daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
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@@ -16,9 +16,7 @@
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#pragma region debug
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SSGC_API void getApiReporter(uint64_t reporterAddress);
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SSGC_API void printShaderCode(char* const* code);
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#pragma endregion
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@@ -37,15 +35,15 @@ SSGC_API _inline float __cdecl mulps_total_internal(__m128 vec);
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#pragma endregion
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SSGC_API char* infolog[512];
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SSGC_API void _cdecl initGL(int majorVersion, int minorVersion);
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SSGC_API int _cdecl initGLAD(void);
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SSGC_API unsigned int _cdecl loadShaderCode(char* const shaderCode, GLint shadertype);
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SSGC_API unsigned int _cdecl linkShaderProgram(GLuint shadertype);
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SSGC_API char* _cdecl readLog();
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//linear related function
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@@ -84,9 +82,6 @@ typedef struct matrix4 {
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#pragma endregion
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#pragma region mat2
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@@ -97,7 +92,6 @@ SSGC_API _inline void __cdecl deinit_mat2(matrix2map* mat);
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#pragma endregion
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#pragma region mat3
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@@ -110,9 +104,6 @@ SSGC_API __inline float det_mat3_internal(__m128 const c1, __m128 const c2, __m1
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#pragma endregion
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#pragma region mat4
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//type and function for 4 colum matrix
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