()
{
_databindingIndexMap = new Dictionary<string, DataBindingEntry>();
}
public override void CustomizedInitialize(
[NotNull]ViewModelBase viewModelBinding )
{
Designer = new Design( this );
Responder = new Control( this );
Render = new NewRender( this );
Render.Initialize();
Designer.Initialize();
Responder.Initialize( viewModelBinding.MethodLookup );
}
public override bool TryGetObjectReference(
string name,
out DataBindingEntry entry )
{
if( _databindingIndexMap.TryGetValue( name, out entry ) ) {
return true;
}
try {
entry = name switch
{
_ => default( DataBindingEntry ),
};
return !entry.ExactEqual( default( DataBindingEntry ) );
}
catch( Exception ) {
entry = default( DataBindingEntry );
return false;
}
}
protected override void Show()
{
Stream.RenderStart();
//Stream.NothingMain();
Stream.Main();
Stream.ButtonMain( OnlyButton );
Stream.RenderEnd();
}
}
}
@@ -0,0 +1,78 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ViewModelMain.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class ViewModelMain : ViewModelBase
{
private Dictionary<string, DataBindingEntry> dataBindingEntryIndexmap;
public ViewModelMain( ViewPort vp )
: base( vp, 60 )
{
dataBindingEntryIndexmap = new Dictionary<string, DataBindingEntry>(
);
}
public override void CustomizeInitialize() { }
public override bool TryGetObjectReference(
string name,
out DataBindingEntry entry )
{
if( dataBindingEntryIndexmap.TryGetValue( name, out entry ) ) {
return true;
}
entry = name switch
{
_ => DataBindingEntry.NullBinding,
};
if( entry.ExactEqual( DataBindingEntry.NullBinding ) ) {
return false;
}
dataBindingEntryIndexmap.Add( name, entry );
return true;
}
}//------------------------------------- End of Class ------------------------------------------
}
@@ -4,6 +4,76 @@
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},
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"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj",
"projectName": "StgSharp.Modeling",
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj",
"packagesPath": "C:\\Users\\Youmu\\.nuget\\packages\\",
"outputPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\Youmu\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"netstandard2.1"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"C:\\Program Files\\dotnet\\library-packs": {},
"D:\\Programmer\\NugetLocal": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"netstandard2.1": {
"targetAlias": "netstandard2.1",
"projectReferences": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj"
}
}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
}
},
"frameworks": {
"netstandard2.1": {
"targetAlias": "netstandard2.1",
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"frameworkReferences": {
"NETStandard.Library": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.400\\RuntimeIdentifierGraph.json"
}
}
},
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharpDebug\\StgSharpDebug.csproj": {
"version": "1.0.0",
"restore": {
@@ -33,7 +103,14 @@
"frameworks": {
"net6.0": {
"targetAlias": "net6.0",
"projectReferences": {}
"projectReferences": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj"
},
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj"
}
}
}
},
"warningProperties": {
@@ -80,6 +157,83 @@
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.400\\RuntimeIdentifierGraph.json"
}
}
},
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj",
"projectName": "StgSharp",
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj",
"packagesPath": "C:\\Users\\Youmu\\.nuget\\packages\\",
"outputPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\Youmu\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"netstandard2.1"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"C:\\Program Files\\dotnet\\library-packs": {},
"D:\\Programmer\\NugetLocal": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"netstandard2.1": {
"targetAlias": "netstandard2.1",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
}
},
"frameworks": {
"netstandard2.1": {
"targetAlias": "netstandard2.1",
"dependencies": {
"Microsoft.CSharp": {
"target": "Package",
"version": "[4.7.0, )"
},
"Microsoft.Windows.CsWin32": {
"suppressParent": "All",
"target": "Package",
"version": "[0.3.49-beta, )"
}
},
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"frameworkReferences": {
"NETStandard.Library": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.400\\RuntimeIdentifierGraph.json"
}
}
}
}
}
@@ -2,6 +2,15 @@
"version": 3,
"targets": {
"net6.0": {
"Microsoft.CSharp/4.7.0": {
"type": "package",
"compile": {
"ref/netcoreapp2.0/_._": {}
},
"runtime": {
"lib/netcoreapp2.0/_._": {}
}
},
"Microsoft.NETCore.Platforms/1.1.0": {
"type": "package",
"compile": {
@@ -287,10 +296,105 @@
"related": ".xml"
}
}
},
"StgSharp/1.0.0": {
"type": "project",
"framework": ".NETStandard,Version=v2.1",
"dependencies": {
"Microsoft.CSharp": "4.7.0"
},
"compile": {
"bin/placeholder/StgSharp.dll": {}
},
"runtime": {
"bin/placeholder/StgSharp.dll": {}
}
},
"StgSharp.Modeling/1.0.0": {
"type": "project",
"framework": ".NETStandard,Version=v2.1",
"dependencies": {
"StgSharp": "1.0.0"
},
"compile": {
"bin/placeholder/StgSharp.Modeling.dll": {}
},
"runtime": {
"bin/placeholder/StgSharp.Modeling.dll": {}
}
}
}
},
"libraries": {
"Microsoft.CSharp/4.7.0": {
"sha512": "pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"type": "package",
"path": "microsoft.csharp/4.7.0",
"files": [
".nupkg.metadata",
".signature.p7s",
"LICENSE.TXT",
"THIRD-PARTY-NOTICES.TXT",
"lib/MonoAndroid10/_._",
"lib/MonoTouch10/_._",
"lib/net45/_._",
"lib/netcore50/Microsoft.CSharp.dll",
"lib/netcoreapp2.0/_._",
"lib/netstandard1.3/Microsoft.CSharp.dll",
"lib/netstandard2.0/Microsoft.CSharp.dll",
"lib/netstandard2.0/Microsoft.CSharp.xml",
"lib/portable-net45+win8+wp8+wpa81/_._",
"lib/uap10.0.16299/_._",
"lib/win8/_._",
"lib/wp80/_._",
"lib/wpa81/_._",
"lib/xamarinios10/_._",
"lib/xamarinmac20/_._",
"lib/xamarintvos10/_._",
"lib/xamarinwatchos10/_._",
"microsoft.csharp.4.7.0.nupkg.sha512",
"microsoft.csharp.nuspec",
"ref/MonoAndroid10/_._",
"ref/MonoTouch10/_._",
"ref/net45/_._",
"ref/netcore50/Microsoft.CSharp.dll",
"ref/netcore50/Microsoft.CSharp.xml",
"ref/netcore50/de/Microsoft.CSharp.xml",
"ref/netcore50/es/Microsoft.CSharp.xml",
"ref/netcore50/fr/Microsoft.CSharp.xml",
"ref/netcore50/it/Microsoft.CSharp.xml",
"ref/netcore50/ja/Microsoft.CSharp.xml",
"ref/netcore50/ko/Microsoft.CSharp.xml",
"ref/netcore50/ru/Microsoft.CSharp.xml",
"ref/netcore50/zh-hans/Microsoft.CSharp.xml",
"ref/netcore50/zh-hant/Microsoft.CSharp.xml",
"ref/netcoreapp2.0/_._",
"ref/netstandard1.0/Microsoft.CSharp.dll",
"ref/netstandard1.0/Microsoft.CSharp.xml",
"ref/netstandard1.0/de/Microsoft.CSharp.xml",
"ref/netstandard1.0/es/Microsoft.CSharp.xml",
"ref/netstandard1.0/fr/Microsoft.CSharp.xml",
"ref/netstandard1.0/it/Microsoft.CSharp.xml",
"ref/netstandard1.0/ja/Microsoft.CSharp.xml",
"ref/netstandard1.0/ko/Microsoft.CSharp.xml",
"ref/netstandard1.0/ru/Microsoft.CSharp.xml",
"ref/netstandard1.0/zh-hans/Microsoft.CSharp.xml",
"ref/netstandard1.0/zh-hant/Microsoft.CSharp.xml",
"ref/netstandard2.0/Microsoft.CSharp.dll",
"ref/netstandard2.0/Microsoft.CSharp.xml",
"ref/portable-net45+win8+wp8+wpa81/_._",
"ref/uap10.0.16299/_._",
"ref/win8/_._",
"ref/wp80/_._",
"ref/wpa81/_._",
"ref/xamarinios10/_._",
"ref/xamarinmac20/_._",
"ref/xamarintvos10/_._",
"ref/xamarinwatchos10/_._",
"useSharedDesignerContext.txt",
"version.txt"
]
},
"Microsoft.NETCore.Platforms/1.1.0": {
"sha512": "kz0PEW2lhqygehI/d6XsPCQzD7ff7gUJaVGPVETX611eadGsA3A877GdSlU0LRVMCTH/+P3o2iDTak+S08V2+A==",
"type": "package",
@@ -1471,11 +1575,23 @@
"system.threading.tasks.4.3.0.nupkg.sha512",
"system.threading.tasks.nuspec"
]
},
"StgSharp/1.0.0": {
"type": "project",
"path": "../StgSharp/StgSharp.csproj",
"msbuildProject": "../StgSharp/StgSharp.csproj"
},
"StgSharp.Modeling/1.0.0": {
"type": "project",
"path": "../StgSharp.Modeling/StgSharp.Modeling.csproj",
"msbuildProject": "../StgSharp.Modeling/StgSharp.Modeling.csproj"
}
},
"projectFileDependencyGroups": {
"net6.0": [
"Microsoft.Windows.CsWin32 >= 0.3.49-beta",
"StgSharp >= 1.0.0",
"StgSharp.Modeling >= 1.0.0",
"System.Collections.Concurrent >= 4.3.0"
]
},
@@ -1512,7 +1628,14 @@
"frameworks": {
"net6.0": {
"targetAlias": "net6.0",
"projectReferences": {}
"projectReferences": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp.Modeling\\StgSharp.Modeling.csproj"
},
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\内核源代码\\StgSharp\\StgSharp.csproj"
}
}
}
},
"warningProperties": {
@@ -14,7 +14,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+592ad55d57752262ac1a710ef11425da83ef4676")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+63c3cd17e2188771886daeb4046edf28633fa949")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
@@ -35,3 +35,5 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\Ou
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\Output\x64\Debug\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\Output\x64\Debug\net6.0\StgSharpDebug.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\游戏源代码\Output\x64\Debug\net6.0\StgSharpDebug.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\内核源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharp.D6C465D7.Up2Date
@@ -1 +1 @@
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